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0Beechlgz

All water acts like salt water [solved]

7 posts in this topic

Hotfix #: 0.78.3

Suggested Name: No water increases hydration, cattails or not.

Suggested Category: Severe

Description: Salt water behaves as expected - you step in it and crouch and your hydration doesn't change at all.

Fresh water does not behave as expected (fresh water being the isolated ponds with cattails in them). You stand in it and crouch and your hydration decreases by one notch. It never increases no matter how long you stand or crouch, rather it will just decrease with time as it would if you were standing out of the water. Oddly, that one notch of hydration you lost getting into the water you will get back when you leave the water.

This makes early game survival impossible if you cannot find clay and straw on time (assuming the kiln is still the way to get baked clay vessels and water bottles). I have not been able to test this in creative as I could not generate a world with any water plants in creative, thus could not be sure I was taking fresh or salt water. That too is bizarre and probably for another bug report. Survival worlds have water plants but creative worlds do not.

Have you deleted your config files and are still able to reproduce this bug?: Yes - but I was using a clean installation of vanilla minecraft to start with anyway, deleting all configs after installation made no difference.

Pastebin.com link of the Crash Report: There is no crash.

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Have you tried walking further out into the pond? There needs to be at least 2 water source blocks touching the one you are standing in.

 

Edit: Also, water plants generate just fine in creative worlds, you just got a bad seed. The water plants are also available through the creative menu if you use the search function. (They have no texture, but if you hover over the first few slots you'll see them). You can place those to test if the water is fresh or salt.

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Funny thing is I actually was, the water block I was standing in had 4 other water blocks surrounding it. Just tested it again right now.

I thought I'd check another pool just to make sure and at last I can rehydrate my character. However this is the first pool I have tried out of many others that didn't work.

Here's one that worked:

http://imgur.com/lbGiyzq

Here's one that didn't:

http://imgur.com/Tt0AdM7

Bear in mind I stood in the middle of both of them.

Perhaps it's still a bit buggy? Not sure if I can be of any more help with describing the issue, can't think of anything else to add.

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It looks like the issue might have to do with flowing water, and sources blocks that are generated from combining flowing water.

 

Your best bet is to stick to hydrating yourself in rivers, and not small pools. The image of the one that didn't work also didn't have any plants in it, so it's possible it was just a randomly generated salt water pool.

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Thanks for explaining. I can attest to the fact some water pools with cattails did not rehydrate but I had travelled too far away from them to find them again to take a screenshot but it's good to know that for now it is playable, will stick to rivers from now on.

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Not sure on the proper etiquette of jumping in on this topic, sorry if I'm doing wrong.

 

My impression from water generation was that you get a weird mix of salt and fresh kind of peppered amongst each other.  So I found it best to literally stand IN the cattails to rehydrate, and some cattails must not be bordered by enough fresh because they don't all work.  At least I think it's seaweed that's growing right next to my cattails.

 

Another issue I have along these lines is vessels picking up drinkable water no matter the source, salt or fresh. Is that by design?

 

Also I haven't found drinkable hot springs yet. Is that also a design choice?

 

Thanks for any answers. And thanks to the people working on this fun, fun mod.  :)

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The ceramic jugs should only be able to pick up fresh water.

 

Hot springs water is another liquid entirely in the code, so you can't drink that either.

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