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Darmo

Guinea (Jungle) Fowl

8 posts in this topic

So I made a quick guinea fowl.  It's intended to be a sub-tropical to tropical chicken.  Irl the male and female are hard to visually distinguish as they both have wattles and combs - their cries are the more sure-fire way.  But that's not practical for TFC, so I gave the males 2 pixels of cheek wattles, the females not.  The texture is double size so I could make the plumage pattern.  I grouped the non-plumage areas so those areas have a normal-looking texture scale, but it'll still need to be scaled down to about 60% or so of this size.

GuineaFowl2xTex.MCModel

GuineaFowlFemale.png

GuineaFowlMale.png

GuineaScreen.jpg

Edited by Darmo
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The texture looks like a chess board. It needs to be less regular so that you can tell it is white spots on a black background, and more importantly so that it looks natural. I continue to not like doubling the texture size, because it looks out of place in game, but I think it will be alright with this model. I think it would be better if the bottom part of the neck was on the same pixel scale as the rest of the neck though. The head needs some shading as well. Aside from the texture though, the shape looks right, and I like what you did with the tail.

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This model definitely shouts chicken but I am a little concerned about the texture. The first thing that I noticed was the body. It looks like a checkerboard. I have looked at the little guys and can see where you are coming from here. They do have the speckles spread all across their body. I have a problem with the grid though. It kind of looks like the opacity was raised and the area was given a grey background. I think a better solution would be to form a weave of sorts with the texture. It is pictured below. Kind of hard to explain but, my version has the white spots shift back and forth on the top. The dark sections of mine would need some shading added to them. Let me know what you think about this design for the body.

 

Gunea Fowl Texturing.png

GuineaFowlMale Test.png
Texture attached for reference

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I like that.  I'd tried the light spots, but I didn't offset them, and I thought it looked to meshy.  I thought the checkerboard was a good compromise.  But I like what you did there.  As far as I can tell, I think they have pretty much the same pattern everywhere except the wings, so I'd say what you did there would be a good replacement for all the checkerboard.  Your next challenge, Vulturine Guinea Fowl! :D

vulturineguinea.jpg

Edited by Darmo
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Not too happy with this quick prototype but it could be a start. Photos seem to portray them as more of a vertical presence. Maybe just turn the body 60 degrees to the vertical? Some dimensions might need to be altered though. At least with the vulture we have the pretty blue to work with! Here is what I drew up in a few minutes. What do you think? Is this a direction that we want to pursue?

 

Vulture Fowl Texturing.png

GuineaFowlMale Vulture Test.png

Reference Texture

VultureGuinea2x.MCModel

New Orientation

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I think most of those google pictures kind of show them 'at alert'.  If you watch some youtube videos, they do seem to have a bit higher of a body posture when just chilling, but I don't think nearly as much as those pictures show.   I'd probably just go for solid lines of color, parallel with the wing lines, so they read nice and sharp.  I think with a lower body angle it'd work.  You are right that it may justify changing the body structure a bit (though it'd definitely be more convenient if it could be made to just simply be a new texture and not a new model), as they don't seem as round as normal guineas.  I'm open to suggestions if you want to play around with it, I won't have time for the next couple days probably.

Sorry I didn't reply to your comment earlier Therighton.  I just saw Alpha's comment and didn't look any higher.  You guys commented really close together.  I can agree on all those points I think, though I think the fine scale of guinea pattern would pretty much necessitate a double scale texture, where the armadillo it wasn't really necessary.  I think it'll still look good, possibly since the double-scale area is the majority in the guinea, whereas in the armadillo it was a small area, so I think the few areas of normal size texture won't be overwhelming it, perhaps.  In the end I think almost all small animals are going to appear fine scaled to one degree or another, just by virtue of having to be scaled down.  The final test will be seeing them in game.  I'd be more worried if I spent tons of time on these models, but I had some time this weekend and thought they'd both be quick to build and texture, which they were, so no big loss if they don't work.

Edited by Darmo
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So I was trying out some textures based on Alpha's idea.  The double-scale texture works well I think, as expected.  I did some normal scale ones also, based on the same pattern.  On the body I think it actually works better than I'd thought it would, but the wings kind of cause problems imho.  I tried a couple different wing patterns at normal scale.  I got kind of lazy and just overwrote the texture three times, so I don't have separate textures to offer for in-modeler examination.  But based on the picture below, any thoughts?

GuineaCompare01.jpg

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Sorry for the late response on this one Darmo. I think the middle texture looks the best.

The left picture looks too heavy. The large amounts of the darker lines on the wings looks odd to me at least. 

The right picture is going to look really weird in-game after scaling it down. It will be too fine of a texture.

The middle strikes a good balance between light and dark on the wings.

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