Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

KronoNomikon

Contributor
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

9 Neutral

About KronoNomikon

  • Rank
    Wood Cutter

Profile Information

  • Gender Male
  • Location
  1. Smilodon

    OK, now here it is with a fixed back leg, modified leg sizes and placements, modified paw sizes and placements, pre-relaxed tail, tweaks and modifications etc.: smilodon04.MCModel
  2. Smilodon

    OK, so I redid it, but not with the extra joint on the back leg. If you'd like, I could do that, but then I would shorter the paw there a little. Do those proportions look a little better to you? I am having a little trouble with the shape of the face...any suggestions? I thought maybe to give the fluffy chin, I could add a transparent fluff instead of a neutrally-sloped jaw, but that can be changed back. Is thisOK for the body shape?
  3. Smilodon

    So, it's all right to go with proper leg joints and everything? Or should I go with how I was doing them? I also didn't understand what you meant about the feet...make them a little more flat? I understood about the claws, and hoped to do something like that, but didn't know we would have different skins for some kind of angry mode. That's a good idea, though...like how endermen flip out, I guess. Sorry for not responding recently, as I've been stressed out with work and more-than-tired. Got a couple of days off now, though. So, I want to be a people-pleaser in this thing, and, if you like, will do the shoulders, claws, and also proper joints.
  4. Smilodon

    Stroam, thanks! Yeah, I had actually seen that second picture and was thinking of that. I don't know how the shoulders would be best implemented. After all, they would come up at an angle, and would be looking like they were attached to the arms, and maybe more, but not really with them. I have no problem with details or with natural leg poses etc., just that I didn't want to make it difficult for Bioxx. I just want to make sure it's done proper. I was thinking about that with the mouth and was thinking of rows of alternating tooth pixels or something. Also, I was thinking of a hair crest and maybe tufts or a mane like Darmo had said. At this point, I am just looking for suggestions on body shape etc. To have the legs properly done like in the picture (or in real life), it would need three segments. I had the same problem with the Caribou, if you remember. So, what should be coming out: another box/set of boxes, or upwards extensions of the shoulders? Think now: tigers have the same features while they are bent to that degree, but, as I am seeing with sabre-toothed cat renditions, these would be neutralized with a neutral pose:
  5. Smilodon

    How about a more hulking, slanted appearance? I just ask now because I'll have to modify the length of some things a little. I guess what I'm getting at is, although it may have a lot of cat-like features, and may be the descendant of modern big cats; as I understand it, they had some significant differences from cats, too, such as the longer, more muscular front arms. I think that this would be a key feature, and might help with what you mentioned, Darmo, about the shoulder blades. Now that I look at a better picture, I think that this might be a good compromise, but I'd like to know what you think.
  6. Smilodon

    OK, well, I was considering the shoulder blades thing a little, but not sure how that would work. Because of the way that the upper arms are, they would probably have to be attached, but inset and angled or something. I left the remaining space on the skin as solid as I could for any mane-type fur. I had to modify the head and neck a little to at least be able to have the mouth open and not have neck sticking through; and I might have to lower the head slightly to align the bottom with the neck...we'll see, I guess. I also made the ears rectangular, as I had realized that the reason I had them like they werein the first place was for the lynxes. Here's it so far --- don't mind the back paws, as I've aligned them properly since these snapshots:
  7. Smilodon

    Hey, guys! I have been really stale, and I realize that the reason is because I have just not dedicated myself. I realize the reason now that I saw a TFC2 release preview on YouTube, having afterwards been set to continue where I left off: it is because I was uncertain as to what exactly I should do, and so I got deadlocked. So, before getting too far into it, I want to nail down the proper dimensions, as I know that Bioxx wanted a "muscular" saber-toothed tiger. It's difficult to make it look muscular and yet have it like Minecraft, as were the parameters, and so I am going to show the first model dimensions before doing any skins. This is because the method that I use to paint is not necessarily pixel-by-pixel, and when the dimensions are altered afterwards, it messes up my perception. I had this problem a little with the cat, and so that's why I wanted to get the size at least somewhat nailed down first. I tried to stay true to exact dimensions from various pictures and descriptions that I saw online. I realize that it might seem a little small at first glance, but look realistically and think of the shoulder height as compared to a six-foot (two-meter) Steve. I tried to go with the largest cat variety for size, with the ability to be scaled down, obviously, with the minecraft block of 16 voxels being 1 meter:
  8. Lynx

    Shall I move on then?
  9. Lynx

    2x2.5 front, 2x3 back, extra dark spot on tail, lightened chin, fixed neck texture Caracal01.MCModel
  10. Lynx

    OK, you know what? I am trying it at 2x3, and it looks better. 2x2 is a bit thin from anterior to posterior, because the legs are still fairly big on the caracals. However, they are not very fluffy, so the thinness looks fine from the front. I think that, overall, it looks better for the dimension of the legs anyway. Let me show you what I mean and explain what happened: The caracals are definitely kind of slender, but part of this sleekness is from their length and head-to-body ratio. In the caracal model, I made the body longer and more slender, so that the legs and head would be more proportionate. So, even though the legs are the same width as the lynx, they are still smaller in comparison to the body, and with them thinner from the front, they are most definitely more sleek. When I put them as 2x2, they totally look like peg-legs.
  11. Lynx

    I did, but they looked a little too thin in my estimation. It's difficult when you're working with such small numbers... I mean, going to 2x2 is 66% of the length and width, and that's a very significant decrease. If you want, we could go with that, though. I just want everyone to like it, really.
  12. Lynx

    Well, there's not much to it. I tried to make it a little rough, but within reason. The ears are slightly bigger, as they should be, and though the body is longer, as is the tail, the legs are almost as thick. The body is somewhat more slender, in keeping with the look of the cat. Here: Caracal.MCModel
  13. Lynx

    OK, so did Bioxx want an African Lynx skin? I forget... Anyway, here are the updates: -Resized/remapped tufts -positioned the earsmore properly -deletedAfrican Lynx tail segment -completed the following skins: Canada Lynx Iberian Lynx Bobcat LynxSmall02.MCModel
  14. Lynx

    OK, here it is with the two skins, perhaps to be modified, and the bobcat coming after; I crunched up the new texspace so that it uses skins of half the height: LynxSmall01.MCModel
  15. Lynx

    Here you go. EDIT: Since posting, I messed around with it, and it does indeed look better with the shorter nose for some reason. LynxSmall00.MCModel