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Hubertus

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Posts posted by Hubertus


  1. I would definitely check out a TFC based skyblock pack, if it was well put-together. There's nothing quite like a good skyblock! You might need to alter a lot of recipes to use sticks instead of planks though, or maybe a way to make planks from sticks. I look forward to seeing it!

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  2. If you look at the grass, you'll notice it is textured differently. Grass becomes choppy like that when an area's average rainfall is less than 500. You won't find any clay in these regions. You can see the average rainfall by pressing F3. Look for areas with thick grass if you want to find clay.

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  3. This is a very interesting question. So far as I know, there is no such config option. At least, I would expect it to be located here:

    player {   # The maximum achievable health pool total.   I:HealthGainCap=3000   # The rate of Health Gain per experience level. Set to 0 to turn off.   I:HealthGainRate=20}

    And I don't see an option for it there.

     

    So then there is the second option. I do not know exactly what file you would need to edit, but somewhere there has to be a line that sets 50hp as the minumum. Simply slip in a line that kills you and you should be good. I think com/bioxx/tfc/Core/Player/ would be a good place to start.

     

    EDIT: Found it! I'll pm you the details.

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  4. Please read the changelog

     

    Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs

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  5. I think it would benefit greatly from some basic reorganization. Instead of curved lines use squared lines, and bundle lines coming from the same source. It also helps to align shapes to some kind of grid.

    Posted Image

     

    Note how chisel attaches to smooth stone, pickaxe to both smooth and raw stone, and smooth and raw stone to the quern. If you switch smooth and raw stone around, the arrow from chisel to smooth stone won't intersect the arrow between pickaxe and raw stone. Shuffeling techniques like that will help simplefy the diagram.

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