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Felys

B57 no animals sounds

11 posts in this topic

As said in the title, i've all the other sound, but the animals keep silent as they were dumb.

And firepit bug for me too.

Oh, by the way, i don't know if it is a "new feature" :lol: , but i become hungry faster.

It's a real pain to keep the hunger bar up !!!

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As said in the title, i've all the other sound, but the animals keep silent as they were dumb.

And firepit bug for me too.

Oh, by the way, i don't know if it is a "new feature" :lol: , but i become hungry faster.

It's a real pain to keep the hunger bar up !!!

Do you have optifine?

Confirmed the hungry bug/feature

Confirmed the fire bug

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I can confirm no animal sounds in Build 56.

Clean installation.

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I can confirm no animal sounds in Build 56.

Clean installation.

But in build 57?

I can't confirm that.

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It was not listed as a bug fix for 57, so I assumed it still exists. It might be fixed though.

At least I made it clear that it was in B56 :3

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I had the same no-sound problem with animals in 57 on a clean install with no optifine. It also seemed like many other sounds were "messed up" for me too. Block breaking was strangely high-pitched and the walking sounds were nowhere near normal.

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I had the same no-sound problem with animals in 57 on a clean install with no optifine. It also seemed like many other sounds were "messed up" for me too. Block breaking was strangely high-pitched and the walking sounds were nowhere near normal.

The walking sounds changed with 1.4. But also no animal sounds here either.

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The walking sounds changed with 1.4.

Ah, well that's going to take some getting used to, then. I should probably read the vanilla changelog first...

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Do you have optifine?

Yes Optifine, but as read since, with or without = same issue.
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Yes Optifine, but as read since, with or without = same issue.

It's fixed in 58. That happens because mojang changed the sound folder.
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