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subarctic_guy

[TFC 79.26] Antique Atlas MineTweaker script + Config for TFC Biomes

7 posts in this topic

I like using the Antique Atlas mod, but didn't like cheating in the empty atlas.

 

This simple MineTweaker script removes the default recipe for an empty Antique Atlas (compass + book) and adds a recipe that is more obtainable in early game (any size rawhide + feather + ink markings).

 

 

yeme0J7.png

 

DIRECTIONS:

  • Find the "scripts" folder that was created by MineTweaker. It should be in the same folder as "mods" and "configs".
  • Inside the "scripts" folder create a new text file with any name and a .zs extension.
  • Paste the following text into the file:
//removes the default recipe for an empty Antique Atlas and adds a more obtainable recipe.

recipes.removeShapeless(<antiqueatlas:emptyAntiqueAtlas>);
recipes.addShapeless(<antiqueatlas:emptyAntiqueAtlas> * 1, [<terrafirmacraft:item.Hide:*>, <minecraft:feather>, <terrafirmacraft:item.Ink>]);
  • Save the file.
  • If minecraft is already running, press the "/" key and enter "mt reload".
  • Otherwise, it should load next time you start minecraft.

Also, I edited the Antique Atlas config to play nice with TFC biomes. Now Deep Ocean won't show as Mesa (among other things)!

 

See the results here:

 

 

XNmSCjH.png

 

Keep in mind that the tiles are based on the lay of the land, not on the foliage. A plain will be relatively flat, but it could be a grassland or heavily forested. Likewise, the tiles showing forested rolling hills could have no trees at all.

 

Go to: minecraft > config > antiqueatlas > biome_textures.json and replace the existing text with the text below. Save and restart your minecraft client for changes to take effect. This change will affect already existing atlases.

 

 

 

 

{  "version": 1,  "data": {    "0": "WATER",    "1": "PLAINS",    "2": "WATER",    "3": "SNOW_HILLS",    "4": "FOREST",    "5": "PINES",    "6": "SWAMP",    "7": "WATER",    "8": "CAVE_WALLS",    "9": "SHORE",    "10": "ICE",    "11": "ICE",    "12": "SNOW",    "13": "SNOW_HILLS",    "14": "MUSHROOM",    "15": "SHORE",    "16": "SHORE",    "17": "ROCK_SHORE",    "18": "FOREST_HILLS",    "19": "PINES_HILLS",    "20": "SNOW_PINES_HILLS",    "21": "JUNGLE",    "22": "JUNGLE_HILLS",    "23": "JUNGLE_EDGE",    "24": "WATER",    "25": "ROCK_SHORE",    "26": "SHORE",    "27": "BIRCH",    "28": "BIRCH_HILLS",    "29": "DENSE_FOREST",    "30": "TALL_BIRCH_HILLS",    "31": "MOUNTAINS_SNOW_CAPS",    "32": "MOUNTAINS_ALL",    "33": "MEGA_TAIGA_HILLS",    "34": "MOUNTAINS_ALL",    "35": "SAVANNA",    "36": "WATER",    "37": "MESA",    "38": "PLATEAU_MESA_TREES",    "39": "PLATEAU_MESA",    "129": "SUNFLOWERS",    "130": "DESERT",    "131": "MOUNTAINS_SNOW_CAPS",    "132": "FOREST_FLOWERS",    "133": "PINES_HILLS",    "134": "SWAMP_HILLS",    "140": "ICE_SPIKES",    "149": "JUNGLE_CLIFFS",    "151": "JUNGLE_EDGE_HILLS",    "155": "TALL_BIRCH",    "156": "TALL_BIRCH_HILLS",    "157": "DENSE_FOREST_HILLS",    "158": "SNOW_PINES_HILLS",    "160": "MEGA_SPRUCE",    "161": "MEGA_SPRUCE_HILLS",    "162": "MOUNTAINS_SNOW_CAPS",    "163": "SAVANNA_CLIFFS",    "164": "PLATEAU_SAVANNA_M",    "165": "BRYCE",    "166": "PLATEAU_MESA_TREES_LOW",    "167": "PLATEAU_MESA_LOW"  }}

 

Edited by subarctic_guy
fixed broken minetweaker code
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Cool, thanks, this recipe is very useful :D

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Is it possible to to make this map compatible with streams mod ? Because now streams are invisible on the map.

There are no certain biome on them, so maybe you now another way to do it?

 

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Is it ok to use this Antique Atlas Map for a Modpack I'm developing called TFExpanse?!

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On 6/12/2018 at 9:57 AM, UnlimatedStone9 said:

Is it ok to use this Antique Atlas Map for a Modpack I'm developing called TFExpanse?!

The project is licensed under GPLv3, so I would think so. If you want to check with the mod creator, here is the repository: https://github.com/AntiqueAtlasTeam/AntiqueAtlas

And feel free to use the tweaks I listed here.

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