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Rangendio

Quality / Skill system

4 posts in this topic

Greetings all, I've been thinking of this for a while. What the game lacks is quality of items.  Best way for me to explain it is with a well wrote out example.

 

Here Is an Farming/ Eating Example using lets say a carrot.  Keep in mind this is just and example making numbers easy to understand.

Let's say you have a carrot seed at 100 quality. Eating a 100 quality carrot will fill your veggie bar by 10 points.  Depending on your Farming Skill and the Soil quality your carrot is planted in, will tell you how much quality the carrot will be.  Soil quality is 100 and players farming skill is at 25. 

(Carrot seed + Farming Skill + Soil) / 3 = New Crop&seeds Quality          *we divide by 3 got get the average*

So In this example the planted crop will have a quality of 75. When you eat the quality 75 carrot you will gain 7.5 points on veggie bar.

Make default found quality anywhere from 25-150.

Edited by Rangendio
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sounds like a nice idea but would be an inventory nightmare - I have just picked 20 wild carrots and got 20 seeds and because they are all of different (RNG) quality, they take up 20 inventory slots... ;-/

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On ‎7‎/‎14‎/‎2016 at 2:29 AM, ChunkHunter said:

sounds like a nice idea but would be an inventory nightmare - I have just picked 20 wild carrots and got 20 seeds and because they are all of different (RNG) quality, they take up 20 inventory slots... ;-/

Well what if the rng seeds had an actual seed texture, and you would put them in a sac (the current texture for seeds) to help with inventory with a max slot limit of 10 seeds, and would act as a back pack for seeds only. So say I get carrots and I put 1 seed in the sac, the sac would turn orange (or some other way to visually tell that it has carrot seeds) so now only carrot seeds can be placed in it. further more by simply right clicking farm land with this sac, a random seed inside will be put down.

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4 hours ago, ryx123xs said:

Well what if the rng seeds had an actual seed texture, and you would put them in a sac (the current texture for seeds) to help with inventory with a max slot limit of 10 seeds, and would act as a back pack for seeds only. So say I get carrots and I put 1 seed in the sac, the sac would turn orange (or some other way to visually tell that it has carrot seeds) so now only carrot seeds can be placed in it. further more by simply right clicking farm land with this sac, a random seed inside will be put down.

Nice idea - but I'd make the limit of seeds in a sack not 10 but the current limit for seeds in one inventory slot - i.e. 32...

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