Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
Peffern

[TFC 0.79.29] Peffern's Addons: New Crops and also Wells and Pewter

78 posts in this topic

[23:24:09] [Client thread/ERROR] [FML/]: The mod tfccrops (TFC Crop Index) requires mods [Waila] to be available

Hmm, long time I use Smart Cursor mod, because is better like waila, and now have question- stay on this that I like, or try something new and goes step back?

 

Edited by ShannaraSK
0

Share this post


Link to post
Share on other sites

As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1.

Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack

Edited by Baleyg
update
0

Share this post


Link to post
Share on other sites
On 3/13/2017 at 6:38 PM, ShannaraSK said:

[23:24:09] [Client thread/ERROR] [FML/]: The mod tfccrops (TFC Crop Index) requires mods [Waila] to be available

Hmm, long time I use Smart Cursor mod, because is better like waila, and now have question- stay on this that I like, or try something new and goes step back?

 

my mistake - i'll fix this in the next release.
EDIT: will now work without WAILA. No idea if it Smart Cursor will do what you want, but at least it will let you play the game. Note that it will still work with WAILA, it's just optional now. This applies to crops and metals.

On 3/11/2017 at 9:24 AM, ciekma said:

Seems, that pewter metal mod is responsible for mess with forge pit:

 

This is now fixed. I missed a reobfuscation in the ASM.

 

On 3/14/2017 at 3:41 AM, Baleyg said:

As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1.

Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack

EDIT: I still can't reproduce this. I loaded my newest TerraFirmaPumpkins and tfccrops build into a fresh TechNodeFirmaCraft 3.3 build and melons generated totally fine. You can check - the seed is -7727959077861285794 and the coordinates are (8196,-10076). Screenshot is here: http://imgur.com/a/6PZjF

Edited by Peffern
0

Share this post


Link to post
Share on other sites

Thx Peffern. I know, Waila give you some things that is not avaliable on SmartCursor, e.g. pitkiln countdown or ore  type. But for me is better vision to longer distance, in base have SC 20 blocks, Waila only 5, harvestability and percentage counter on harvesting. It is more realistic when I mine ore and get jet even I think that I found coal, or get only seed on harvest when I think what is this plant fully mature :)

0

Share this post


Link to post
Share on other sites

Yes I am having an issues running the latest version of your pumpkins mod, crops core, and iecrops mod together. The issues appears to be that when iecrops is installed it causes the pumpkins to not properly load the classes they need therefore the default pumpkins spawn. I have tried it both in the TNFC pack and as just individual mods with tfc default. 

I was hoping you could look into this.

0

Share this post


Link to post
Share on other sites
3 hours ago, OneSharpAce said:

Yes I am having an issues running the latest version of your pumpkins mod, crops core, and iecrops mod together. The issues appears to be that when iecrops is installed it causes the pumpkins to not properly load the classes they need therefore the default pumpkins spawn. I have tried it both in the TNFC pack and as just individual mods with tfc default. 

I was hoping you could look into this.

Damn I was hoping I fixed that. Okay, will look into it.

0

Share this post


Link to post
Share on other sites

Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things:

1. deployerfix and wells are duplicate mods (downloaded from github)

2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4

added mods.JPG

0

Share this post


Link to post
Share on other sites
2 minutes ago, Baleyg said:

Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things:

1. deployerfix and wells are duplicate mods (downloaded from github)

2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4

added mods.JPG

Oh I'm dumb I forgot to rebuild the build directory when I copied the build environment for the Deployer Fix. 

0

Share this post


Link to post
Share on other sites
On 10/11/2016 at 5:53 PM, Peffern said:

TFC Wells:

 

  Reveal hidden contents

Have you ever found a great place to settle, but you couldn't live there since it had no fresh water?

Do you hate having to rely on the weather for your water supply?

TFC Wells is the addon for you! It adds a craftable well block which you can use to create a consistent water supply. To use it, dig a 1x1 hole in the ground and place the well block over the top. Make sure that the hole is full of air blocks and the sides are solid. The well will hold 1 bucket's worth of water for every air block in the hole that is below sea level. Therefore, deeper wells will hold more water. The well will slowly fill based on the rock type and environmental factors . For the most water, look for claystone and high rainfall, and try to avoid dacite deserts.
To operate the well, rightclick it with a bucket to add the bucket. Then, you can rightclick the block three times to lower it into the well (shows a rope on the side of the block), raise it up again, and retreive the bucket. This will work with any liquid container, and the container will be shown on the side of the block.

So about wells. I've noticed in TFC, that sometimes deep, somewhat straight springs will spawn. Is there a way for wells to pull water out of these springs one block at a time until eventually the whole thing is drained? I've not used the mod yet so I thought I'd ask about that first, as I'm looking to use those springs somehow. (swimming down them is kinda fun w/ smartmoving)

0

Share this post


Link to post
Share on other sites

So apparently the problem that I thought was the problem with Deployer Fix was actually a problem with all of the projects - thank you OneSharpAce for catching that - all the mods were pretending to be TerraFirmaPumpkins and that was messing with the class loading. This should solve the issues Baleyg, OneSharpAce, and Bassifer were having.

EDIT: Fix is up.

34 minutes ago, UltimateCatTree said:

So about wells. I've noticed in TFC, that sometimes deep, somewhat straight springs will spawn. Is there a way for wells to pull water out of these springs one block at a time until eventually the whole thing is drained? I've not used the mod yet so I thought I'd ask about that first, as I'm looking to use those springs somehow. (swimming down them is kinda fun w/ smartmoving)

As of right now the wells simply produce water - they don't interact with the TFC world. 

Edited by Peffern
0

Share this post


Link to post
Share on other sites
3 hours ago, Peffern said:

So apparently the problem that I thought was the problem with Deployer Fix was actually a problem with all of the projects - thank you OneSharpAce for catching that - all the mods were pretending to be TerraFirmaPumpkins and that was messing with the class loading. This should solve the issues Baleyg, OneSharpAce, and Bassifer were having.

EDIT: Fix is up.

As of right now the wells simply produce water - they don't interact with the TFC world. 

Glad I could help. I do some very amatuer programming so I knew what I was trying to say, had a hard to conveying it. Look forward to pulling these updates this afternoon. 

0

Share this post


Link to post
Share on other sites

Will this crop index mod allow someone to add RotaryCraft's canola to TFC?

0

Share this post


Link to post
Share on other sites
On 4/10/2017 at 1:27 AM, itsthatbobguy said:

Will this crop index mod allow someone to add RotaryCraft's canola to TFC?

Yes. I haven't looked at RotaryCraft, but it should definitely be possible to write a mod similar to IEPlants that incorporates the canola plant. I will take a look shortly.

EDIT: Ugh incorporating RotaryCraft into my dev env is going to be a pain. Will let you know once I've done that.

Edited by Peffern
0

Share this post


Link to post
Share on other sites
4 hours ago, Peffern said:

Yes. I haven't looked at RotaryCraft, but it should definitely be possible to write a mod similar to IEPlants that incorporates the canola plant. I will take a look shortly.

EDIT: Ugh incorporating RotaryCraft into my dev env is going to be a pain. Will let you know once I've done that.

Awesome! Love your mods, thanks.

0

Share this post


Link to post
Share on other sites

Alright I think I got it working. As they're now TFC plants, they always drop one seed (more with agriculture skill) but since RotaryCraft is balanced around you getting more of them, I made the principal drop of the crop (I.E. the item you get when it's fully harvested) a stack of 7 additional seeds, so you get 8 per plant. If you put the seeds into the RotaryCraft Grinder you get out lubricant and Canola Seed Husks. I believe that's everything. If this is weird for balance, I can add an item that you get from the canola plants instead of the seeds, and then grind that, it's up to you. The mod will be up on my GitHub in a sec.


Also, RotaryCraft is amazingly impossible to set up. Just, ugh. I had to do some terrible hacks.

Edited by Peffern
0

Share this post


Link to post
Share on other sites
39 minutes ago, wormzjl said:

Got a crash while trying to use ieplants on a server:

https://pastebin.com/vXB6YutC

Whoops I forgot how servers work. Try the newest download.

0

Share this post


Link to post
Share on other sites

I can't get any of your mods to work with the newest version of TFC.

In the log, it says it cant read the jar file, so it ignores it. The log also mentions having problems opening zip files.

I'm trying to figure out how to post the log file here.

Edited by sabbatnight13
additional information
0

Share this post


Link to post
Share on other sites
On 4/11/2017 at 5:48 PM, Peffern said:

Alright I think I got it working. As they're now TFC plants, they always drop one seed (more with agriculture skill) but since RotaryCraft is balanced around you getting more of them, I made the principal drop of the crop (I.E. the item you get when it's fully harvested) a stack of 7 additional seeds, so you get 8 per plant. If you put the seeds into the RotaryCraft Grinder you get out lubricant and Canola Seed Husks. I believe that's everything. If this is weird for balance, I can add an item that you get from the canola plants instead of the seeds, and then grind that, it's up to you. The mod will be up on my GitHub in a sec.


Also, RotaryCraft is amazingly impossible to set up. Just, ugh. I had to do some terrible hacks.

Perfect! Many thanks, once again.

0

Share this post


Link to post
Share on other sites

Using rcplants, canola that found in the wild does not have textures

0

Share this post


Link to post
Share on other sites
7 hours ago, wormzjl said:

Using rcplants, canola that found in the wild does not have textures

Do you have RotaryCraft installed?

0

Share this post


Link to post
Share on other sites
14 hours ago, Peffern said:

Do you have RotaryCraft installed?

yes

0

Share this post


Link to post
Share on other sites

It seems that there is an issue with [1.7.10]tfcmetals-1.2.jar

With this installed, whenever I place a crucible, the following error appears in the console

[21:29:01] [Server thread/ERROR]: A TileEntity type com.bioxx.tfc.TileEntities.TECrucible has throw an exception trying to write state. It will not persist. Report this to the mod author
java.lang.RuntimeException: class com.bioxx.tfc.TileEntities.TECrucible is missing a mapping! This is a bug!
    at net.minecraft.tileentity.TileEntity.func_145841_b(TileEntity.java:80) ~[aor.class:?]
    at com.bioxx.tfc.TileEntities.TECrucible.func_145841_b(TECrucible.java:41) ~[TECrucible.class:?]
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:370) [aqk.class:?]
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197) [aqk.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256) [ms.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302) [ms.class:?]
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809) [mt.class:?]
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.java:350) [MinecraftServer.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71260_j(IntegratedServer.java:241) [bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:480) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

0

Share this post


Link to post
Share on other sites

also both ieplants and rcplants does not give the appropriate product...

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now