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On Anvils, And Metalworking In General

2 posts in this topic

I would like to start out by saying...

TFC 1's anvil progression was a terrible stopgap for a problem that could have been fixed in much more elegant ways.

It ensured you went through each tier, yes, but only by forcing you to grind to get enough material for the next one, which felt arbitrary, and annoying.  So, instead of the whole system of meticulously making each and every anvil, here's my proposal!

1. Stone Anvils

Stone anvils should, for the sake of keeping everything from being pain and suffering and life from being terrible should be usable to work copper, bronze, and any bronze variants there are, but not as well as a bronze anvil. If anyone wants to put in the effort to actually make them, crude tools/tool heads would be good for this. Capable of doing their job, but with lower durability. Maybe knives and swords shouldn't be craftable on stone?

2. Copper Anvils

Copper is very ductile. It would not make a good anvil. But since this is about being believable and not realistic? No comment.

3. Bronze Anvils

Bronze Anvils should be able to do everything a stone anvil can, but better.  Knives, swords, nice tools, all that stuff...

But that's not the big thing. This next change may shock some of you, so for those of you with weak stomachs, or who are terminally afraid of change, look away now. Flee this post.

Instead of being made from double ingots made on the previous tier of anvils, copper and bronze anvils should be cast by pouring metal into a mold in the world made with sand and clay, or whatever suitable materials there are. Material costs can stay similar, or they could be cheapened, I have no preference.


Some of you may be concerned about this shortening the length of the bronze age (which I'm sure is the most horrifying thing you can imagine), but I'm not done yet.


On Iron:

I think that iron could be a much heavier subject to get into than it is now. Instead of the simple system of there being just iron (ha!) it could be changed to something more akin to the current bronze age, requiring alloying, finding multiple sources, and plenty of work, instead of it just being find-and-smelt.

Different veins of iron could have hidden qualities, or simply grades (with higher grade metal found deeper underground, which would require significant effort to get to), and require actual testing to use practically. Simple iron tools would be little better, or perhaps even worse than bronze, which could remain nice and simple to work with, giving you incentive to keep with bronze tools longer.  Simple sources of iron that would work only as a slight boost or with heavy processing could be added too, such as meteoric iron, which I'm sure is a suggestion you get daily, or low yield iron sands which require extensive processing, or bog iron.

Plus, there's still the matter of getting smelting equipment that can handle high enough temperatures to melt the iron, which could be a lot less simple than it currently is; bloomeries and blast furnaces could be more complex to build overall and require maintenance, removal of slag, and other !!FUN!!.


And whoops, now that iron's been discussed, we're back to anvils. In the iron age, casting anvils ceases to be a viable option (at least until you can melt steel.) They would have to be made by welding wrought iron. A wrought iron anvil could be upgraded by welding a steel plate onto it, perhaps.


I don't have any comments for things beyond iron age, someone else can think of ideas for that.


Edited by Tiktalik
Edited for wording.

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I'd just like to say that if you melt steel it looses iron content and become simply iron. But these ideas make sense and make the game less Grindy and more realistic in one move. Also, there are hundreds of ways irl to make iron and steel.


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