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Sequoia

Reducing shader lag?

8 posts in this topic

Hi all, I have installed sildurs Lite shaders with TFC. it does not lag too much for me, but is there anything I can do in the shader config/ TFC config to make it lag a little less? I disabled the waving grass/leaves already, any help welcome! 

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Run it with Optifine perhaps? Reduce render distance to the minimum chunk distance? If your graphics card is not fast, shaders will never run very well. And almost unbearable with integrated graphics. I assume the Sildurs Lite shaders preset is already the least demanding. 

Edited by Terex
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Alright, just installed Optifine, works excellent now, thanks! almost no lag, 25 FPS :D

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Also, do you know how to make streams water blocks work with shaders?

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If you look at the first post on streams in the addons section you'll find instructions. You have to copy a bit from the console log into your config file.
Note that you will have to change things if you change your mods/addons.

It works nicely.

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Is that where the water block IDs are? I have freshwater already configured, i just need the IDs for streams water. I read he faq on the first post, does not make much sense to me because this is my first time using config.

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You get the IDs using NEI (not enough items) plugin. For me, in gbuffers_water.vsh line 48:

if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 543 || mc_Entity.x == 544 || mc_Entity.x == 545 || mc_Entity.x == 546 || mc_Entity.x == 547 || mc_Entity.x == 548 || mc_Entity.x == 552 || mc_Entity.x == 553 || mc_Entity.x == 555 || mc_Entity.x == 557 || mc_Entity.x == 558 || mc_Entity.x == 562 || mc_Entity.x == 563 || mc_Entity.x == 564 || mc_Entity.x == 565 || mc_Entity.x == 566 || mc_Entity.x == 567 || mc_Entity.x == 426.0 || mc_Entity.x == 427.0 || mc_Entity.x == 428.0 || mc_Entity.x == 429.0 || mc_Entity.x == 430.0 || mc_Entity.x == 431.0)	{		iswater = 1.0f;	}
Edited by Terex
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