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Dano6655

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Posts posted by Dano6655


  1. Well all I can say is the server didn't have any additional mods on it at the time and I drank a ton of alcohol just for kicks. When I tried to talk I'd get disconnected and it persisted until I was killed. I gave some to another person and the same thing happened to him. I was drinking specifically rum if I remember correctly.

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  2. MultiplayerSuggested Name: Alcohol chat disconnectSuggested Category: AnnoyingDescription: When chatting on a server while drunk it just disconnects you instead of slurring your chatHave you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods?

    zan's minimap

    map writer

    fastcraft

    NEI

    optifine

    waila

     

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?.

    yes

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  3. http://terrafirmacraft.com/change_log.html

     

    "Rewrote how charcoal pits are created. They’ve finally reached my original vision. Firepits are no longer needed for the creation of charcoal(this was always weird right?). Instead after creating your pile of log piles and covering it over, you drop a torch on top of any logpile. After a few seconds, the torch will disappear and that logpile will mark itself for charcoal creation. It will then propagate this to all log piles that it touches. At this point it should be fully covered over lest the whole thing burn up"

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  4. http://wiki.terrafirmacraft.com/Configuration#TFCOre.cfg

     

    In order to make the vein as solid, or dense, as possible you will need to set both the Horizontal and Vertical Density values to 100.

     

     

    hmm when i tried that it still wasn't a solid block of ore like i was expecting. Well I'll have to live with it i guess.

     

    Edit: Actually wait. The wiki doesn't list the possible ore vein types. What are they? Is there one that may give me what I want or is it just veins and default?

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  5. I'm trying to change the ore config to cause ores to spawn in as a solid a block as possible but it's been giving me issues. Can someone tell me how it works or exactly what to set the numbers at to do what I want?

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  6. This seems to be a bug that is in TFC since forever. As it is really annoying especially at the beginning, it would be great if it could be fixed.When holding down the right mouse button (or clicking very fast) while looking at a valid drink water tile that is in range to refill, the water jug has a good chance of just vanishing once drinking is complete.

     

     

    does it make the breaking sound? jugs have a chance to break when used

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  7. My pictures were just observations about the world i was playing in and not a bug report. I'll save the reports for the support forum. I knew iron skeletons existed lol. Also the acacia forests are weird they seem to generate over everything, including other trees. Although assuming intended behavior I'd say this seed is really good.

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  8. It capped me on images per single post so here's a few more. I plan on continuing to update this as I see stuff.

     

     

    here's some interesting water+ravine generation:

     

    Posted Image

     

    Posted Image

     

    clay generation also seems to have some issues. this is just one example:

     

    Posted Image

     

    i found an area with a lot of surface lava but no sulfur to be found:

     

    Posted Image

     

    i found an iron skeleton:

     

    Posted Image

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  9. I'm calling the community to attempt to break the game in anyway possible. Do whatever obscure interaction you can think of that might cause a problem, game crash, exploit, etc so we can get them fixed ASAP. For my part I've tested entering the nether and it still crashes your game with null pointer because there's no weather/climate =p. I will of course continue to post what I find properly in the support forum.

     

     

    also fog is pretty ridiculous. I just made this world

     

    Posted Image

     

     

    i think acacia forests might need to be toned down a bit

     

    Posted Image

     

     

    Posted Image

     

    Posted Image

     

    they're kinda crazy. I can't imagine this is intended behavior. I teleported myself to X:0 Z:0 and the terrain was the same. It seems this can happen between -8000 and like 4500 Z. I didn't see any beyond that when i teleported around.

     

    here's the seed for this world if anyone wants to look:

     

    3643462171909379204

     

     

    here's the beach tidal erosion bioxx talks about in the changelog:

     

    Posted Image

     

    Posted Image

     

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    i like it a lot

     

    here's some weird terrain generation. it seems to be quite common:

     

    Posted Image

     

    it becomes even more apparent when looking at the minimap

     

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    here's another really interesting result of the new terrain generation

     

    Posted Image

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