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ciekma

Lit pumpkin is overpowered

8 posts in this topic

Jack'o'Lantern is overpowered in comparison to extinguishable torches, oil lamps, terramisc candles etc. In my opinion, light level should be much lower - not only because of game balance, but due to believability - torch inside pumpkin should give only little light.

In my modpack, I changed light level of pumpkins to 8 and seems that is is optimal value - it still give some ambient light, but torches, lamps etc are much more bright. I removed also retrieving pumpkin by breaking (you know, it is spoiled empty pumpkin).

Because it is low chance to have it fixed for TFC itself, I recommend for servers admins to use BlockProperties mod - it is server side mod, where you can change properties of given blocks - durability, light level,drops etc.

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Sorry, but I disagree with your idea.

On servers you can't expect players to have to light their towns and builds repeatedly every few hours. If you did then every time they joined the server they would have to light up everything again. That is not fun and playing on servers should be fun.

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2 hours ago, InsaneJ said:

Sorry, but I disagree with your idea.

On servers you can't expect players to have to light their towns and builds repeatedly every few hours. If you did then every time they joined the server they would have to light up everything again.

But what is a reason to make oil and oil lamp, or candles from TFCMisc mod, if you can have simply pumpkin with a similar bright level.

In my proposal, I'm not banning pumpkins, just setting light level lower - it can be still used for convenient indistinguishable light, similar to redstone torches.

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If you like to play that way, then please go ahead and play that way. Who knows, maybe other server owners agree with you and will consider implementing it.

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Permanent light is where I draw the line from realism.

That's why I use the Decorations mod. Make the lantern once and that's it.

From a realistic point of view it makes sense to have torches go out, but when you play on a server it is not fun to have to go around lighting torches every time you login.

Especially considering that mobs spawn based on light levels, a light source of 8 will only protect 1 block radius around from spawning, so it is basically useless.

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On 16.04.2017 at 0:39 AM, TonyLiberatto said:

Permanent light is where I draw the line from realism.

That's why I use the Decorations mod. Make the lantern once and that's it.

From a realistic point of view it makes sense to have torches go out, but when you play on a server it is not fun to have to go around lighting torches every time you login.

Especially considering that mobs spawn based on light levels, a light source of 8 will only protect 1 block radius around from spawning, so it is basically useless.

Of course lighting torches every day is annoying, therefore you have long lasting olive lamp or never lasting lava lamp. Candles from TFCMisc have also almost 1000 hours of durability.

But I see no reasons to make olive oil or blue steel lamp, or even bother with candles, if you have simply pumpkins doing same thing or better.

In my opinion, light level 8 is optimal for pumpkins - it give permanent ambient light enough to comfortable walking and orientation (especially if moody brightness or optifine is used), but to get rid of monsters, either oil/lava light sources must to be used, or chunk protection would be active.

Permanent alcohol lanterns from Decorations mod are harder to achieve than pumpkins, but still easier than oil/lava lamps, therefore its light should be reduced to about 11.

It is not due to realism (however torch in pumpkin or alcohol flame give little light in real life), it is just a gameplay balance.

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For me is more about the spawning engine in TFC.

I asked many times in the forums for changes the spawning mechanics but got no response.

Once I was able to make a server using JAS where mobs would not spawn over player-created blocks, like wood blocks or polished stone. We made it so mobs would only spawn over rough stone, dirt, and grass. This made it possible to have a safe base. One where you would not be afraid of finding mobs inside after a journey.  But it was a long and tedious process to change the spawning behavior of all mobs.

On this server, we went a step further and removed the recipe to create Jack O Lanterns. What I mean is I actually agree with you that they make no sense and it should only exist as an ambiance light decoration.

The problem is that it also makes no sense to go on a trip to look for Gabbro for example and when you come back there are creepers inside your base, creepers that will not only kill you but destroy your base.

In this situation  I think is acceptable for the player to get the simplest form of permanent light that will work to prevent mob spawning inside the base.

When you change the light level of the Jack O Lantern to 8, what you doing, is essentially telling your players they can not go on extended trips until they have at least a lot of olive oil and lamps.

Gotta remember Mobs spawn on any block with a light level of 7 or lower. With 8 it is just a useless thing.

 

 

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