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TechGamer

Tech Tree

3 posts in this topic

     First of all, I want to clarify that English is not the language I speak and I'm not a developer; so I have no idea if this will be easy, difficult or impossible to do.

     I'm noticing that, intentionally or not, this mod follows an order of progress on technology. The most notable example is the implementation of more complex systems to develop improved alloys or metals. I hope I'm expressing myself well, to understand what I want to explain. I really don't know how stages to progress in this new mod works, if it will be like TFC1 progress line or be changed... 
     Following this line of progress, or rather, this "tech tree" could keep moving forward by adding new inventions. For example:

  • Add a set of diseases that are generated by nature itself, and implementation of medicine to counteract (Cures to stop bleeding, use flowers or other things for instant health or herbal tea to stop diseases)
  • Lengthen the technological line of weapons. Implementing the use of gunpowder and ammunition and firearms by basic metals Tier 5, 6 or 7 ...
  • Add steam engines that will progressively automating small jobs, followed by electricity, which would give the possibility to the advent of refrigeration and preservation of food.
  • Add oil, and you need to be very advanced in the game to use in combustion or in the manufacture of plastics to make containers or bottles.

     Almost all of these inventions, if one gets to reason, were achieved not only by the need to survive or to automate and make easier things, but also because the groups of people were getting bigger and ways were sought to satisfy all of ever more efficient and faster ways. This could encourage cooperative game mode or multiplayer servers because trying to do everything alone would be very difficult and would take many hours of play.

     Beyond that may or may not do these things, I wanted to congratulate you for the great work that was done in TFC1. This mod is the only one I play, and I love it. I no longer even play MC vanilla or other add-on mods. I look forward to the launch of TFC2! And I hope this will be an excellent mod as TFC1 was.

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I think the last part is a bit too "futuristic". TFC 1 had a limited age for suggestions, I'm not sure the exact number but I think it was 1400 or so. This means nothing for TFC 2, but it gives us the feeling that advanced mechanism will not be in the game. There have been talks about steam power and redumentary gun, and Bioxx have said that they were plausible. However, electricity and plastic processing are just too much for the real scope of TFC 2.

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