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bullitmagnet

a whole new crash...

6 posts in this topic

Enountered this crash today, not sure whats going wrong but only seem to encounter it when using the sluice using pans.

Minecraft has crashed!

----------------------

Minecraft has stopped running because it encountered a problem; Unexpected error

A full error report has been saved to J:\Documents and Settings\BullitMagnet\Desktop\MultiMC\instances\Terrorfurmacraft\minecraft\crash-reports\crash-2013-06-12_00.43.28-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

--- BEGIN ERROR REPORT 21775f0 --------

Full report at:

J:\Documents and Settings\BullitMagnet\Desktop\MultiMC\instances\Terrorfurmacraft\minecraft\crash-reports\crash-2013-06-12_00.43.28-client.txt

Please show that file to Mojang, NOT just this screen!

Generated 12/06/13 00:43

-- Head --

Stacktrace:

at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)

at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)

at net.minecraft.client.particle.EffectRenderer.func_78874_a(EffectRenderer.java:114)

at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1605)

-- Affected level --

Details:

Level name: MpServer

All players: 2 total; [EntityClientPlayerMP['bullitmagnet'/60919, l='MpServer', x=-40.74, y=145.62, z=-13647.13], EntityOtherPlayerMP['RedVixen24'/59627, l='MpServer', x=-54.00, y=143.00, z=-13650.69]]

Chunk stats: MultiplayerChunkCache: 42

Level seed: 1305653606

Level generator: ID 00 - DEFAULT, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (204,145,256), Chunk: (at 12,9,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Level time: 100864 game time, 100864 day time

Level dimension: 0

Level storage version: 0x00000 - Unknown?

Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Forced entities: 3 total; [EntityClientPlayerMP['bullitmagnet'/60919, l='MpServer', x=-40.74, y=145.62, z=-13647.13], EntityOtherPlayerMP['RedVixen24'/59627, l='MpServer', x=-54.00, y=143.00, z=-13650.69], EntityOtherPlayerMP['RedVixen24'/59627, l='MpServer', x=-54.00, y=143.00, z=-13650.69]]

Retry entities: 0 total; []

Stacktrace:

at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)

at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2413)

at net.minecraft.client.Minecraft.run(Minecraft.java:782)

at java.lang.Thread.run(Unknown Source)

-- System Details --

Details:

Minecraft Version: 1.5.1

Operating System: Windows XP (x86) version 5.1

Java Version: 1.7.0_21, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

Memory: 319798952 bytes (304 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

JVM Flags: 2 total; -Xms512m -Xmx1024m

AABB Pool Size: 582 (32592 bytes; 0 MB) allocated, 269 (15064 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 22, allocated: 1, tallocated: 31

FML: MCP v7.44 FML v5.1.43.679 Minecraft Forge 7.7.2.679 Optifine OptiFine_1.5.1_HD_U_D1 4 mods loaded, 4 mods active

mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

FML{5.1.43.679} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

Forge{7.7.2.679} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

TerraFirmaCraft{Build 76 Hotfix 17} [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build76Hotfix18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

LWJGL: 2.4.2

OpenGL: GeForce 8400GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Texture Pack: [x64] H3D Texture v3.3.0.zip

Profiler Position: N/A (disabled)

Vec3 Pool Size: 1208 (67648 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used

java.lang.IllegalStateException: Already tesselating!

at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)

at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)

at net.minecraft.client.particle.EffectRenderer.func_78874_a(EffectRenderer.java:114)

at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1605)

at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)

at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)

at net.minecraft.client.Minecraft.run(Minecraft.java:759)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT 11c66113 ----------

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It could be related to Optifine Ultra edition.

I had my fair share of unexpected errors and entities failed to render crashes.

Since the moment I stopt using it, I had no more of these.

My suggestion is try it without optifine, just my 2 cents

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well, i know it works without optifine, and my partners is working fine using the launcher, i just wanted optifine cos i'm gonna be recording it lol

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I did some testing yesterday.

I downloaded a different Optifine, the standard version and not the ultra.

And I could at least play for several hours without any crashes (normally getting a crash after an hour or so).

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This is definitely an Optifine related crash, i believe that TFC has its own segment of code on rendering stuff in a certain way (Speculation, i do not have enough skills to look into TFC code. Nor do i feel like it, i think that is disrespectful unless clear permission is given). And that is conflicting with Optifine , so you might say that TFC and Optifine or the Minecraft engine in general are struggling for who gets to tesselate the textures first.

But the above post should do it for you.

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well, after about a full ish day using the standard... no crashes. ultimate still crashes and you might be right duke, i know optifine ultmate does some fancy stuff, though i aint a programmer so i have no idea what LOL but it seems to be working well now

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