Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
TheLegitimantis

[Use Provided Form]Modded Ores

7 posts in this topic

So I've been trying to get Immersive Engineering's bauxite ore to spawn in TFC. I've gotten the ore to spawn, and it spawns just fine. That's not a problem.

I do have a couple of other problems with it, though. Most notably, it doesn't show up on the prospector's pick. Even directly scanning the block returns "Found nothing of interest."

Also, it doesn't match the textures of the blocks around it. TFC ores use an overlay of the ore texture over a stone block, whereas bauxite ore has a Minecraft stone texture on it (like the vanilla ores do). Could I just make the stone texture of the ore transparent and have TFC overlay the texture on the stone it's spawning in? An example of what I mean can be seen here: CkFKClQ.png

I want the red parts of the bauxite to be visible, but for the gray parts to match the claystone around them. Is this possible?

The other thing I'd like for it to do is spawn surface items (for example, if you find a vein of native copper, there will be native copper nuggets laying on the surface above the vein). How can I accomplish this?

 

Lastly, I'd like to be able to spawn Immersive Engineering's oil as an 'ore' but I'm not sure how to do that. TFCOre.cfg doesn't like it because it isn't an ore, but I don't know how to modify TFC's worldgen.

 

Overall, I haven't had any crash issues, or anything, just some minor issues that need to be ironed out.

EDIT: some spelling errors

Edited by TheLegitimantis
0

Share this post


Link to post
Share on other sites

I tried to make it so that the claystone texture would come through by making the 'stone' parts of the Bauxite texture transparent.

 

d6cks6q.png

 

I don't think TFC works like that.

0

Share this post


Link to post
Share on other sites

No you can't just make it transparent. The only way to make it adopt the surrounding rock texture is to write an addon to add in a bauxite ore. Same with the surface nuggets. 

TFC-Tech adds this, but does a ton of other things as well. I have a WIP addon that does it as well TechNode-Tools. It is incomplete though  

If you are only having it spawn in claystone I'd suggest making background claystone. 

The propick should work to detect, unless it was broken in latest updates. Also spawning fluids works fine. TFCOre.cfg doesn't care if it is an ore. All it cares is if it is a valid block id. As long as you give it the fluid block it works fine. I've done it with PneumaticCraft oil and TFC water in testing. 

0

Share this post


Link to post
Share on other sites
2 minutes ago, Bunsan said:

No you can't just make it transparent. The only way to make it adopt the surrounding rock texture is to write an addon to add in a bauxite ore. Same with the surface nuggets. 

TFC-Tech adds this, but does a ton of other things as well. I have a WIP addon that does it as well TechNode-Tools. It is incomplete though  

If you are only having it spawn in claystone I'd suggest making background claystone. 

The propick should work to detect, unless it was broken in latest updates. Also spawning fluids works fine. TFCOre.cfg doesn't care if it is an ore. All it cares is if it is a valid block id. As long as you give it the fluid block it works fine. I've done it with PneumaticCraft oil and TFC water in testing. 

It's not only spawning in claystone, it's spawning in a variety of different stone types. The prospector's pick doesn't work at all. Scanning the area around the block, the blocks themselves, nothing works. It always returns "Found nothing of interest,"

I'll have to try having oil spawn through the config some more, maybe I'm simply doing something wrong. Could you maybe link me to 'TFC-Tech'? I can't seem to find it. 

0

Share this post


Link to post
Share on other sites

I've gotten the oil to successfully spawn, and it works just fine.

Like the Bauxite, though, the Propick doesn't recognize it. Found nothing of interest.

I've been told that adding a block to TFCOre.cfg will 'just make the propick recognize it' but this clearly isn't the case. How can I fix this?

0

Share this post


Link to post
Share on other sites

Note: The reason the propick doesn't work is because they are using 79.24, and that functionality was not added until 79.26

0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.