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psychocannon

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About psychocannon

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    Stone Miner
  • Birthday 08/22/1982

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  • Gender Male
  • Location London
  1. [TFC 0.79.13] So many resources, great for beginners

    Anyone found Graphite on this seed yet? Can't even find the right rock type yet ] I have a tonne of Hematite and I can't do anything with it until I get me some fire clay. The Limestone was nice enough to give me the Kaolnite I need! just missing the Graphite.
  2. I'll ask bob to clarify that little detail as your right if you're not a modder that's easy to mis-understand! As for the crash it sounds like it's having trouble with something in the area but I don't know enough to work out what from that log, can't be the NPC's or you would have crashed straight away.... Hopefully some of the smarter folk here will be able to help.....
  3. There is a train craft config file you need to replace also, HERE It should be in your Configs folder.
  4. You're already helping and just single handedly got a new feature implemented into all future quest lines =p While I have a few quest lines on the to do list including some that really need noopes to get to his to-do list on the NPC mod if you have any particular ideas you'd like to see implemented let me know, if they work out I'll be sure to name an item/npc after ya =
  5. TL:DR at bottom Now now I think it's understandable from both sides Whilst I understand it sounds a silly thing to have done , having seen where you set up your bed I can understand why you thought it safe there and it was just a clever idea gone wrong as it was within two of the mobs Aggro bubble and I've set the NPC's to "co-operate" so aggro one then chain aggro the rest in the vicinity so it went very wrong for you very fast and repeatedly so! (The mob aggro behavior is intended as they are a pirate crew after all) I also understand how stuff like this can be very frustrating though I think the point Imrav was trying to make is that there are better ways to express that and get a solution I think we should agree to chalk this up to experience. Seeing as people clearly want staging zones and will create them if they aren't provided, I'll create these as part of the stage from now on so people can avoid this sort of issue. It was an oversight on my part as of course people don't want to die then have to trek miles back from their home to the quest zone! So sincerely, thank YOU for your sacrifice, it will make things better! Naturally you can still create your own camps if you want but do so entirely at your own risk If you haven't already smashed the bed or gotten safe, I'll sort you out when online (approx 3 hours from this post), get your gear back, and get you back to where you want to setup "spawn". If you want to continue the pirate quest (Which I'll have finished in about 3 hours after I login based on previous quest lines) I'll get you to the new Staging zone for this quest stage which is a Navy boat just off the shore line and safe with storage chests for you to stow any kit you don't want to lose though again, use these at your own risk! For peoples information - I'll be making two types of quests basically. For the older school D&D type fans who don't mind risking their kit or dying and enjoy a quest and story line as much as reward, who can keep a calm head and problem solve without the answer on a plate, there will be some dungeons for you that require you to explore, observe, and use your head For the more modern WOW type cookie crumb quests/rewards types there will be quests and dungeons for you also (Basically if you would rather have a solid objective than have to make your own entertainment with the basic bones given to you by a GM) (Sewers are an example of what will be D&D type, traps, and non obvious, work it out yourself type quests) (Rose quest line will be a more, zone to zone, farm quests and rewards progressive style line that will be more direct and more directly rewarding, a good way for new or low tech players to get higher tier gear but it will take time in place of high risk!) TL:DR I understand why you made camp where you did, it was unfortunate you got caught out in one of the mobs aggro range and it went horribly wrong horribly fast for you. It's pointed out stuff I need to factor into quest lines, thank you!, will sort you out if you still want to play here, I'll be online 3 hours from this post at the latest.
  6. I'd like to apologise for my lack of presence the last few days, hectic real life but will have my red bull tonight and do a marathon session to tie up outstanding quest lines that I've been promising to finish for days!
  7. Hey fellah, sorry you had a bad experience with the quest line and I can assure you our entire thought process behind these quests is player enjoyment, you can always reach out to me via PM or in game if you have problems and I'll be there to assist. I'll throw up a separate thread for quest feedback. No offense meant but you sound fairly young, that's in no way an insult I assure you as I host a separate server with a lot of young players and I simply make the observation as I've noticed they tend to be after different things and get frustrated more easily with some things which I will have to factor into future quest lines as I want to have fun content for all players (some will be hard and reward you only with story, some will be easier more viscerally rewarding for the younger folk) I took feed back from the Cinnabar quest line (which I myself found hard in Iron Armour) and have tried to start off my quest lines so that they are a bit more forgiving, with difficulty scaling up later into the chain and I regularly tweak mob Health/damage/drops based on player feed back and all my quest lines so far have been solo'd and indeed farmed by Iron tier players with several tweaks made (and players refunded items) when they ran into bugs or bits that were unfairly deadly, I can only ask you bare with us through quests when they are new and we iron out bits as at the end of the day we are in the early stages of this and learning as we go. If you are the fellow in question who had the bed in the middle of the hostile camp, in future you can destroy the bed on re-spawn and then next time you'll pop back to default spawn, not ideal maybe but at least then you can carry on until an admin comes on to review and help you get your items back. (If I recall I did slay the pirates for you and you got to the beach but I should have followed up and destroyed the bed for you also) I'd like to point out that I deliberately try to keep hostile camps "out of the way" so they don't affect players normally but I have noticed a few players making chests/beds around camp locations to farm or to better recover items if they die, in your case I saw you chose the caves under the hostiles as nothing spawns there which was a clever idea in theory but sadly you were within aggro range of the mobs above who dropped down on you which was an unfortunate but understandable mistake. With this in mind I'll actually start building in staging areas to my quest line where you can stow items and sleep and you'll know it's safe given players are doing this ANYWAY (and littering up my quest areas i may add!! *grumble*) I don't want to make things TOO easy on players so will always balance this out but hope you understand that while we try to make quest lines fun rewarding and engaging, we are building a system on top of another system and there will be...issues...occasionally and custom content is to be engaged with at your own risk, I'll update my post in the front page to clarify.
  8. Yo Dawg, i heard you like mods so I put mod in your mods so you can mod while you mod!
  9. Lol Kwick realised that as chiseled blocks act as air he could shove a dispenser in a carved block so it looks like a cannon but still fires like a dispenser with FIre charges It's an amazing effect
  10. I just wanted to post some screens of Kwik007's work on the Pirates quest line.When he offered to help stage build I had no idea he would excel so much and had to share it with all http://imgur.com/a/cAVr8#0 The working carved cannons and figure heads truly blew me away
  11. I'm PsychoCannon (you can call me Cannon for short) and I'll be taking care of the Quests lines and some NPC's on the server If any quests being build need a stage built, I'll post it here in case anyone wants to Volunteer. Current Requirements: Filled. Roanoke Quest system We use Noppes Custom NPC mod to create quests. Most longer quest lines will have "safe points" where you can sleep and securely store your items with "Bank" NPC's Please be aware any items stored here are at your own risk and any custom content you engage in is also at your own risk though admins will normally help you out and restore your gear if you encounter a bug or the like. My Ethos is quests should be challenging and fun but the rewards not damaging to the server balance. Many dungeons will involve traps though I will avoid instant death traps (though if you are low health I can't guarantee your saftey!) If you are getting to an area that requires a group, you'll know it as difficulty will ramp up as you approach so you shouldn't be taken totally by surprise! I will not force players to use Smart move however there will be some routes/content you can only reach with it enabled and you will need a sharp eye to find all the secrets and sometimes the NPC's will drop hints when there are secret (optional) rewards to be found. (You'll never find my shiny!! *Grin*) I'm updating the quests descriptions to give players a better idea of what to expect from each as below: Please give any feedback here: Quest Name/Details: The quest name and a breakdown of the story Difficulty: *****(1) A simple 5 star system to give players an idea of what to expect with the number of players recommended in brackets * easy for any level ** At least Leather and sword recommended *** Iron Recommended **** Challenging Solo ***** You may want friends or Enchanted high end gear and Bandages! Start: (X, Y, Z) NPC Name The location and NPC/Item that starts the quest Chain Notes: Any pertinent notes. Current Quests Wandering Rose A wandering bard is in need of assistance Part1 Difficulty: * (1) Start:Outside Whiterock (Spawn) - NPC: Rose Status: Part 1 Complete Part 2 Pending A Pirates Life For Me The town of Ollacille is beset by Pirates, will you help the Navy fight them off or side with the Pirates Part1 Start:Ollacille Docks Difficulty: *** (1) Status: Part 1 Navy Complete Part 1 Pirates Complete Part 2 Navy Complete Part 2 Pirates Pending Notes: You can fast travel from Oolacile docks to the Navy staging boat (and back) by speaking to Captain Kwink, his boat can be boarded by ladder at the front of the ship. There are beds in the bottom of the ship and the First Mate will act as a bank to Securely store items if you want. Something Stinks The Sewers will be a dungeon comprising several mini quests inside - may be the location of larger quest lines later Smart moving is recommended but not required,there will be traps as well as hidden secrets. I plan to have a large beast in the bowels that will take a group to take down, and a mysterious cult making their home here also. Start: The Sewers en route to Ollacille Difficulty: Varies as you get deeper! from **(1) upto *****(1) with some plans for Group end bosses later. Status: Stage Building in progress
  12. The OLD Roanoke Thread

    woah I'm so sorry I replied to the wrong topic XD - I have no idea or say in the Roanoake reboot schedule so so so so sorry (dangers of replying to email updates on packed tube train!)
  13. The OLD Roanoke Thread

    It's got an auto reboot schedule but I need to figure out how to set it so it gives you a warning before hand, right now it just reboots =/ Other than that it's usually out of memory errors but I'll keep submitting the crash logs and hope things improve
  14. The OLD Roanoke Thread

    What are the IRC details for TFCRoanoake Been an age since I used IRC and not sure what server/node you're on I'll Finish the Pirate quest line tonight and reset the data for anyone that already did it so you can do the full version.
  15. The OLD Roanoke Thread

    lol you can CTRL mouse wheel to zoom in but it was really to give folks a view of the scope of it It still won't be crystal clear but if you anyone REALLY wants it I'll upload the excel spreadsheet. I'm aware of a few discrepancies with the text and what have you that need to be ironed out but I'll get round to that on implementation