Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

All Activity

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  1. Past Hour
  2. TFC+: Continuation of the original TFC

    Yep the link is Invalide.....
  3. Yesterday
  4. Solved for the majority of things but I sometimes run in to an issue where I cannot remove recipes at all, no matter the chosen pattern, I cannot seem to remove shovels now
  5. Last week
  6. World Gen

    Thank's Bunsan!
  7. TechNodeTools-TFC

    This won't be continued. I ended up just forking TFC for my pack as the changes necessary to do what I wanted weren't possible/easy otherwise.
  8. World Gen

    Most of those type of variables aren't too hard to have set in config. We'll try and offer as much customization as possible.
  9. World Gen

    The layers vary in thickness already. There is no single value. Again, sliders would be good for that too. A lot more work for the devs though, making everything variable.
  10. World Gen

    Maybe they could just thin the width of each layer down to maybe half it's initial size? that could help quite a bit too!
  11. Per Fabrica Ad Astra pack - TCO Network

    PFAA server was taken down due to lack of interest. Quite a few started but quit after a short time. We do have other servers on the network, so feel free to stop by and check it out. Discord here:
  12. World Gen

    I like the terrain gen. It's supposed to be based on actual world geology, not something from a fantasy. The only things I would add are some sliders for world height, sea level, etc.
  13. TFC+: Continuation of the original TFC

    The discord invite link is invalid I just tried to join it and that's what I got. Just thought I'd let ya know
  14. World Gen

    Oh, I've played the mod before and its definitely not to my taste, I prefer having access to almost as much as possible, when it comes to mods, but it is a nice mod nonetheless
  15. World Gen

    If you are not familiar, I recommend checking it out! It isn't actually updated to 1.12.2 unfortunately, but while you are correct, it mechanically doesn't add anything, I love the way it looks and feel that I would have a better time progressing through the ages in a more realistic and much more interesting environment. I may be a bit strange but I actually prefer world generation mods that don't add a ton of new stuff, it ends up feeling like useless clutter to me. Regardless, that would be a lot of work to integrate, and it is beside the point. I'm just hoping at least for functional world gen to be allowed to spawn, so we don't have to desperately wait and watch for compatibility addons.
  16. World Gen

    What exactly would Realistic Terrain Generation even add to TFC, is that not basically what TFC is anyways?! Now granted TFC's world generation sucks anyways but RTG would add nothing to TFC at all, other world generation mods on the other hand that actually add content is another story
  17. Earlier
  18. World Gen

    Man, its been a while. I'd just like to throw in my vote here: I very much agree with the OP, and would love to see a more vertical overworld with a "mining dimension" when you reach world floor. However, something I haven't seen mentioned yet about world gen is mod compatibility. Sure, I'd love to use Realistic World Generation with TFC, but I would ignore that limitation if I didn't need a compatibility addon to use TFC alongside any other mod that adds worldgen. That said, I'm thrilled this is making a comeback! Thanks to the devs for putting your time on the line for this, I hope it turns out better than ever!
  19. -vibrates- is this server alive? I would love to play on this if its online
  20. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    That's alright, Apologies for disrupting (If I did) Have a good night Dries!
  21. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    Technode modifies the base mod a bit, so it's not really my fault. And I'm really trying to focus on the TFC 1.12+port, so I'm not inclined to put in the work to setup a dev environment (not easy for 1.7.10 these days) and fix the issues with something non-standard, sorry.
  22. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    Hey there, Curious to know If the mod is still being worked on at all? I'm experiencing errors with Bunsans TechNodeTools TFC addon and its related to searching recipes in NEI (Using your plugin) what appears to occur is that the recipes in TechNodeTools TFC work as intended but in NEI are all mismatched (Stainless Steel melting into Electrum, etc), when using the arrow keys to search some of the recipes the game crashes (Crash can be reproduced by searching recipes for stainless steel ingots), any help? thanks! -UnlimatedStone9
  23. Server move

    Hi everyone! As some of you already know, I've been porting the old TFC beta to 1.12. There's already a post on the forum about this, so I won't go into it anymore here. I suggest you read the README and FAQ here: As part of this I've now taken over administration of the forum and server it runs on. I already rent a dedicated server, and so I'm going to move over all of the TFC things to my machine. The move has now been completed. The forum and wiki are now ad free. If you'd like to show your support, please consider donating or becoming a patreon.Thanks! If you wish to discuss or stay updated, use our discord, as it won't be affected by the server move:
  24. World Gen

    That's actually a good idea, maybe that'll work if you can tweak how cave air works
  25. [TFC 0.79.23+] Leather Water Sac for TFC

    Hey there, Is this mod being updated or fixed at all? I was curious to know because I encountered an issue with CraftTweaker that fails to remove the recipe for the Leather Water Sac, The reason for this is so I can change to recipe to a preferred one and remove the unnecessary multiple knife recipes (Using Ore Dictionary), If so then thanks! -UnlimatedStone9
  26. Leveling the cooking skill

    Though I have no experience with coding, I had a poke through the source code to see what I could learn. The only thing I could find in the food prep tile entity that affected player stats was a CreateMeal packet that increases cooking skill by 1. So you're probably right that crafting any kind of meal will have the same effect on the skill. It'll always take the same number of sandwiches/salads to level up regardless of how much care is put into them.
  27. Leveling the cooking skill

    Not sure on salad vs sandwich. iirc there's no difference in skill increase with regard to size/quality of meal made.
  28. World Gen

    Updated MC adds Cave Air. This could designated as a block that prevents cave-ins.
  29. Load more activity