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Dulakaba

Information request: Adding new ores to TFC

7 posts in this topic

Hi guys,

As a new modder sometimes TFC's code can be rather overwhelming. I am trying to find out what is required to add a new ore or stone type to TFC.  I want to add catlinite a type of stone, however it does not need to be entire regions of stone since it will be a crafting component for my TFCshaman mod. I am not certain which is easier adding a new stone or a new ore, or even where to start. Some insight from Kitty or the modding mavens would be a blessing.

Thanks

Will 

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If you need only relatively small deposits of stone in matrix of other stone type, you can simply add it to TFCOre.cfg.

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Quote

If you need only relatively small deposits of stone in matrix of other stone type, you can simply add it to TFCOre.cfg.

 

??? The in game config file? The stone still must exist in some manor (I must make it) and TFC stone does not function like vanilla minecraft stone so i am not certain if vanilla style stone spawns.... I guess  I need clarification 

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The TFCOre config allows you to enter the ID and spawning conditions of any block. This would make "veins" of your stone generate in world like ore does. Yes you'd need the block first. There probably isn't a need to make your stone type behave exactly like TFC stone with the cave-in mechanic. You can do things like implement ISize to give it size properties and make it drop items instead of blocks.

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You still need to create the block as part of your mod just like you normally would with any mod block. It's just that you don't have to write the world generator and can just put the block into TFCOres.cfg and TFC will generate it for you.

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Saw you pop on IRC to ask a question and then leave 3 minutes later. FYI when asking questions on IRC you need to be prepared to idle for hours/days for answers/response. IRC isn't a quick answer place.

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Thank you for your input folks I will give it a swing. Yeah leaving IRC was a matter of internet issues.

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