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killster550

Force (no not jedi arts)

30 posts in this topic

My last attempt at not having to do a minigame every time I want to open a chest:

This should at least be disabe-able in the config.

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but seriously, having the force of swings of tools affect crafting or combat would work extremely well either way, even if not everything is implemented, i want to know what the devs think on this one (although i assume coding it will prove the issue, like so many ideas)

yes, having this would definitely make smacking things with a heavy log much more effective than say a flower, which would to quote Eternal, "cause other minecrafters to think you have necrophiliac tendencies"
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Errr... now that i think about it, didn't Bioxx ruled out complicated battle systems? Then, this could be a bit too much...?

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Errr... now that i think about it, didn't Bioxx ruled out complicated battle systems? Then, this could be a bit too much...?

well not really, theres already a size and weight value for each item, why not add a damage value based on those?
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who says a combat system needs to be complicated, all it needs is timing for a % bonus (if you get spot on you get 10% bonus or something :D) and the force system is already used in bows, it could be implemented in other tools :D

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