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InsaneJ

[Solved][0.79.27.903] Crash on world load

12 posts in this topic

Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): yes

Answering "no" to the above question will result in your post being deleted.

 

TFC Version #: 0.79.27.903

Forge Version #:  10.13.4.1558

Please note that an actual number must be provided for both of the above fields.

Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.

 

SSP/SMP (SinglePlayer/MultiPlayer): both

 

Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): yes

If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.

This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed.

 

Do you have any mods other than Forge and TFC installed? (Yes/No): no

If yes, which mods? 

 

If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Tested in singleplayer without anything else but Forge + TFC.

If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.

Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed. In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.

All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

 

Pastebin.com link of the Crash Report: http://pastebin.com/a9iSgvaj

Description:

Minecraft loads. You get to see the main menu. Starting a new world shows the log generating the spawn area. Then when you actually join the local server the game crashes to desktop. The same happens when you try to join a standalone server.

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I can't reproduce this in either development environment or in full release for either single player worlds, local servers, or a standalone server. According to the crash report, the player your client is logged in with doesn't exist.

Edited by Kittychanley
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The fml log just confirms what the crash report was saying. Basically your game is trying to render all of the player HUD (health, hunger, etc) before your player has even finished logging in. There's really no explanation for why the game would be doing that.

 

Just to rule it out, could you try reproducing the crash using the vanilla launcher, instead of MultiMC?

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Wow, I had to look that up :)

 

The installation instructions here link to an old version of Forge. This is the current 10.13.4.1558 recommended version. The vanilla launcher seems to work with the new version of TFC. Which begs the question: what is causing this issue?

MultiMC 0.4.7 is the current stable release and we're using it with literally over 200 different mods without any problems. That got me thinking. I have a few custom Java arguments set in the MultiMC launcher. In this case it was: -XX:+AggressiveOpts -XX:+UseFastAccessorMethods

After removing these the game was able to create and join a new world and join a standalone server without crashing. I thought that was pretty strange since I have been using those for a really long time and on pretty much all the TFC 0.79.x versions prior to the current one.

So I tried a couple more times with MultiMC. Sometimes it would crash, sometimes it wouldn't. Then I tried a couple more times with the vanilla client and the same thing happened. Sometimes it works, sometimes it doesn't.

Vanilla launcher crash using the Java arguments above: http://pastebin.com/dEe1kwBv

Vanilla launcher crash without the Java arguments above: http://pastebin.com/7GGPmcrh

To try to rule out other causes (Windows, Java, drivers, etc.) I've also tried running a bunch of other mod packs on MultiMC that don't have TFC in it. So far I haven't encountered this issue with any of them.

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The only explanation that I can really think of is if there's some sort of weird multi-threading going on, and the event to render the GUI is randomly called while the event for players logging in is still being executed. That would be a forge/vanilla problem though, and not a TFC one.

 

You won't ever experience the crash unless TFC is installed, because TFC is saving additional information into a player manager as soon as the player logs into the game. The crash is caused when the player manager doesn't have an entry for your player when it tries to render the HUD.

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I also had 1 crash generating a new world, so I'll include my crash report in case it gives you any more clues. I do not require assistance as it seems to have been a 1-off crash and hasn't happened since, I was able to load that world and generate another 5 without problems.

 

In my case I have vanilla launcher, Optifine C1 and fastcraft 1.21 installed using Forge 10.13.4.1558. I know you prefer logs without other mods but maybe there's something in it that may help you or InsaneJ, my TFC works fine now. 

http://pastebin.com/9j1CCjY4

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I spoke with cpw and it turns out that there's absolutely no order checking when it comes to client vs server side events, and that it's completely normal behavior for the client to try and start rendering the player's HUD before the player has even completed logging in. I don't agree with this design decision, but forge won't be making a change so I'll have to add in a bunch of error checking to prevent the HUD from rendering before logging in is complete.

 

There will be either a 0.79.27.904 or a 0.79.28 release in the next week or so, but I'm going to hold off on releasing it to see if there are any other lingering bugs from the latest update that I overlooked.

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|Has this been fixed i got the update today with the same issue

 

There will be either a 0.79.27.904 or a 0.79.28 release in the next week or so, but I'm going to hold off on releasing it to see if there are any other lingering bugs from the latest update that I overlooked.

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