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AlloftheSquids

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Posts posted by AlloftheSquids


  1. It would be quite nice to be able to have buttons and redstone repeaters available for those of us who still like making compact redstone creations in TFCraft. Mind you, a lever or heavy use of inverters can be used as a workaround, but here are a few thoughts.

    The rocks on the ground are almost the same exact dimension as a vanilla stone button. If a recipe could be added in where a loose rock of any type plus one redstone yields a stone button, it would be very straightforward and at least a temporary fix... though perhaps one would have to add in 23 recipes, as it would be all values of block 16971 (16971 through 16971:22). If you wanted, you could make the recipe require a chisel in the crafting box, but still, it could work to the same effect with a little bit of durability damage to the chisel.

    Redstone repeaters I would suggest enabling the recipe with oak planks instead of the smooth stone, but honestly for folks wanting to use repeaters I don't think we'll mind if the crafting components don't exactly match the texture of the object. This would just be for a placeholder, honestly.

    I realize this is somewhat a minor thing and it may have been brought up before, but it would be nice to throw in these recipes in an update for us redstone engineers.

    EDIT:

    On another note, the code for dispensers now allows them to dispense a source block from a vanilla bucket holding water or lava. It would be wonderful if the same support were added to the blue steel and red steel buckets.

    2

  2. Crashes on my system, but renders well right before the crash. I get pretty TFCraft for about three seconds.

    --- BEGIN ERROR REPORT c2ed5652 --------

    Generated 9/28/12 5:59 AM

    - Minecraft Version: 1.3.2

    - Operating System: Windows 7 (amd64) version 6.1

    - Java Version: 1.7.0-ea, Oracle Corporation

    - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation

    - Memory: 323796728 bytes (308 MB) / 633602048 bytes (604 MB) up to 954466304 bytes (910 MB)

    - JVM Flags: 2 total; -Xms512m -Xmx1024m

    - FML: FML v3.1.22.382 Minecraft Forge 4.1.4.282 Optifine OptiFine_1.3.2_HD_U_B3 7 mods loaded, 7 mods active

    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_SmartMoving [mod_SmartMoving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build52e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    - LWJGL: 2.4.2

    - OpenGL: GeForce 9800 GT/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation

    - Is Modded: Definitely; 'forge,fml'

    - Type: Client

    - Texture Pack: Default

    - Profiler Position: N/A (disabled)

    - World MpServer Entities: 49 total; [atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72], nx['Skeleton'/287, l='MpServer', x=-73.47, y=77.00, z=-8406.69], nx['Skeleton'/286, l='MpServer', x=-72.28, y=75.00, z=-8398.69], no['Creeper'/285, l='MpServer', x=-74.50, y=74.00, z=-8398.50], nz['Spider'/313, l='MpServer', x=-52.09, y=73.00, z=-8405.84], nx['Skeleton'/315, l='MpServer', x=-51.72, y=70.00, z=-8403.47], nx['Skeleton'/314, l='MpServer', x=-56.50, y=68.80, z=-8408.35], nx['Skeleton'/317, l='MpServer', x=-51.31, y=73.00, z=-8409.31], nx['Skeleton'/316, l='MpServer', x=-51.50, y=73.00, z=-8414.50], nz['Spider'/319, l='MpServer', x=-55.44, y=74.00, z=-8416.00], nz['Spider'/318, l='MpServer', x=-51.22, y=74.00, z=-8411.59], nz['Spider'/288, l='MpServer', x=-68.81, y=70.00, z=-8387.72], no['Creeper'/289, l='MpServer', x=-75.47, y=73.00, z=-8396.09], nx['Skeleton'/290, l='MpServer', x=-67.38, y=83.00, z=-8396.34], nx['Skeleton'/326, l='MpServer', x=-52.50, y=70.00, z=-8396.06], no['Creeper'/327, l='MpServer', x=-51.41, y=77.00, z=-8389.56], nx['Skeleton'/324, l='MpServer', x=-52.50, y=70.00, z=-8395.17], oa['Zombie'/325, l='MpServer', x=-62.50, y=71.00, z=-8395.50], np['Enderman'/322, l='MpServer', x=-61.03, y=82.00, z=-8409.31], no['Creeper'/323, l='MpServer', x=-56.50, y=69.00, z=-8393.50], np['Enderman'/320, l='MpServer', x=-62.53, y=81.00, z=-8400.34], no['Creeper'/321, l='MpServer', x=-60.50, y=82.00, z=-8407.03], no['Creeper'/330, l='MpServer', x=-59.50, y=80.00, z=-8392.00], oa['Zombie'/328, l='MpServer', x=-63.50, y=83.00, z=-8396.50], oa['Zombie'/329, l='MpServer', x=-55.78, y=81.00, z=-8387.50], EntitySquidTFC['entity.squid.name'/261, l='MpServer', x=-145.59, y=137.81, z=-8346.84], no['Creeper'/339, l='MpServer', x=-45.00, y=70.00, z=-8407.50], EntitySquidTFC['entity.squid.name'/254, l='MpServer', x=-156.97, y=131.94, z=-8348.06], EntitySquidTFC['entity.squid.name'/269, l='MpServer', x=-108.16, y=139.22, z=-8531.47], EntitySquidTFC['entity.squid.name'/258, l='MpServer', x=-129.34, y=140.19, z=-8358.13], EntitySquidTFC['entity.squid.name'/239, l='MpServer', x=-191.38, y=142.34, z=-8439.06], EntitySquidTFC['entity.squid.name'/253, l='MpServer', x=-154.66, y=132.19, z=-8341.66], EntitySquidTFC['entity.squid.name'/246, l='MpServer', x=-178.53, y=132.16, z=-8365.09], EntitySquidTFC['entity.squid.name'/245, l='MpServer', x=-186.38, y=136.22, z=-8365.44], EntitySquidTFC['entity.squid.name'/252, l='MpServer', x=-159.19, y=134.41, z=-8338.06], EntitySquidTFC['entity.squid.name'/244, l='MpServer', x=-187.50, y=133.69, z=-8413.25], EntitySquidTFC['entity.squid.name'/268, l='MpServer', x=-101.59, y=139.31, z=-8534.13], EntitySquidTFC['entity.squid.name'/262, l='MpServer', x=-132.03, y=138.84, z=-8347.22], EntitySquidTFC['entity.squid.name'/270, l='MpServer', x=-96.78, y=137.38, z=-8517.50], EntitySquidTFC['entity.squid.name'/243, l='MpServer', x=-192.50, y=133.00, z=-8408.75], nz['Spider'/275, l='MpServer', x=-108.00, y=105.00, z=-8344.72], EntitySquidTFC['entity.squid.name'/233, l='MpServer', x=-200.19, y=137.25, z=-8411.31], EntitySquidTFC['entity.squid.name'/251, l='MpServer', x=-172.47, y=131.13, z=-8364.97], EntitySquidTFC['entity.squid.name'/260, l='MpServer', x=-133.09, y=138.13, z=-8351.22], EntitySquidTFC['entity.squid.name'/250, l='MpServer', x=-165.38, y=139.34, z=-8375.22], EntitySquidTFC['entity.squid.name'/240, l='MpServer', x=-180.75, y=142.38, z=-8429.03], EntitySquidTFC['entity.squid.name'/234, l='MpServer', x=-204.56, y=135.38, z=-8414.25], EntityCowTFC['entity.cow.name'/356, l='MpServer', x=55.30, y=150.00, z=-8467.77], no['Creeper'/345, l='MpServer', x=-51.99, y=59.00, z=-8347.50]]

    - World MpServer Players: 1 total; [atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72]]

    - World MpServer Chunk Stats: MultiplayerChunkCache: 441

    - Forced Entities: 49 total; [nz['Spider'/275, l='MpServer', x=-108.00, y=105.00, z=-8344.72], nx['Skeleton'/287, l='MpServer', x=-73.47, y=77.00, z=-8406.69], nx['Skeleton'/286, l='MpServer', x=-72.28, y=75.00, z=-8398.69], no['Creeper'/285, l='MpServer', x=-74.50, y=74.00, z=-8398.50], EntitySquidTFC['entity.squid.name'/258, l='MpServer', x=-129.34, y=140.19, z=-8358.13], EntitySquidTFC['entity.squid.name'/262, l='MpServer', x=-132.03, y=138.84, z=-8347.22], EntitySquidTFC['entity.squid.name'/260, l='MpServer', x=-133.09, y=138.13, z=-8351.22], EntitySquidTFC['entity.squid.name'/261, l='MpServer', x=-145.59, y=137.81, z=-8346.84], EntitySquidTFC['entity.squid.name'/270, l='MpServer', x=-96.78, y=137.38, z=-8517.50], EntitySquidTFC['entity.squid.name'/268, l='MpServer', x=-101.59, y=139.31, z=-8534.13], EntitySquidTFC['entity.squid.name'/269, l='MpServer', x=-108.16, y=139.22, z=-8531.47], nz['Spider'/313, l='MpServer', x=-52.09, y=73.00, z=-8405.84], nx['Skeleton'/315, l='MpServer', x=-51.72, y=70.00, z=-8403.47], nx['Skeleton'/314, l='MpServer', x=-56.50, y=68.80, z=-8408.35], nx['Skeleton'/317, l='MpServer', x=-51.31, y=73.00, z=-8409.31], nx['Skeleton'/316, l='MpServer', x=-51.50, y=73.00, z=-8414.50], nz['Spider'/319, l='MpServer', x=-55.44, y=74.00, z=-8416.00], nz['Spider'/318, l='MpServer', x=-51.22, y=74.00, z=-8411.59], nz['Spider'/288, l='MpServer', x=-68.81, y=70.00, z=-8387.72], no['Creeper'/289, l='MpServer', x=-75.47, y=73.00, z=-8396.09], nx['Skeleton'/290, l='MpServer', x=-67.38, y=83.00, z=-8396.34], no['Creeper'/339, l='MpServer', x=-45.00, y=70.00, z=-8407.50], no['Creeper'/345, l='MpServer', x=-51.99, y=59.00, z=-8347.50], nx['Skeleton'/326, l='MpServer', x=-52.50, y=70.00, z=-8396.06], no['Creeper'/327, l='MpServer', x=-51.41, y=77.00, z=-8389.56], nx['Skeleton'/324, l='MpServer', x=-52.50, y=70.00, z=-8395.17], oa['Zombie'/325, l='MpServer', x=-62.50, y=71.00, z=-8395.50], np['Enderman'/322, l='MpServer', x=-61.03, y=82.00, z=-8409.31], no['Creeper'/323, l='MpServer', x=-56.50, y=69.00, z=-8393.50], np['Enderman'/320, l='MpServer', x=-62.53, y=81.00, z=-8400.34], no['Creeper'/321, l='MpServer', x=-60.50, y=82.00, z=-8407.03], no['Creeper'/330, l='MpServer', x=-59.50, y=80.00, z=-8392.00], oa['Zombie'/328, l='MpServer', x=-63.50, y=83.00, z=-8396.50], oa['Zombie'/329, l='MpServer', x=-55.78, y=81.00, z=-8387.50], EntitySquidTFC['entity.squid.name'/239, l='MpServer', x=-191.38, y=142.34, z=-8439.06], EntitySquidTFC['entity.squid.name'/234, l='MpServer', x=-204.56, y=135.38, z=-8414.25], EntitySquidTFC['entity.squid.name'/233, l='MpServer', x=-200.19, y=137.25, z=-8411.31], atg['Celeritus'/229, l='MpServer', x=-80.35, y=137.62, z=-8416.72], EntitySquidTFC['entity.squid.name'/254, l='MpServer', x=-156.97, y=131.94, z=-8348.06], EntityCowTFC['entity.cow.name'/356, l='MpServer', x=55.30, y=150.00, z=-8467.77], EntitySquidTFC['entity.squid.name'/252, l='MpServer', x=-159.19, y=134.41, z=-8338.06], EntitySquidTFC['entity.squid.name'/253, l='MpServer', x=-154.66, y=132.19, z=-8341.66], EntitySquidTFC['entity.squid.name'/250, l='MpServer', x=-165.38, y=139.34, z=-8375.22], EntitySquidTFC['entity.squid.name'/251, l='MpServer', x=-172.47, y=131.13, z=-8364.97], EntitySquidTFC['entity.squid.name'/246, l='MpServer', x=-178.53, y=132.16, z=-8365.09], EntitySquidTFC['entity.squid.name'/244, l='MpServer', x=-187.50, y=133.69, z=-8413.25], EntitySquidTFC['entity.squid.name'/245, l='MpServer', x=-186.38, y=136.22, z=-8365.44], EntitySquidTFC['entity.squid.name'/243, l='MpServer', x=-192.50, y=133.00, z=-8408.75], EntitySquidTFC['entity.squid.name'/240, l='MpServer', x=-180.75, y=142.38, z=-8429.03]]

    - Retry Entities: 0 total; []

    java.nio.BufferOverflowException

    at java.nio.Buffer.nextPutIndex(Unknown Source)

    at java.nio.DirectByteBuffer.putShort(Unknown Source)

    at ave.a(Tessellator.java)

    at ave.a(Tessellator.java:694)

    at avg.c(RenderBlocks.java:6573)

    at avg.a(RenderBlocks.java:4674)

    at avg.q(RenderBlocks.java:4303)

    at avg.b(RenderBlocks.java:396)

    at aus.a(WorldRenderer.java:282)

    at avb.a(RenderGlobal.java:1585)

    at auw.a(EntityRenderer.java:1293)

    at Shaders.beginRender(Shaders.java:249)

    at auw.a(EntityRenderer.java)

    at auw.b(EntityRenderer.java:1043)

    at net.minecraft.client.Minecraft.J(Minecraft.java:880)

    at net.minecraft.client.Minecraft.run(Minecraft.java:773)

    at java.lang.Thread.run(Unknown Source)

    --- END ERROR REPORT 7b7da15 ----------

    Thinking it may be to do with my nvidia card

    0

  3. mortar will exist, but no more secrets.

    Sweet zombies! Awesome. I wonder if cements will make it in as well for making blast-resistant structures. Would be interesting if eventually you could get to making Rebar from ingots and had to place it first before pouring... but that's speculation, and I don't know how interested they would be in putting in said mechanic.

    0

  4. I believe the stalagmites/stalactites and sapling idea are the same thing, it's called a mimic. These would help fill the creepy gap the creepers being moved or removed would create. Mimics should only show up outside of caves during the night, possibly during the rain as it's extra dark.

    Or you could throw in the classical mimic... I like the idea of the stalagcrabs being passive, personally, immune to falling damage, If you are going to have something called a mimic I would expect something like a mob disguised as a chest that would use some sort of pattern-finding method of spoofing itself as a chest in places where there are chests placed by users in low traffic mines. Then you try to open it up and it goes berserk and starts trying to eat you and such.

    0

  5. Along with lawns you can have those pesky weeds that can invade your crops if you are not careful, also mabye some weeds can be edible, but have a chance to poison you. Yummy nightshade Uh oh.....*Dies*

    Amidst the weeds could be thistles... we could get delicious artichokes this way.

    1

  6. I can see many insane miners coming up babbling from the caves, convinced that "the rocks move down there!"

    Imagine someone doing a let's play and using the stalagmites and stalagtites as landmarks... only to find them moved. If this sort of thing gets implemented, hopefully the folks doing LPs won't read this topic right away and we can see their confusion first-hand before.

    0

  7. At that point you could make it an either/or. Place materials in ceramic holder, place on the ground during the day for it to bake, or, bake it on a fire. I'd like a non-firepit based option though, as the odds are you're making these bricks due to a scarcity of wood.

    Having multiple ways to get to the same end is always nice. One of the strong points I felt with TFC was that the campfire and the forge could accomplish the same tasks, and it was just a matter of efficiency.

    0

  8. I would like to see ash or bonemeal useful in encouraging grass growth but making it possible to overfertilize an area and kill off the grass or change the block type at least temporarily to the dead grass that you see in drought areas. Also, the ability to patch up the drought areas into the better healthier grass would be nice. Going to throw a hear hear to the idea of implementing some of the former wildgrass mod's functions into TFC.

    0

  9. Seeing as it seemed to garner some positive feedback in its own topic, I would suggest meteorite strewn fields and impact craters with rare metal deposits as a fun easter egg in world generation. Not something very common, but a nice rare find on a map here and there. The OP was set on Adamantine of Dwarf Fortress's design but all things considered has anyone looked at the real-world metal counterparts to the legendary metals of mythology? Adamantine, Mithril, Orichalcum, in their various spellings and forms are generally based around very rare metals that are found in either strewn fields or in other odd geological formations. If you were to insert a metal that would be the stuff of legends, it would probably be something that fell from the sky, like Iridium, because otherwise it would be something found on a more regular basis if it were naturally formed within the terrafirmacraft world or whatever planet you speak of. Mind you, a lot of these metals have very high melting points so you'd almost have to introduce a hotter forge or bloomery using magma or something...

    As for something that would be fun to find unrelated to space rocks, what about variations on the existing mobs? With the Wither boss there are also Wither skeletons, just as there are cave spiders as a variation to spiders and now in vanilla zombie villagers as a counterpart to normal zombies... why not introduce some new slime types?

    Even still, what about rare-to-find peaceful mobs that spoof as stalagmites or stalagtites and move around like crabs when a player isn't looking at them?

    0

  10. I highly support the ideas of mudbricks from sand and dirt. This opens up effective survival in places that can't afford trees for log cabins (which seem the only viable starting shelter at the moment) So surviving in a desert might actually be reasonable with a bit of work. Could always make a brick mold with 5 planks of wood shaped like the recipe for a boat. You then add a water bucket and either dirt or sand together in a crafting table. This would make a weak simple walling block, as it would be affected by gravity (no mortar) and would possibly break if it hits the grounds. Would mean you'd need to make roofs of something a bit sturdier, and you'd need to support your doorway.

    It had slipped my mind the use of molds and boards... with a few planks in a mold, and a plank to cap the mold with and apply pressure to one could make some very effective bricks rather quickly and efficiently. There are a ton of recipes that were used for early bricks, and even reeds in mud with sand seems a reasonable method for how to make mud bricks. Also, the molds used for melting metals could potentially be used as well to make baked nonceramic bricks in the campfire interface.

    1

  11. If this happens, every time a creeper explodes it should produce 2-4 "minicreepers" that don't explode and run and hide from the player. When 2-3 days of minecraft time pass, if they haven't despawned, they should grow into full creepers with the behavior thereof. Would bring new meaning to potential creeper swarms, and give you reason to kill them not just trigger their explode.

    This is both terrifying and intriguing. I am in favor of minicreepers, and in general of multi-stage behavior of a mob, though the mob despawning due to how hostiles are coded in minecraft versus mobs like villagers, cows, sheep, etc. might become an issue in that you might never see the full gestation take place for most of them.

    0

  12. already a bees thread a few pages back, but what im planning to do is outline a tfc friendly brewing process for each type of period accurate drink. You'll see when I do it.

    I am looking forward to the post. Also, considering we are getting barrels sometime soon it would be fun to char the insides of oak barrels, or use peat in proper whiskey production (scotch, burbon, irish whiskey)

    Also, don't forget about rum, since we have sugarcane.

    0

  13. hmm, that sounds pretty cool actually, but what would ash be useful for?

    Ash could be useful in fertilizing soil to increase yields of crops or to produce ceramics, cements, and mortars, including types that can set underwater. I briefly go into this on my other suggestion thread here.

    0

  14. If you used the same mechanic used for pulverizing limestone into flux on various ores you could very easily produce a wide range of mineral salts for this purpose. Said salts could not only color glass but ceramic glazes. A brief google search provides some quick results...

    Cadmium Sulfide is used to make Yellow glass

    Gold Chloride is Red

    Cobalt Oxide is Indigo

    Manganese Dioxide is Purple

    Nickel Oxide is Violet

    Sulfur is Yellow-Amber

    Chromic Oxide is a Kelly Green

    Uranium Oxide is Yellow-green

    Iron Oxide can yield greens and browns

    Selenium Oxide yields various Reds

    Carbon Oxides produce ambers

    Antimony Oxides produce white glass

    Copper, depending on the ion, produces Blue, Green, or Red.

    Tin makes White

    Lead makes Yellow

    Manganese Dioxide and Sodium Nitrate both are used to remove colors.

    Source: http://geology.com/articles/color-in-glass.shtml

    These are the same compounds responsible for both stained glass and ceramic finishes that you find on glazed clay.

    1

  15. Oh that reminds me! I need to go make that brewing/alcohol suggestion i've been meaning to do for a week now.

    Ciders, grapes growing for wine, beers, yeast cultivation... would be interesting to actually get into making wort, getting an ale yeast or lager yeast isolated in the air by setting a sourdough style culture with water and milled flour. Be careful of lactobacillus though, that'll make some pretty awful beers and wines if it gets in and makes a bunch of lactic acid. Perhaps that might be a bit complicated to get into the yeast types but damn if it wouldn't be fun to go through the steps of cultivating the yeast, wheat, and barley for making a good heffeweizen... or building a vineyard and a wine cave. Cheese, too, in TFC would be fun. But yes, a brewing suggestion would be awesome, especially if they introduce rules for standing water not being suitable for drinking unless distilled, and likewise for ocean water, as well as basic thirst rules.

    Also, we'd have to get bees and apiaries if we ever wanted to make mead in TFC.

    1

  16. I would imagine it would be VERY rare, its more of a bonus IF you find it, not an easy way to get iron.

    EDIT: damn, you beat me to it >.<

    Party on Garth. And yes, it's really about the sense of scope for Terrafirmacraft... Rare geological features like these can give a bit more depth to the world, even if you only come across them once in a blue moon. I am fully in favor of occasionally finding volcanoes or ocean trenches or other such features even if you may not find them on every map you make, if only for the fact that it will give that little extra something to the world gen.

    1

  17. hmm, sounds good to me, I always seem to have way too much flux lying around, it could do to have another use. Having chests full of a white powder may not make the best first impressions...

    Well, you know, unless you're throwing a party for a Mister Sheen... and we don't have tigers as such in Terrafirmacraft so I don't think you could really serve the right cocktails for the event.

    0