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2mg
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Posts posted by 2mg
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Yeah, I'm here to support the idea of adding a game progress. It's already hard per se, now if the gameplay and progress was added in such fashion, I'd be delighted!
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I just extracted terraarmors.png from Bioxx folder in one texture pack. I didn't actually look in armors folder.
And still, 6 tiers is much. Why would I need 6th tier, when I can kill zombies and skellies with tier1 or tier2?
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I WAS JUST ABOUT TO ASK THE SAME QUESTION, AND I THEN SAW THIS THREAD!
To keep it simple, why do we have so much armors, and basically no difficulty progress?
Please don't take this the wrong way, but I've seen this much armors in Terraria, and that game has an excellent game progress!
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Nvm, I'm blind...
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I didn't see it included in Bioxx folder. I kinda need it for comparison.
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Where are they stored, I can't find them in Bioxx folder?
I'd like to use this image to replace low textured ones that come with TFC.
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Hi,
I have added missing the TFC icons into your Faithful64 TFC texturepack.
We should now have all tool heads, seed pouches, rocks and everything that was missing.
I upscaled them and added a slight artsy filter to make them look a bit better after upscaling to 64x, though it's still noticable, at least no more invisible icons!
I didn't touch your icons.
Please let me know if I missed anything, if there are missing icons, there are "extra" pixels, or some GUI is blurry way too much.
PS: you have added plant growth process icons, however, there isn't a picture containing plant growth in TFC bioxx folder, so it doesn't register your picture. How, or where, is TFC's plant growth stages image saved?
Screenshot:
Download:
See page 3
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...then it is nutrient levels' thing and it means you should cycle crop types on your fields.
How does one measure nutrient levels/why and which crops should be rotated?
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Check your mc/forge/playerapi/tfc versions.
Then, read this thread
Maybe, it's biome specific - cold/hot temps, height, light level around plants...
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And the unhydrated soil dries up and vanishes faster, correct?
Also, does temperature affect plants? I presume winter, and cold temperatures per se do?
Thank you for a quick responses!
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Just a quick question - does the soil follow Minecraft's 4 blocks radius around water source as being irrigated?
If so, will the watered soil speed up the plant's growth?
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Still, I do think that all raw stone blocks should be used as anvils.
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I just found a huge Diorite quarry. I couldn't believe with my eyes...
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So, just running around, or random digging, or both?
Or should I look for some caves/canyons?
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You can find igneous rock above ground, its just kinda rare.
Keep looking!
Well, I spent like an hour running around, no anvil rocks to be found... It's kinda counter intuitive to not be able to use basic rocks for basic tools... Even more so when you need to find rocks that are beneath them
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Hi,
since version 66 is still beta, are stone anvils broken, or I just don't understand how one is supposed to find an Raw Igneous Stone for an anvil if it's underground below other stones and rocks that can't be used as anvils?
No pickaxe -> no deeper underground -> no Raw Igneous Stone anvils -> no pickaxe
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Is there a purpose for this mod?
in Discussion
Posted
Pressure gives an adrenaline boost, and thus, interest.
Not saying that is the only way to get interested of course.
I just like this mod, it took simple MC things and made them HARD.
Now, I'd just like to see this mod to do with everything that MC has to offer, and perhaps more.
I'm just praising the idea of TFC, and hoping for it's continuation in such fashion!