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Shirolol

Less F3(another suggestion based on assumptions)

8 posts in this topic

While TFC is a very immersive mod, but what constantly throws me off is the necessity to constantly hit F3.

Where is my house? F3

Where is north? It rain, I can't. F3

Am I north or south? F3

Dry zone. Am I moving towards or away from wet zone? F3

Does plant X reliably grow here? F3 (or just live at the center of the world)

Can I theoretically find animal X here? F3

 

Having to look up things on F3 happens in Minecraft too, but it's really rare and almost completely avoidable. There are just way less variables to consider, maps are easy to make and pretty powerful, compasses are a thing. I really only need F3 to locate chunks for Thaumcraft and things like that.

Now I don't know if any of this will still matter in TFC2 because as far as I know you want to drop the idea of beliavable geography almost completely with resource-locked and tiered islands and portals and all that, but if some of the stuff from TFC will still matter, why not add a lot of slots for primitve measuring instruments or hints in the landscape, like the sun arcing more to the south when you are far north(doubt this is possible, but still), making a rainfall meter with a Pine/Spruce/some other fir-like sapling and a stick(it works! Kind of), a glass thermometer and things like that, or making moss grow on one side of trees, adding better maps... I don't think debugging so much should be a necessity for playing.

Oh, also maybe we should be able to see the time without a kind of watch in our watch-slot, because that's kinda weird.

Edited by Shirolol
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I'd like to point out that the first 4 examples can be fixed by installing a minimap mod, which is probably the #1 thing people install to any modded minecraft client other than NEI.

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12 minutes ago, Kittychanley said:

I'd like to point out that the first 4 examples can be fixed by installing a minimap mod, which is probably the #1 thing people install to any modded minecraft client other than NEI.

I want to get a 100% TFC experience before I do anything like that and the problem is not that vanilla maps are useless to begin with, even though they are pretty useless, TFC nerfs their usefulness a great deal by forcing players to travel much further without finding anything of use and making them REALLY hard to craft. I mean you need reeds, which require 1000+rainfall apparently, wrough iron, which is mid-game and redstone, which can be very hard to find.

I know minimap/better maps mod would fix it, but I felt like it would make more sense for TFC to fix the issue it created rather than relying on the player picking up external mods.

Also I think minimaps, at leats free ones are definitely cheating. Especially if they come with endless-reach waypoints, mob detection and global map and all that like most do.

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We've stated many times on this forum that we won't implement something that another mod has already implemented well. If you want that functionality, install that mod. We never expected anyone to play with only TFC installed, that's not a common expectation when making a Minecraft mod.

Also, you've confused reeds and sugarcane. Sugarcane needs the high rainfall, reeds are just the vanilla blocks that spawn next to random water source blocks.

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1 minute ago, Kittychanley said:

We've stated many times on this forum that we won't implement something that another mod has already implemented well. If you want that functionality, install that mod. We never expected anyone to play with only TFC installed, that's not a common expectation when making a Minecraft mod.

Also, you've confused reeds and sugarcane. Sugarcane needs the high rainfall, reeds are just the vanilla blocks that spawn next to random water source blocks.

I've come to know TFC as a mod that is hardly compatible with anything because of it's unique concepts and completely changed mechanics, because of which I didn't install anything. I'm not a modpack perosn, I just gather together a bunch I like after having tested some thoroughly, that's why I didn't add in a better maps mod right away, I thought it would make sense to adapt cartography like you adapted, well, absolutely everything else to fit the TFc world, oh well.

And no, I did not confuse them, but...maybe your mod does. I am at the edge of the dry zone, rainfall JUST high enough for clay to appear and pretty far in the north(avg temp is 9°C according to F3) and the sugarcane grows just fine and is all over the place...well crazy slow, but mid autumn it should be ready and I think sugarcane grows slowly everywhere.

However, there is not a single plant of reeds in a huge radius...I assume after having travelled a very large distance by boat and having searched the land for bismuth and zinc(tin is surprisingly impractical)

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Reed spawning has literally nothing to do with climate. It's just the vanilla spawning mechanic.

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14 minutes ago, Kittychanley said:

Reed spawning has literally nothing to do with climate. It's just the vanilla spawning mechanic.

Well they are much more common in vanilla MC at any rate. Like 30% of lakes have them and large lakes and rivers(which don't really seem to exist in TFC) pretty much alway have them. My "house" is at a very large lake and no reeds there.

That still leaves iron being extremely hard to get...for vanilla standards...

So is that where my post goes?

Can I at least have approval for the fir cone rainfall-meter?

Edited by Shirolol
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Mods are  fun.

Honestly not trying to promote myself here, but I made a mod for TFC specifically to address temperature and rainfall information, which was all I was really using F3 for anyway.  That being said, most of the thresholds for my mod are based on what I pulled from the wiki about animal spawning instead of plant growth (which is why it ignores EVT).

Also, I've never used MineTweaker, but I know that you can make custom recipes with it, so... I could imagine maybe creating a recipe for the Antique Atlas (from the Antique Atlas mod) using burlap instead of paper?

Personally, I just use Journey Map and literally turn everything off except for the big map.

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