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daxx367

TF Craft more RPG like? But not realy RPG

30 posts in this topic

Yeah, a bit of research goes a long way, I'd rather the effects of the research to be hinted at, and you would have to do a bit of simple reasoning, and so on to glean some useful knowledge.

If anything a large problem would be how to make the game recognize what the hell you are doing with these doodads, and I can say, I'm not envious of bioxxx if s/he feel ripped enough to do this.

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Yeah, a bit of research goes a long way, I'd rather the effects of the research to be hinted at, and you would have to do a bit of simple reasoning, and so on to glean some useful knowledge.

If anything a large problem would be how to make the game recognize what the hell you are doing with these doodads, and I can say, I'm not envious of bioxxx if s/he feel ripped enough to do this.

im not saying that the items themselves would get the information. say im researching a birch log, when the research finishes, the log is gone and i'm left with a peice of paper that has some stats/ usefull information like where its found whats it used for and so forth. also you wouldnt know everything about an item just by researching it once, you have to research it multiple times to get the full info card for it
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I don't know if the rest of the community will like this, they may like the medicine but that's about it. Why don't you start a thread about it?

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If you make an thread about it you will have my full suport!

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If you make an thread about it you will have my full suport!

alrighty then! -runs off to make thread-

-sprints back to keyboard- i think i'll wait till tomarrow because knowing me, im probably gonna fall asleep before i get the thread ocd quality perfect

[ jeezus crunchy christ i've just realized how much i've been posting all over this forum tonight well goodnight peoples]

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