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Konlii

Fearsome Critters

27 posts in this topic

Riding on the ideas of factional monsters/small details that give the game personality...
I like the suggestion of Rats being a minor nuisance to stores of food.
Sneaking their way in. Perhaps chewing small black 'holes' on the surface of weak (wood, dirt, ect) unobstructed blocks near food.
Not completely obnoxious, but...seen. Making their presence known.

Then Ratmen.
In dungeons, hording food. Small rats making deliveries to piles of grains and such, Ratmen roaming around, being creepy, territorial, attacking the player on sight. Perhaps in the midst of some ransacked ruins, or whatever the plan is for the dungeons.

 

Possible variant of Mice and Micemen.

 

Minor buildup to later aspects of a game is a really nice thing to see. Small details contributing to something larger.

Edited by Pyr0mrcow
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Rats would be a great addition to the game in my opinion. These little buggers raided human food stores ever since humans stored food. I also love the idea of a rat dungeon, where all the food the rats steal is given to the rat king, and you can get revenge on him. I work with vermin a lot, and I can tell you they are very hard to keep away from grain, probably nearly impossible. They can chew through wood, dirt, and even thin metal, so they would remain through the whole game until colored steel granaries are built. Plus, they could potentially spread diseases such as the black plague.

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