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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Moress

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About Moress

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  1. Ridiculous Suggestions

    Terrafirmacraft Kingdoms! ( yeah I'm calling you out Dunk ;p )
  2. TerraFirma+ : Animals & Carts

    Oops, I should have reread the post. I like the idea of more "wild" animals, but being that Goats were one of the first animals to be domesticated by humans, maybe something else would be appropriate?
  3. TerraFirma+ : Animals & Carts

    The wild variant of a cow is called a Auroch, and I suggested a similar system for the horses, but the developers have said that domestication was once a thing, but had been since removed. (This was with plants, but I could assume the same goes for animals)
  4. Transportation Infrastructure

    Dunk you do love me! >
  5. TerraFirma+ : Animals & Carts

    Why not goats? I <3 Goats!
  6. The point of terrafirmacraft is that its hard to progress to the end. In fact, only taking a few days to get to blue steel alone is still too quick for me.
  7. TerraFirma+ : Botany & Food

    Atharsea I thought about that. And I decided to keep with the plants that are in the game already, but if people want me to add more plants I may
  8. Sensible Crucibles (RESOLVED) <3

    Well, what he's saying is that in reality you don't slowly fill a crucible by slowing adding the ores, you would fill it to the point that you wanted, then begin to heat it. So instead of baby-ing 16 ores into it, you would simply plop the stack in, heat it and do other things, like the blast furnace.
  9. help with the implementation of the project

    He's asking for the code for the map gen
  10. TerraFirma+ : Botany & Food

    Finally finished the medical plants, might add some more detailed preservation details later.
  11. TerraFirma+ : Medicine & Health

    AllenWl the hostile mobs corpse gives me a thought about butchering! Never mind, I reread your post about it and realized you already posted about that. Also, I added some more to the different diseases and the causes. And I tried to touch on the "die and respawn" fixes all issue.
  12. TerraFirma+ : Medicine & Health

    Xervir, I understand very well how burns work, but like the mods have said many times, the Mod is made to be believable, not 100% realistic. So, the point of the damage/lotion cures to burns is to give it a linear issue/solution game play.I'd also like to make sure you understand that 3rd/4th degree burns will have lesser burns in the surrounding area, these will cause quite a bit of pain to the victim.
  13. Kingdoms Brainstorming

    Both of these have been talked about in more recent posts. This post is almost 2 years old and is mostly obsolete/pointless at this time.Cannons have been talked about, and no firearms or weapon using gunpowder will be added to TFC, unless by an addon.
  14. TerraFirma+ : Medicine & Health

    I have started to revamp the health system using the new level system. Also, due to the high level of disapproval on physcology I have decided to remove that section altogether
  15. TerraFirma+ : Medicine & Health

    Been awhile since one of my posts came up. I would love to redo/revive these, but with the changes in 78, there would be so much to add/remove/change that it will be awhile if at all. But I do like your idea Allenwl