Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Konlii

Common Stingray

10 posts in this topic

I like it, but the bottom texture could use just a tiny bit of detail and variation so it isn't completely flat.

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I like it.  I'm not sure the barb is necessary, but if so, I'd say use the decimal dimensions to give it some y thickness.  It's kind of hard to see from the side otherwise.  I think you'd also be fine putting another box on the end of each wing, give a bit more taper to them.    This is of course beyond the scope of what we're supposed to be doing now, so it may be awhile before this makes it in.

 

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I'd suggest the bard be as thick as it is wide (.5 in this case).  Other than that I like it.

 

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Simple creature that I never even thought of. I like it.

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Easy change.  In my reference photos the barbs on these guys are often pretty subtle, but you'll definitely notice if a stingray decides it needs to defend itself.

Also note, the whole thing should probably be scaled down in the actual code.  1 meter in width would be a bit large for this type of stingray.

Stingray.MCModel

Stingray.png

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Stingrays come in a pretty large range of sizes.  Depending on how crazy we wanted to get, I'd imagine this model could support a variety of skins, and be scaled appropriately.  It's true that some are rounder in shape, while others have more of a 'point' to the wings.  I'm sure we could get by with one model for them all though.

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If you're looking to use this same model with different textures, here's a dark grey one.  For some reason MCMC makes it look a lot more blue than the texture really is.

stingray_preview_5.png

StingrayGrey.png

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