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daxx367

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Posts posted by daxx367


  1. Well I'm about to get it more back to the start of the topic, my idea was to have an age progression similar to the one in the Age of Empire games with a Thumcraft like research system... most people don't like the idea of that research system so I moved to something similar to TF Craft where you have to have something to get another thing Eg. anvils.

    Yes you are correct with what you just said but with this new revision of my idea it would probably be a new crafting table.

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  2. @lassesp2142

    Yes well if the PvP multi-server thing takes off (I hope it will) and with any luck my Age of Empires style age system takes off as well it will work out so good with the bags and cloths.

    @srgnoodles

    You could have coloured versions of the specialized cloths as there are unlimited ITEM IDs

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  3. Sorry still getting use to the layout of the forums didn't see the page numbers :/ it was to the end of the first page. The 'research' would be something like what you suggested. Just so a new island can't skip all the hard work that the starter island went through.

    And sorry about my screw up.

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  4. Yes but there are ITEM ID's but because of forge there's 1000's of them so i think we will be fine. And there are about 3 mods out there to exstend BLOCK ID's and there easy to do compared to what Bioxx is doing now so he can do it.

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  5. Thanks. Truly Dayz and TF Craft are trying to do the same thing... Make the most realistic game of its type while keeping it fun at the same time.

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  6. This would work well I think with an idea that I have been developing.

    Where you research new tech (to a point steam ageish) and possibly different tech trees for the arcane arts and well tech.

    Where depending on what tree you take you will form groups.

    So one 'island' could become all tech and then move out to continue its crusade to make eveyone one in the world there tech type. (as there will be 100's of combinations of the tech trees)

    Like you do in spore.

    There also could be alliances between the islands and that would be where the trade routes would come in...

    This would be a coding and bug NIGHTMARE!!!!

    Unless it was done like Lumireaver said.

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  7. Now lots of you would use the backpack mod... I know I do but it just doesn't feel TF Craftish enough for me so why not a back pack slot and back pack system that works similar to the one id DayZ. You would still have your standard inventory but you would have a backpack slot (not breastplate slot) that you could equip backpacks of different sizes.

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  8. Sorry I don't think you got what i was saying there. That's what I meant but so it can be fit in with my idea ONE block of the catapult would be made in a crafting table so then it can be limited to a tech level. So the the winding part will have to be made in a crafting table and then the catapult will be made 'in game' (like you said).

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