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Flobilbo

Millénaire for Terrafirmcraft

27 posts in this topic

Millenaire for Terrafirmacraft finally!!!

I am a modder for Minecraft and after talking to Cedric, the owner of the Millenaire mod, he has decided to give me access to the source code for 1.7.10. Now I know that the Terrafirmacraft people are hard at work for TFC 2.0, and thank you for that, but I thought that this would be fun to have until they are finished rewriting this extensive mod! In about a month I am going to be posting a Terrafirmacraft conversion for Millenaire 1.7.10! so I hope you guys are as excited as I am to actually have a village in your Terrafirmacraft worlds for the first time in literally years.  Also, when I am finished writing the conversion for Millenaire I plan to move on to some of the tech mod packs such as FTB Infinity to integrate with Terrafirmacraft. I plan to integrate many mods and mod packs with Terrafirma to get more popularity behind TFC which is, in my opinion, the best mod for Minecraft! 

Edited by Flobilbo
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I you can somehow make the evolution really hard BUT really worth it, this addon will be just as a DLC for TFC! It's awesome what you are doing, and if you can somehow integrate it nicely with TFC... GG

Also, please make Viking for north regions, mayas for the middle and so... 

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Repost for others that can't read that horrid font.

 

Millenaire for Terrafirmacraft finally!!!

I am a modder for Minecraft and after talkinng to Cedric, the owner of the Millenaire mod, he has decided to give me access to the source code for 1.7.10. Now I know that the Terrafirmacraft people are hard at work for TFC 2.0, and thank you for that, but I thought that this would be fun to have until they are finished rewriting this extensive mod! In about a month I am going to be posting a Terrafirmacraft conversion for Millenaire 1.7.10! so I hope you guys are as excited as I am to actually have a village in your Terrafirmacraft worlds for the first time in literally years.  Also, when I am finished writing the conversion for Millenaire I plan to move on to some of the tech mod packs such as FTB Infinity to integrate with Terrafirmacraft. I plan to integrate many mods and mod packs with Terrafirma to get more popularity behind TFC which is, in my opinion, the best mod for Minecraft! 

 
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This is really exciting news for me :):)

 

Will you provide some sneak peek after some time passed? =)

Edited by drkoaeg
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This might make me play TFC again. Thanks, can't wait for the add on mod.

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On 5/19/2016 at 8:01 AM, drkoaeg said:

This is really exciting news for me :):)

 

Will you provide some sneak peek after some time passed? =)

 

Most definitely. Like I said in the post above Millinare is coming out first and maybe a couple months down the road I will release the tech mod patch that will allow for mods such as industrial craft and the sort to work with TFC. All of the metal minerals are actually in game such as Galenia for lead 

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20 hours ago, CALEBXD101 said:

Not precisely sure what the Millinare

Millinare is a village replacement mod that has been around for 4 years I think, don't quote me on that I could be wrong, it makes kinetic vibrant villages to replace the standard Minecraft villages (which don't exist in Terrafirmacraft sadly).

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Also when the people that are working on TFC 2.0 I am going to patch this mod to work with it!! Also, I have to give full credit to the guy that actually made the base mod his name is Cedric and you guys should go check out his website at http://millenaire.org/

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0.o the TFC code is hard to read it is one of the most complex codes I've ever seen

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14 hours ago, Flobilbo said:

Also when the people that are working on TFC 2.0 I am going to patch this mod to work with it!!

Just a heads up, you probably aren't going to be able to do this. The whole reason we're doing TFC 2 is because we couldn't easily port TFC 1 to Minecraft 1.8/1.9. It's much more likely that you will also have to rewrite your mod from scratch instead of just doing a patch/port. Also, unless Millenaire also updates to Minecraft 1.8/1.9 it will be impossible to make your addon compatible with TFC2.

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44 minutes ago, Kittychanley said:

Just a heads up, you probably aren't going to be able to do this. The whole reason we're doing TFC 2 is because we couldn't easily port TFC 1 to Minecraft 1.8/1.9. It's much more likely that you will also have to rewrite your mod from scratch instead of just doing a patch/port. Also, unless Millenaire also updates to Minecraft 1.8/1.9 it will be impossible to make your addon compatible with TFC2.

 
 

It's already on 1.8 and the guy is planning on going up to 1.9 and beyond in the future

Edited by Flobilbo
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Really? Because the website only shows downloads for 1.7.10

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I have wished for this mod integration for a long time. With all the different rock types in TFC it would be really cool to see the different cultures buildings.

When I saw the title :

Millenaire for Terrafirmacraft finally!!!

.I got so happy. Now I am not so sure. Reading the posts it gives me the impression that you did not realized how big the job was before posting.

Please tell me you are serious about doing this addon.

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What are the hurdles to even implementing vanilla village generation, if I may inquire?  That may be an important question to ask, as I believe Millenaire uses vanilla mechanics to place its custom villages/villager mobs and then goes from there.

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On 21.5.2016 at 3:25 AM, Flobilbo said:
On 21.5.2016 at 3:25 AM, Flobilbo said:
On 19.5.2016 at 2:01 PM, drkoaeg said:

Will you provide some sneak peek after some time passed? =)

Most definitely. Like I said in the post above Millinare is coming out first and maybe a couple months down the road I will release the tech mod patch.

Did you make some progress? =)

 

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News on the add-on I finally got the mod to load into TFC now comes the easy part which is integrating the tfc blocks into the millinare nod

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I have been watching this thread with great interest but have seen nothing for several months. Sorry to be a pest but has there been any progress?

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Is there a download yet? Even a indev build would be fine I would be interested in bug testing this for you. I am also good at making textures and moddles so if you need any help there feel free to hit me up man.

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