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oldmanmike

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Posts posted by oldmanmike


  1. I actually found that I can do quite a lot at night in b77. It seems to me the spawn protection radious is higher these days. Back when I played in 1.5.x, monsters would pop up within ca. 20 blocks of me all the time... but in my current playthrough, I rarely even see a creatrue as long as I stay within my base of operations. Over the course of a six hour play session - many, many nights - I have had a grand total of one creeper walk in at random from the forest, and managed to attract three or four zombies by chopping wood a few steps too far away, but that's it. Believe me - when my game is set to hardcore mode where a single death will delete the world save, and I happily keep working at night, then it's really not a big issue ;)

     

    The problems begin when you want to move around, because then you invariably get into areas that monsters spawned in before you got close enough to apply spawn protection. And then, yes, without metal weapons and armor you're dead pretty quickly.

     

     

    Yeah, I found I could work in my open-air metal shop without much fear of mobs while on hardcore as well, so I installed Zombie Awareness :P. I know I'm making my problem worse by doing that, but to me Minecraft is supposed to have nights that justify the construction of a secure base. The fact the entire world goes to hell with the setting of the sun was a cool quirk of the game - gives it a survival horror feel. And it makes you very happy that you've got a roof over your head, which given how non-trivial that can be in TFC can be quite a rewarding feeling.

     

    What I often do is to watch videos in youtube that last the TFC night. It's what I do, but if you really want to do ingame stuff to pass the night, sleep in your straw-hide bed, cook off your meat, or knap tools.

     

     

    I do this too, but once I had played TFC enough that starting out became as routine as Vanilla, the early-game became a wiki-free experience and night time became purely an interruption to the TFC "experience" since much of the early game requires you to be able to roam the outdoors in relative safety. Then again, perhaps this initial grind was intentional by Bioxx and Dunk to make you value actually having something other than a thatch hut to live in.

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  2. The beginning of any TFC game, for me, consists of a lot of resource gathering and exploration that spans multiple days - both in-game and irl. After sunset, I too often find myself standing in a thatch hut waiting for the night to pass with nothing to do. This is all solved once I've got a pickaxe and have starting building a permanent house, but until I've established my first copper mine, TFC flips between being amazingly engaging and horrifically boring based purely on where the sun is in the sky. And this is assuming that it's not raining such that all the hostile mobs are still camping my front door after sunrise. All in all, it really kills the flow of the game for me.What do other people do to minimize this idle time, other than go afk or log off the server for a calculated period of time?

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  3. Late to the party, but in case you're still stuck, I run a TFC server on linux and should be able to help you. The setup sort of depends on what distro you're using. Fortunately, a TFC server is not much different in its basic setup or resource requirements than a vanilla server. In general, the steps are the following:1) Download the .zip of the server and unzip it in the directory you want the server to reside in.2) Most Linux distros have a special directory in root that is specifically meant for servers. On mine, that directory is "srv", but its probably different on yours. You don't need to use it, but if this is a public server then you shouldn't operate it out of your home directory as that's insecure.3) Install forge in the .jar (aka the actual server).2) run "sh start.sh". make sure you have permissions to do this. ;)3) If it ran successfully, you'll have the "mod" directory that you can then place TFC inside and do all the configs you'd do on a windows server.4) Depending on what you want to do, there's tons of other stuff that can/should be done. If it's public, you'll want to make sure iptables is accepting packets to the port that the server is using. There's also various scripts and such that can automate backups using cron and issuing in-game commands from the command-line. You might also want to set up sshd so you can access your server remotely - in fact I would highly recommend it.Check your distro's documentation and/or forums for better details, your repo might have all the stuff you need aside from TFC ready for you. I probably explained this all horribly and left out important details, but I hope it still helps.

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  4. Started playing with 77.21 and noticed that there were VERY few animals around to hunt or breed. Most of the time, the world is just deserted, but I'll occasionally run across a pig, wolf, and sometimes a rooster. I have not seen a single sheep and I've only seen the occasional cow in creative. Is this intentional? I remember being able to always get my first meal from hunting in the area that I spawned in. Now, that's never the case. I'm using no additional mods and my config files are freshly generated.

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  5. This is kind of insignificant given TFC has seasons and temperature implemented with more planned, but I might as well mention it. Also, I have yet to find an up-to-date mod that has this feature - believable thunder and lightning. Whenever there's a lightning flash in Minecraft, it's always followed immediately by the sound of thunder. Why? It makes the storm feel artificial and canned. It would make a pleasant difference if the sound of thunder trailed behind the flash by a varying number of seconds. And not just a random interval. What if both rain and thunder varied in intensity as the storm moved in and developed. I'm not calling for some global climate schema (though that would be nice ^_^), just a feeling that the weather has a life of its own and isn't just a tacked on feature that is either on or off. I remember the Clean Weather mod would, back when it was being maintained, include multiple layers of clouds which turn gray during rain or storms. I know this is very picky and aesthetic only, but perhaps there's some deep mechanics to be had in a deep weather system.On a similar note, it would be nice if the sound of rain and thunder had some diversity and variance - they both get old pretty quick.

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