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vladthemad

[Rules 2 & 5] A few suggestions...

2 posts in this topic

Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes

 

Two things I wish would have worked with TC1, that possibly could enhance TC2, were Realistic World Gen and mods that add mobs.

 

Have a look at RWG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281910

 

The terrain generation is gorgeous and very well done. Maybe it could give you some inspiration? :)

 

Secondly, if I was going to request one single thing for TC2, it would be be some internal ability or api to bring in mobs from other mods. I always felt that TC was too empty...expect at night when you have to bar your windows and doors. There are a number of ambient animal mods out there, and others that do little more than add monsters to fight, and even a couple of dinosaur ones. If possible, could something be added to allow server admins and single players to add mods like these that will generate the mobs? Simple config file implementation would be fine, that way we can set up what biomes, what they drop, change their hit points and damage, whatever.

 

Mods like:

http://animalsplus.wikia.com/wiki/Animals_Plus_Wiki

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291613

 

Others like Fossils & Archaeology or Mo' Creatures probably wouldn't be the best though, due to the fact that both those add a decent number of blocks, world gen, and equipment. Although...if I could get dinosaurs to work it would be great too! ;)

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I would suggest that you go back and read, understand, and follow the rules, considering that you answered yes to the question, and then violated rule #2, and then both clauses rule #5 in your post. Because of this, the topic has been locked.

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