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Konlii

Roe Deer

11 posts in this topic

A tiny little deer, only 1m tall at the shoulder.  Since the model is smaller I left off some details, such as the separate flank blocks and angled hindlegs we have on larger animals like the caribou.

deer_roe_preview_1.pngdeer_roe_preview_2.png

deer_roe.MCModel

deer_roe.png

deer_roe_kid.png

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Looks good.  I'd suggest maybe shortening the leg top sections upward 2 or 3  pixels, and lengthening the lower sections to match.  Also the 'antler base' needs to be transparent in the fawn version i think.

Edited by Darmo
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Like this?  With the shorter top leg sections, I was able to angle the hindlegs after all.  Is it easier for Bioxx to use the same texture for male and female and just not render the antlers, or to have separate textures with the antlers cut out of the female one?

deer_roe_preview_3.png

deer_roe.MCModel

deer_roe.png

deer_roe_fawn.png

deer_roe_doe.png

Edited by Konlii
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Different textures for male and female is no problem on my end. Looks good so far.

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Too me the angled back legs without haunches above looks weird.  Irl that angled piece of leg starts below the body.  I'd go with the original orientation, personally.

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51 minutes ago, Darmo said:

Too me the angled back legs without haunches above looks weird.  Irl that angled piece of leg starts below the body.  I'd go with the original orientation, personally.

Agreed

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Oh weird, I was thinking that little spot half way up the back legs was just because it was a preliminary texture, but I see they actually have that apparently. 

So just some minor texture suggestions, it seems like if you look up close at photos of Roe Deer faces, the nose is typically flanked by white spots on the bottom right and left.  So I'd suggest making those pixels white(ish).  And then, I feel like overall it's rather smooth.  I wonder if it could do with a bit more noise?  It wouldn't be much; taken as a whole they do appear fairly smooth.  Just a thought.

And then, the lower jaw, as it is, it 'diverges' from the upper snout, getting further away as it moves outward.  I think some slight adjustments to the angle and position would give it a slight narrowing taper, and I think it makes it more 'deer-like'.  It's funny, the diverging jaw to me actually makes it look more 'masculine', so it'd be funny if the male had the diverging jaw, and the female the tapering, but that's not really worth having two separate models.  I just thought it was interesting how such a small detail can change perceptions like that.  Or at least mine anyway.

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Also added some more black coloring that comes from the nose down to the mouth.

deer_roe_preview_5.png

 

deer_roe.png

deer_roe_doe.png

deer_roe_fawn.png

deer_roe.MCModel

Edited by Konlii
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Not sure the black side-of-muzzle pixel on the bottom, two pixels away from the end is necessary.  I think the two directly adjacent are plenty.  But otherwise ya, I like it.

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If I could color in half a pixel I would.  Even though the muzzle is not perfectly proportional, that's the best I can do at this resolution and overall I'm pretty happy with it.

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