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Morgana

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Posts posted by Morgana


  1. 11 minutes ago, Mac_Papalardo said:

    Você precisa encontrar o arquivo TFSOptions.java na api folde do código-fonte. No final deste arquivo, as variáveis rockLayer2Height e rockLayer3Height são responsáveis pela altura em que a camada de pedra começa. Então a primeira camada é de 0 a 55, a segunda de 55 a 110 e a terceira de 110 à superfície. Como você  talvez saiba, o TFC padrão tem 3 camadas de rocha. Faça as duas variáveis iguais a 0 e você terá apenas uma camada de pedra. E que tipo de discórdia ?

    Discord is Skype type ... Skype also works, or any other instant messaging chat

    It worked, now only has one layer of rock, but still find granite earth in quartzite rock area

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  2. 2 horas atrás, Mac_Papalardo disse:

    Continue assim, boa sorte para você em todos os seus esforços. Se você corrigiu o céu, você poderá carregar o seu .jar para que eu possa analisar.

    TFCraft_master \ src \ API \ com \ bioxx \ tfc \ api \ Constant \ Global.java

    linha 135: final estático público int SEALEVEL = 63;

    Coloquei 63 já que coloquei o nível do mar em y63

    And it was not me who solved it, it was a friend. I'm very stupid for these things, kkkk

     

    Cara, como eu deixo cada bioma com apenas um tipo de rocha? E adicione-me discórdia para trocarmos informações

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  3. 13 minutes ago, Mac_Papalardo said:

    Sim. Faça tudo em etapas. Primeiro, verifique se o Eclipse verá um projeto vazio. Quando você inicia, pede para você especificar o espaço de trabalho, você tem que selecionar a pasta com o Forge, então no painel à esquerda você verá o Minecraft. Então mova o src. 
    Muito provavelmente, após a execução do eclipse, haverá erros em seu projeto que você precisará conectar ao seu projeto de biblioteca para corrigir. Essas bibliotecas são os mods usuais no formato .jar. Eu por exemplo plugado em [1.7.10] TerraFirmaCraft-0.79.29.922.jar. Você pode se conectar, por exemplo:
    https://www.youtube.com/watch?v=UtzAf8tyuAM
    Idioma inglês-internacional Achei que você se sentiria à vontade para se comunicar com ele.

    I already tried to make a mod once with the src that goes down the Forge website, but I had texture problems ...

    https://prntscr.com/jnqqz6

     

    what are the folders and files I have to copy from the TFC folder to the Forge folder ?????

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  4. 1 hora atrás, Mac_Papalardo disse:

    You can see a problem, a Internet is full in the issue, you will precise the articles of the official blog, mas you are are in russo, you will precisar the articles of the traductor.
    Prefácio: https://minecraft-ru.gamepedia.com/Создание_модификаций_с_помощью_Forge
    Uma parte principal: https://minecraft-ru.gamepedia.com/Создание_модификаций_с_помощью_Forge/1.7%2B
    Na parte principal, você já está preparando o ambiente e a configuração, o é sobre o seu modem. Após uma preparação, você precisa descompactar uma massa de código-fonte em uma pasta de macarrão e selecionar uma pasta como o espaço de trabalho no eclipse.

    E eu encontrei o vídeo em inglês para você:  

     

    Então copie a pasta src do código-fonte do TFC para uma pasta que faz o download na forja?

    https://prntscr.com/jnqepw

     

    Existe alguma conversa para nós se falamos mais fácil? Você tem discórdia? Adicionar: Morgana Stradivarius # 4406

    Edit: Eu copiei o TFC src na pasta Forge, mas quando eu cliquei para testar o mod no eclipse ele não carregou nada do mod

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  5. 1 hour ago, Mac_Papalardo said:

    Eu tentei abrir o arquivo através do notepad ++, mas não vi a lata, talvez você não tenha aberto .java, mas .class. Para fazer o nível do mar 63, mude o indexOffset para 47.

    I went on the path you indicated: TFCraft-master\build\classes\main\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.class

    When I open notepad ++ it gets bugged, and in InteliJ it does not let me change, and I can not open it through Eclipse.

    I wanted to know how to open the complete source code for Eclipse. which is all the files and folders in a tab on the left side in Eclipse, so I have to test the mod in Eclipse without having to compile every time I make a modification, but I do not know how to do that.

     

    Edit: Now that I've seen it has two paths:

    TFCraft-master\src\Common\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.java

    TFCraft-master\build\sources\java\com\bioxx\tfc\WorldGen\TFCChunkProviderGenerate.java

     

    dude, it gets really bad if I write here in portuguese, instead of translating into google translate? kkkkk, sometimes I forget to translate.

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  6. On 26/05/2018 at 2:30 PM, Mac_Papalardo said:

    I've been experimenting with the values of the variables. You need to download the source code https://github.com/Deadrik/TFCraft, then find the file com/bioxx/tfc/worldgen/TFCChunkProviderGenerate.java, you can open it with any text editor. I use Eclipse. The file has a variable indexOffset (location in the picture), which is responsible for the height of the world, the default is 128, I reduced it to 48 and got the height of the sea 64. After making the necessary changes, you need to compile .java to .class and place in jar with TFC. If you don't know how to compile java, welcome to Google.

    2.PNG

    I can not open the source code in eclipse, and by notepad++ it got too much tin.

                                               Edit: I was able to open the file by IntelliJ. But I wanted to open Eclipse to test my changes.
    My knowledge in programming and using these tools is very limited. (sad)

    And actually the sea level in Minecraft Vanilla is y63, hehehe. How do I leave this level exactly?
    Ah! A friend managed to fix the sky, just do not know how he did. And he does not have time to teach me how to handle these things. (very sad)

    (Wow, it was to copy the part of google translator, I copied the text in Portuguese, kkkk)

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