Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Cortex

World Crash- Please Help

15 posts in this topic

This post has been automatically generated from a form submission.

Have you read, understood, and followed all of the rules listed in the blue box at the top of this form?: Yes
Topic Title: TFC-modded world crash
TFC Version #: 0.79.28.908
Forge Version #: Forge 1.7.10
SSP/SMP: Single Player
Have you deleted your config files or are using default configs and are still able to reproduce this bug?: Yes
Changed Config Options: 
Do you have any mods other than Forge and TFC installed?: Yes
Other Mods Installed: Addons, fastcraft, optifine, shaders, DynamicLights,ItemPhysics, zombie awareness...
If you have Optifine or a non-forge server plugin api (Examples: Bukkit, Cauldron, Thermos, etc) installed, can you still reproduce the bug after uninstalling them?: Yes
Crash Report: http://pastebin.com/6ARp8nKF
Description: I was playing just fine a few days ago. But now, when i open my singleplayer world, it loads for a bit and then when it says "Downloading world", minecraft just crashes. P.S: I was playing a custom modpack in the Technic Launcher, but I also tried to run the world in the Technofirmacraft modpack from FTB Launcher, but it crashed once again.

0

Share this post


Link to post
Share on other sites

Your crash report shows that you have Optifine installed. Please uninstall it and provide a new crash report that is generated when Optifine is not installed. 

0

Share this post


Link to post
Share on other sites
2 minutes ago, Kittychanley said:

Your crash report shows that you have Optifine installed. Please uninstall it and provide a new crash report that is generated when Optifine is not installed. 

okay, thanks for the reply, btw do i need to make a whole new topic for this new crash report?

 

0

Share this post


Link to post
Share on other sites

No you do not. You can just reply to this one with the pastebin link of the new crash report. 

0

Share this post


Link to post
Share on other sites
35 minutes ago, Kittychanley said:

No you do not. You can just reply to this one with the pastebin link of the new crash report. 

http://pastebin.com/mXsYFMx5   (i don't know if i have to quote you, so that you can see this)

0

Share this post


Link to post
Share on other sites

Your save is corrupt. Restore from a backup. If you don't have a backup then you can try RegionFixer. 

0

Share this post


Link to post
Share on other sites
15 hours ago, Bunsan said:

Your save is corrupt. Restore from a backup. If you don't have a backup then you can try RegionFixer. 

Thanks, I will try that.

Btw do you know why my world just corrupted 'himself'? Did I do something or it just happens randomly?

 

0

Share this post


Link to post
Share on other sites
18 hours ago, Bunsan said:

Your save is corrupt. Restore from a backup. If you don't have a backup then you can try RegionFixer. 

i have been trying to solve this problem for hours, but still i can't get RegionFixer to work, i tried to use the version 2.0.0, but the regionfixer_gui just stops working. I also tried 0.1.3 and saw some tutorials, but i can't get it to work...pls help, I really want to play TFC in my world.

0

Share this post


Link to post
Share on other sites

Corruption can just happen in MC. I've been lucky enough to never have a play world corrupt so I've never had to use region fixer. So unfortunately I can't offer much more help.

1

Share this post


Link to post
Share on other sites

To be honest every time I had a corrupted region on my server I just ended up deleting the region. There are some tools that should be able to fix them, but I was never able to figure how to use it.

 

1

Share this post


Link to post
Share on other sites

In our experience it's often a TFC contraption/block that's causing these problems in combination with the code not checking it's variables first. ArrayIndexOutOfBoundsExceptions are some of the easiest to prevent. Just check if a value exists before trying to use it. Alternatively one could use try ... catch mechanisms. This is the reason why Optifine is pretty much mandatory if you're playing on servers. It saves a ton of client crashes with bugged fruit trees because it uses more robust code.

At first we would load the affected chunk into MCEdit and remove the faulty block. But since it happens so often we opted for a similar solution as TonyLiberatto uses: if Optifine doesn't prevent client crashes try to delete likely culprits with world edit from a safe distance. If that doesn't work then just delete the chunk and start over.

Given that this is a single player world the World Edit approach may not work. The chunk needs to be loaded to be able to perform any action on it. And once the chunk is loaded the client is likely to crash. Perhaps if you're lucky you can load the chunk at the edge of far view distance and not crash. If that's the case then you could try using World Edit to delete the chunk. Otherwise try RegionFixer or MCEdit.

0

Share this post


Link to post
Share on other sites
11 hours ago, InsaneJ said:

In our experience it's often a TFC contraption/block that's causing these problems in combination with the code not checking it's variables first. ArrayIndexOutOfBoundsExceptions are some of the easiest to prevent. Just check if a value exists before trying to use it. Alternatively one could use try ... catch mechanisms. This is the reason why Optifine is pretty much mandatory if you're playing on servers. It saves a ton of client crashes with bugged fruit trees because it uses more robust code.

At first we would load the affected chunk into MCEdit and remove the faulty block. But since it happens so often we opted for a similar solution as TonyLiberatto uses: if Optifine doesn't prevent client crashes try to delete likely culprits with world edit from a safe distance. If that doesn't work then just delete the chunk and start over.

Given that this is a single player world the World Edit approach may not work. The chunk needs to be loaded to be able to perform any action on it. And once the chunk is loaded the client is likely to crash. Perhaps if you're lucky you can load the chunk at the edge of far view distance and not crash. If that's the case then you could try using World Edit to delete the chunk. Otherwise try RegionFixer or MCEdit.

I tried RegionFixer and saw many tutorials, but in my computer things were different, i didnt have commands in my cmd such as scan, and i also dont understand much about programing. So i just started a new world. I am afraid that this might happen again...

0

Share this post


Link to post
Share on other sites

Someone with more knowledge may correct me if wrong, but I always use the latest version of Forge. Even though TFC 0.79.922 was built using Forge 10.13.4.1558. Some of the mods you are using mayhave been built using newer Forge releases. 

0

Share this post


Link to post
Share on other sites

It's often a safe bet to use newer versions forge, but not always :)

Using an older version of Forge for any given mod is usually a bad idea. Newer versions of Forge often have fixes that don't affect mods that were build for an older version. But some times Forge changes things that mods rely on and then they can break. Only thing to do is trial and error to see what works. We've tested dozens of configurations for our servers and haven't found any issues with running newer versions of Forge. That being said, we do run the Forge version TFC was build for. Reason being that when we submit bugs we at least don't have to worry about that question.

0

Share this post


Link to post
Share on other sites