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CFLPlayer

A reason to leave the land!

4 posts in this topic

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I'm kind of sad that I possibly won't have long ridiculous boat journeys to suffer through if the whole 'portal/fast travel' stuff becomes realit. But if it does, please give us something water related to do? With an island based world gen all we'd ever see is water, just give us a reason to journey out into it. Coral for potions? Better fishing rewards the further from land you get? Passive fishing nets? Something, anything, to not make the oceans redundant...

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I feel that the idea of a portal or fast travel would not fit the theme of TFC. I know that TFC2 is suppose to be a rewrite, but I would assume the basic theme would remain the same. What about giving us more transportation options such as horse and buggy/carriage or ship mechanics like http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1444787-ships-mod-build-sailable-ships-out-of-blocks

 

Either way, jumping from stone age/metal age to portals seems a far stretch. 

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I feel that the idea of a portal or fast travel would not fit the theme of TFC. I know that TFC2 is suppose to be a rewrite, but I would assume the basic theme would remain the same. What about giving us more transportation options such as horse and buggy/carriage or ship mechanics like http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1444787-ships-mod-build-sailable-ships-out-of-blocks

 

Either way, jumping from stone age/metal age to portals seems a far stretch. 

 

Because of the new world generation system of large islands for each tier, a portal system is planned for transportation between islands both to avoid many of the problems with boats, as well as to help balance performance issues of world generation.

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I agree with you Kitty, but I really don't want the ocean to become useless besides gathering seaweed...

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