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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Dries007

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About Dries007

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  • Birthday May 01

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  1. We now have an official TerraFirmaCraft 1.7.10 server! It's quite active already, so I'm assuming most of you already know about it, but I should really post on the forums shouldn't I? The server is entirely managed via our Discord, so membership there is non optional. Just a quick overview: The server is whitelisted. There is a modpack on Curse/Twitch (You can also install it via MultiMC, in fact, I recommend you do.) The entire world (well, the 10K radius worldborder bit) is pregened. We have 20TPS almost always (due to some modifications/bugfixes I made) We have dynmap & a static map of biomes and stone types. We have block logging, but have yet to need it. Please keep it that way. We have most addons + Railcraft +Immersive Engineering. More information on Discord (#official-server) or the server landing page.
  2. [TFC 0.79.23+] TerraFirmaCraft NEI plugin

    Technode modifies the base mod a bit, so it's not really my fault. And I'm really trying to focus on the TFC 1.12+port, so I'm not inclined to put in the work to setup a dev environment (not easy for 1.7.10 these days) and fix the issues with something non-standard, sorry.
  3. Server move

    Hi everyone! As some of you already know, I've been porting the old TFC beta to 1.12. There's already a post on the forum about this, so I won't go into it anymore here. I suggest you read the README and FAQ here:http://terrafirmacraft.com/f/forum/46-discussion/. As part of this I've now taken over administration of the forum and server it runs on. I already rent a dedicated server, and so I'm going to move over all of the TFC things to my machine. The move has now been completed. The forum and wiki are now ad free. If you'd like to show your support, please consider donating or becoming a patreon.Thanks! If you wish to discuss or stay updated, use our discord, as it won't be affected by the server move:https://invite.gg/terrafirmacraft
  4. TFC1 1.12+ port

    Hi everyone, So, as some of you have noticed, I haven't been very active even after my exams where done. (Like I kinda promised.) But I think you're all owed an update: Some other projects I run (MCLink and CurseMeta, which MultiMC uses to make installing Curse modpacks possible) required immediate attention due to breakages. I've been on holiday after my exam results where better than I expected, then I got a 3 week work contract for a student job. On top of that the heat wave of the past ~2 weeks make it hard to spend any time at my PC at all. Bunsan and AlcatrazEscapee haven't been as lazy/tired/busy as I have been, so some progress has been made. I intend to get back into it, but I have 2nd chance exams later in August, so I'll be once again working on that most of the day for the rest of August. This time I have 3 weeks for 3 exams so I can at least spend _some_ time on something else My next semester starts the last week of September, at which point that'll be my primary occupation again. Hopefully I'll have a nice roster with some time left for TFC and other projects. I hope you're all having a great summer (or I guess winter if you're from down under)
  5. TFC1 1.12+ port

    I'll admit it's going slower than I'd like but some people are helping us along now, so progress is being made. If you want to keep up to date I recommend the discord server:https://invite.gg/terrafirmacraft
  6. TFC1 1.12+ port

    That's not how copyright works. And it's also not how the EULA outlines it. In other words, as long as you don't sell access to them, you can put any restriction you want on your mods, because they are yours.
  7. Submit Questions for FAQ

    @DarmoI don't know how to fix the flux situation, but it could be looked into. About mixing metals: I agree, this is something we'll need to fix.
  8. TFC1 1.12+ port

    Yes, I'll try to keep up with Forge where possible, but it looks like 1.13 will be another humongous mod killer, due to updates on Forge's side. We won't know the scale of the "damage" until it comes out though, so that's worries for later. TFC has always been open source (as least as far as I know) but the license is just different now. Before I had permission from Bioxx (who's code I copied) I could not release anything without violating GPL (the old license).
  9. TFC1 1.12+ port

    We have, see the README topic for more info.
  10. TFC1 1.12+ port

    In other news: I'm now an administrator, Bunsan will be an additional moderator! Bioxx has officially approved of our use of the EUPL license, so the project will be made open source ASAP.
  11. TFC1 1.12+ port

    Automated Message:This topic has been moved from Discussion to Discussion
  12. Hi everyone! Info As some of you already know, I've been working on a secret project as of late: Good old TerraFirmaCraft (v1) for 1.12.2! This port is to be considered the official continuation of the TFC beta project, and has been make with Bioxx's blessing. It will try to get as close to the old TFC as possible, minus some quirks (aka bugs). So while suggestions are always welcome, don't expect them to get added (or even properly looked at) for now, especially if they are major redesigns. A few of the old systems will not make the cut (at least for now) due to complexity and technicalities (this includes the chistel mechanic,other mods exist that do this better,and the food system, which will get an overhaul to make it more compatible with other mods) There is now an official TerraFirmaCraft Discord server (https://invite.gg/terrafirmacraft) for hanging out and finding out about the latest news. The code for this project will be on Github under it's own organization:https://github.com/TerraFirmaCraftIf you wish to help, read the section below! Builds will be made available for everyone once a level of playable is reached. Roadmap Until end june there won't be much work done (by me) as it's currently deadline and exam season, sorry. TODO: Add roadmap. Contributing Please first read the README on Github. We'd appreciate any willing developers (with experience in Minecraft mods) to join our Discord and give us a poke. Do to the huge size of the mod and the massive number of interconnecting systems, we do need you to have at least some experience with modding or at least be really good at Java and a quick study, sorry. If you don't feel this applies to you, but you'd like to help, we do need people checking our spelling, making textures, and eventually beta-testing of course (and probably some other stuff)! Progress There are a few teaser pictures on the old thread (The old thread started here.)Feel free the discuss the progress in the other topics on this board. More teasers/progress reportswill be added to this thread as we make progress.
  13. TFC1 1.12+ port

    There have been no updates/teasers as of late because it's now officially Deadline/Exam season (will last till end June). Most of the work that did get done since last update hasbeen on various internal systems, some overal setup work (making a GitHuborg etc), and some items and misc blocks. Pottery and tools work, metals are all added, with the range of metal items. In the meantime I have had talks with Bioxx, about licenses & permission(the reason the repo is still private) and about the name. The forum will likely get a separate section for this port (and future versions) because it's easier to work from.
  14. TFC1 1.12+ port

    Not really, there is some, but so far there has been no need for any ASM.
  15. TFC1 1.12+ port

    No ETA yet, work is a lot slower now with school etc. This does not override world types, you have to set it, much like Biomes O Plenty, but it does change the default to be TFC on single player. But I am not going to code in special things to account for the lack of data that TFC needs. So many features may not work. This may change at a later stage. For now it'll be just a straight port (with minimal changes, as previously mentioned). I'm sure over time such things can/will be added.