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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Konlii

[TFC 0.79.15] TFCWedge mod for splitting logs

4 posts in this topic

Update:
I have removed the download link.  Since you can make leather in large ceramic vessels now, I feel that this mod (in its current state) is not releasable.  I still like the idea of creating a new "split lumber" item which cannot be used in place of regular lumber, and I have a couple other ideas rolling around in my brain, so I might be revisiting this later.
 
 
 
So I figured I would give TerraFirmaCraft a go.  It seems complicated, but pretty cool.
 
Unfortunately, I just can't get past the fact that you have to forge metals and craft a saw before you can learn to work wood or make leather.
 
Reading through the forums, I found out that in an older release you could split logs with an axe, but this was intentionally removed.  I guess if you've been playing TerraFirmaCraft for a while it's just another challenge for you to overcome and all part of the fun, but for somebody just trying to get into the mod, it's putting some of the core functionality of the game out of reach for no apparent reason.
 
So I made this mod, and you can now craft two pieces of lumber from a log with a hammer and two stone axe heads, or four pieces of lumber with a hammer and two metal axe heads.
 
The wedges (AKA axe heads) are consumed upon crafting so that you can't just spam-click all your logs into lumber without putting in the work to make enough wedges first.

 

 

 

To Do:

I am considering replacing the result of this crafting recipe with a new "clapboard" item which is only suitable for barrel-making, boat-making, and as a block for house-building.

post-17610-0-24649300-1426024667.png

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Just a note, you can do leatherworking without metal tools, since you can process hides in large ceramic vessels. Ceramic vessels and large ceramic vessels also help with inventory management, and the large ones can be carried on your back, unlike chests. So really the only big things you are missing before metal tools is luxury items like doors, and being able to make a house out of planks. However, that's an intentional limitation in the "vanilla" mod because it just isn't believable for a player to have a complete wooden house up to modern building codes without ever using a metal tool.

 

Edit: It's also extremely easy to get enough copper nuggets to make your first metal saw within the first few days of gameplay, especially if you make a gold pan.

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Ah, the wiki has led me astray!

 

I already have a large ceramic vessel strapped to my back for inventory management.  I had no idea you could process hides in it and that was my #1 motivation for making this mod.  I may rework it to run with the clapboard idea.  Nobody said anything about modern building codes, but if clapboard was good enough for the Vikings to build their longships out of, it's good enough for my thach-roofed hovel.

 

 

As a side note:  I'm otherwise enjoying the Stone Age and have no interest in metal tools right now.

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This idea looks really very cool :D

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