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Pwnlord

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Posts posted by Pwnlord


  1. Explosives would be quite different if this system is implemented as rather than blast a hole in the ground the blast would weaken the stone... Also, the blast should effect a somewhat larger radius than tnt would (perhaps about 1.3x.) However, you would need much more gunpowder for a powder keg, about 15 gunpowder should do it. Perhaps to accomplish this the barrel interface would need to be modified to accept bits of gunpowder in place of water, but gunpowder would fill up less of the barrel than a bucket of water (the gunpowder item in the game as I understand it is, after all, a handfull of gunpowder, and not a bucket of it.)

    I would settle for BTW-style mining charges, made from sawdust (or the new Sand) and gunpowder in a paper tube. Sixteen of those would result in a Blasting Charge, aka vanilla's TNT.

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  2. If we're going to go atmospheric, why not add rabbits and rats?

    Rats will gnaw (and damage) anything in which food is stored, but provide a source of basic food and a reason to seek out and tame Cats, as well as possibly the means. A rat corpse would be much easier to acquire than a fish in some cases.

    Rabbits, of course, would be quick-breeding and low-maintenance, dropping a Rabbit Corpse (see: chicken) and one Hide.

    Same goes for squirrels, except not breedable by the player.

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