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aliceingame

Worldgen questions

1 post in this topic

Hi,

 

I would like to confirm some impressions that I have about worldgen.

 

  1.  The world is made of island. Each island is surounded by ocen and fit inside of a large square area in the world.
    1. Each island is made of a single type of stone.
    2. Each island have a specific climate
  2. Climate have an impact on various features of the island.
    1. Each island have several features that define the landscame (similar to vanilla biomes) for example forest, desret, spire, etc. For example, a tropical climat coulg have a jungle feature.
  3. Each hex in the map will spawn to match all these parameters
    1. There is a single feature by hex. A lake hex will completely be a lake, a spire would not appear between two hex.
    2. Based on the match of the feature and climate, the hex will be populated by a specific set of plant (flower, food, tree) and animals

 

So For example, if someone would like to create a "biome mod" for TFC, he could, for example, create a new climate.

 

For example we want to create a new climate that we will call "Canada"

The possible feature of Canada are lake, plain, tundra,  boreal forest, temperate forest

So depending on the combination fo climate/feature, different thing could spawn, for example ; 

canada-lake - it can spawn goose

canada-plain - it can spawn bison, grass, wheat

Canada-tundra - can spawn caribou, moss, snow

canada-boreal forest - can spawn pine, spruce, fir

canada-temperate forest - can spawn bear, pine, spruce, cedar, oak, birch ...

hex with river can spawn beaver

 

It could even be more "fantasy" based, for example it could be a "volcano" climate that can only be made of metamorphic stone, with feature like "hell marsh" (same as TFC2 Marsh, but wilth lava instead of water), spire, desert, volcano mountain (mountain with lava on it), and possibly spawning "fiery" and "hellish" monsters.

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