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kotoroshinoto

Metal material semi-permanence

1 post in this topic

In addition to my previous suggestion about instantaneous boiling not really being believable, on the same token, allowing too much ore/ too many ingots to melt into a firepit or forge without molds present should cause more of an issue than simply losing the material. Rather than vanishing, it should go somewhere!

The molten metal should form slag material at the bottom when it mixes with the ashes and eventually shut down the forge/firepit, requiring cleaning & resetting the forge/firepit. This provides additional incentive to be careful so as not to shut down your smelting operation, requiring cleaning/resetting the forge/firepit

If the ingots become unworkable due to being overheated, similarly to the "caution" warning, there should be an "unworkable" or "rendered useless" label that pops up once you've destroyed the utility of the ingot due to negligence. It is a simple thing for the player to then toss the useless item into a hole or off a cliff and let it despawn afterwards, and it will get the point across more if the user has to take out the trash after making a mistake, rather than having an item vanish before their eyes (which to some users who aren't paying close attention, may seem more like a bug than a feature, and to more knowledgable users, will be completely unbelievable for reasons already stated).

Note I dont think boiling is a bad mechanic, especially for the metals that realistically would boil around the white hot temperatures, it IS in fact believable but it should not be instantaneous. Material should leach off the bar slowly (or even moderately to quickly, just have it stick around long enough to be able to salvage it and realize what happened, disappearing while you're way from the UI may not be as obvious, and the user might not realize why it is gone) as it attempts to heat beyond its boiling point until the player removes it from the heat source and it begins to cool down.

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