Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

lelem88

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About lelem88

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  1. charcoal problem

    I swear, I tried with all tfc shovels but do not break the block.I try to make a video.
  2. charcoal problem

    I tried everything, left, right, with and without sneak. The block breaks down only in creative mode.
  3. charcoal problem

    In the past I played TFC and I have in mind as you picks the charcoal, but now clicking on the charcoal block, with the shovel, nothing happens, the action pauses, does not begin the animation breaking. Appears that the items to collect the charcoal is not the shovel,I do not understand why.
  4. charcoal problem

    I use this mod pack (with ATLauncher) I can do anything but break the charcoal, created with charcoal pit or positioned with creative mode, not really understand what the problem is. I thought it was my problem in using the right tool, but with the shovel does not work.
  5. Charcoal Problem

    I'm trying to do itby days, with all types of shovel, but the block is not destroyed.
  6. charcoal problem

    This post has been automatically generated from a form submission. Have you read, understood, and followed all of the rules listed in the blue box at the top of this form?: No Topic Title: charcoal problem TFC Version #: 0.79.29.922 Forge Version #: 10.13.4.1558 SSP/SMP: Single Player Have you deleted your config files or are using default configs and are still able to reproduce this bug?: No Changed Config Options: # Configuration file cave-ins { # Set this to false to disable cave-ins. [default: true] B:enableCaveIns=true # Set this to false to make cave-ins drop the ore item instead of destroy it. [default: true] B:enableCaveInsDestroyOre=true # This number is a 1 in X chance that when you mine a block, a collapse will occur. [range: 1 ~ 1000, default: 10] I:initialCollapseRatio=10 # This is the minimum number of solid blocks that must be over a section in order for it to collapse. [range: 0 ~ 256, default: 1] I:minimumRockLoad=1 # This number is the likelihood for each block to propagate the collapse farther. [range: 1 ~ 100, default: 55] I:propogateCollapseChance=55 } colors { "color nutrient a" { # [range: 0 ~ 255, default: 237] I:Red=237 # [range: 0 ~ 255, default: 28] I:Green=28 # [range: 0 ~ 255, default: 36] I:Blue=36 # [range: 0 ~ 255, default: 200] I:Alpha=200 } "color nutrient b" { # [range: 0 ~ 255, default: 242] I:Red=242 # [range: 0 ~ 255, default: 101] I:Green=101 # [range: 0 ~ 255, default: 34] I:Blue=34 # [range: 0 ~ 255, default: 200] I:Alpha=200 } "color nutrient c" { # [range: 0 ~ 255, default: 247] I:Red=247 # [range: 0 ~ 255, default: 148] I:Green=148 # [range: 0 ~ 255, default: 49] I:Blue=49 # [range: 0 ~ 255, default: 200] I:Alpha=200 } "color fertilizer" { # [range: 0 ~ 255, default: 255] I:Red=255 # [range: 0 ~ 255, default: 255] I:Green=255 # [range: 0 ~ 255, default: 0] I:Blue=0 # [range: 0 ~ 255, default: 200] I:Alpha=200 } "color anvil rule 0" { # [range: 0 ~ 255, default: 237] I:Red=237 # [range: 0 ~ 255, default: 28] I:Green=28 # [range: 0 ~ 255, default: 36] I:Blue=36 # [range: 0 ~ 255, default: 255] I:Alpha=255 } "color anvil rule 1" { # [range: 0 ~ 255, default: 242] I:Red=242 # [range: 0 ~ 255, default: 101] I:Green=101 # [range: 0 ~ 255, default: 34] I:Blue=34 # [range: 0 ~ 255, default: 255] I:Alpha=255 } "color anvil rule 2" { # [range: 0 ~ 255, default: 247] I:Red=247 # [range: 0 ~ 255, default: 148] I:Green=148 # [range: 0 ~ 255, default: 49] I:Blue=49 # [range: 0 ~ 255, default: 255] I:Alpha=255 } } crops { # This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster. [range: 0.01 ~ 100.0, default: 1.0] S:cropGrowthModifier=1.0 # Set to true to enable crop death from old age. [default: false] B:enableCropsDie=false } "food decay" { # If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur. [range: 1 ~ 12000, default: 24] I:decayProtectionDays=24 # This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off. [range: 0.0 ~ 100.0, default: 1.0] S:foodDecayMultiplier=1.0 # This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5 [range: 1.0 ~ 2.0, default: 1.0170379] S:foodDecayRate=1.0170379 # Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period. [default: true] B:useDecayProtection=true } general { # If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass. [default: true] B:enableBetterGrass=true # Set this to true if you want to turn on debug mode which is useful for bug hunting. [default: false] B:enableDebugMode=false # Set this to true to enable finite water. Two adjacent source water blocks will not create a third. [default: false] B:enableFiniteWater=false # Set to false to show hidden items in NEI. Note that most of these items were hidden to prevent players from cheating them in and crashing their game. [default: true] B:enableNEIHiding=true # Set this to false to disable powder keg explosions. [default: true] B:enablePowderKegs=true # Set this to false to disable saplings dropping from harvested leaf blocks. [default: true] B:enableSaplingDrops=true # Set this to false to disable seeds being placed on the ground when a crop on farmland dies from natural causes such as freezing temperatures, old age, or not enough sunlight. [default: true] B:enableSeedDrops=true # Should sides of detailed blocks be considered solid? [default: true] B:enableSolidDetailed=true # Set to false to hide the tool mode indicator that is displayed next to the hotbar for tools such as chisels and hoes. [default: true] B:enableToolModeIndicator=true # Maximum count of removed sub-blocks on one side for the detailed block side to still be solid. [range: 0 ~ 64, default: 12] I:maxRemovedSolidDetailed=12 # Set this to true if you don't like onions. [default: false] B:onionsAreGross=false # Valid position strings are: bottomleft, left, topleft, bottomright, right, topright [default: bottomleft] S:quiverHUDPosition=bottomleft } materials { # The metal units provided by a single piece of normal ore. [range: 1 ~ 250, default: 25] I:normalOreUnits=25 # The metal units provided by a single piece of poor ore. [range: 1 ~ 150, default: 15] I:poorOreUnits=15 # The metal units provided by a single piece of rich ore [range: 1 ~ 350, default: 35] I:richOreUnits=35 # The metal units provided by a single piece of small ore or nugget. [range: 1 ~ 100, default: 10] I:smallOreUnits=10 } "overworked chunks" { # Set this to false to disable the overworking of chunks when using a gold pan or sluice. [default: true] B:enableOverworkingChunks=true # The overworked cap for filling a gold pan in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value. [range: 1 ~ 500, default: 50] I:goldPanLimit=50 # The overworked cap for a sluice scanning one soil unit in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value [range: 1 ~ 3000, default: 300] I:sluiceLimit=300 } player { # The maximum achievable health pool total. [range: 1000 ~ 50000, default: 3000] I:healthGainCap=3000 # The rate of Health Gain per experience level. Set to 0 to turn off. [range: 0 ~ 100, default: 20] I:healthGainRate=20 } server { # For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. Time advances 100 times slower than normal. Setting this to 0 will turn this feature off. [range: 0 ~ 2147483647, default: 100] I:simSpeedNoPlayers=100 } "spawn protection" { # The maximum number of months of spawn protection that can accumulate. [range: 0 ~ 120, default: 10] I:maxProtectionMonths=10 # The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning. [range: 0 ~ 2304, default: 24] I:protectionBuffer=24 # The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk. [range: 0 ~ 24, default: 8] I:protectionGain=8 } time { # This is a global multiplier for the gestation period of animals, as well as how long it takes for them to reach adulthood. Decrease for faster times. [range: 0.01 ~ 100.0, default: 1.0] S:animalTimeMultiplier=1.0 # This is the number of hours that the bloomery should burn before being completed. [range: 1.0 ~ 2304.0, default: 14.4] S:bloomeryBurnTime=14.4 # This is the number of hours that the charcoal pit should burn before being completed. [range: 1.0 ~ 2304.0, default: 18.0] S:charcoalPitBurnTime=18.0 # This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 = 250 hours, 4 = 1000 hours, 8 = 2000 hours. [range: 1 ~ 50, default: 8] I:oilLampFuelMult=8 # This is the number of hours that the pit kiln should burn before being completed. [range: 1.0 ~ 2304.0, default: 8.0] S:pitKilnBurnTime=8.0 # This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth. [range: 0.01 ~ 100.0, default: 1.0] S:saplingTimerMultiplier=1.0 # This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster. [range: 0.01 ~ 100.0, default: 1.0] S:tempDecreaseMultiplier=1.0 # This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster. [range: 0.01 ~ 100.0, default: 1.0] S:tempIncreaseMultiplier=1.0 # This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches. [range: 0 ~ 2304, default: 48] I:torchBurnTime=48 # This is how many days are in a year. Keep this to multiples of 12. [range: 96 ~ 12000, default: 96] I:yearLength=96 } "world generation" { # Controls the chance of a lava fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable lava fissures. [range: 0 ~ 1000, default: 25] I:lavaFissureRarity=25 # Controls the chance of a ravine generating, smaller value is higher chance, more ravines. Set to 0 to disable ravines. [range: 0 ~ 1000, default: 100] I:ravineRarity=100 # Controls the chance of a water fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable water fissures. [range: 0 ~ 1000, default: 90] I:waterFissureRarity=90 } # Configuration file conversion { # [default: false] B:appleConversion=false # [default: false] B:arrowConversion=false # [default: false] B:bowConversion=false # [default: false] B:coalConversion=false # [default: false] B:diamondConversion=false # [default: false] B:emeraldConversion=false # [default: false] B:fishConversion=false # [default: false] B:fishingRodConversion=false # [default: false] B:flintSteelConversion=false # [default: false] B:leatherArmorConversion=false # [default: false] B:leatherConversion=false # [default: false] B:stoneAxeConversion=false # [default: false] B:stoneHoeConversion=false # [default: false] B:stoneShovelConversion=false # [default: false] B:woodButtonConversion=false # [default: false] B:workbenchConversion=false } "crafting options" { # [default: false] B:enableBowlsAlwaysBreak=false } "enable vanilla recipes" { # [default: false] B:anvilRecipe=false # [default: false] B:arrowsRecipe=false # [default: false] B:bedRecipe=false # [default: false] B:bonemealRecipe=false # [default: false] B:bowlRecipe=false # [default: false] B:brewingRecipe=false # [default: false] B:bucketRecipe=false # [default: true] B:cauldronRecipe=true # [default: false] B:chestRecipe=false # [default: true] B:clockRecipe=true # [default: true] B:compassRecipe=true # [default: false] B:dandelionYellowRecipe=false # [default: false] B:diamondArmorRecipe=false # [default: false] B:diamondBlockRecipe=false # [default: false] B:diamondToolsRecipe=false # [default: true] B:dispenserRecipe=true # [default: true] B:dropperRecipe=true # [default: false] B:enchantTableRecipe=false # [default: false] B:fenceGateRecipe=false # [default: true] B:fenceRecipe=true # [default: false] B:furnaceRecipe=false # [default: false] B:goldAppleRecipe=false # [default: false] B:goldArmorRecipe=false # [default: false] B:goldBlockRecipe=false # [default: false] B:goldNuggetRecipe=false # [default: true] B:goldPlateRecipe=true # [default: false] B:goldToolsRecipe=false # [default: false] B:hopperRecipe=false # [default: false] B:ironArmorRecipe=false # [default: true] B:ironBarsRecipe=true # [default: false] B:ironBlockRecipe=false # [default: true] B:ironDoorRecipe=true # [default: true] B:ironPlateRecipe=true # [default: false] B:ironToolsRecipe=false # [default: false] B:jukeboxRecipe=false # [default: false] B:leatherArmorRecipe=false # [default: false] B:leverRecipe=false # [default: false] B:minecartChestRecipe=false # [default: false] B:minecartRecipe=false # [default: true] B:pistonRecipe=true # [default: false] B:plankBlockRecipe=false # [default: false] B:poweredRailsRecipe=false # [default: false] B:railsRecipe=false # [default: true] B:repeaterRecipe=true # [default: false] B:roseRedRecipe=false # [default: false] B:shearsRecipe=false # [default: false] B:signRecipe=false # [default: false] B:stickRecipe=false # [default: false] B:stoneSlabsRecipe=false # [default: false] B:stoneStairsRecipe=false # [default: false] B:stoneToolsRecipe=false # [default: false] B:torchRecipe=false # [default: false] B:trapDoorRecipe=false # [default: true] B:tripwireRecipe=true # [default: true] B:woodDoorRecipe=true # [default: false] B:woodSlabsRecipe=false # [default: false] B:woodStairsRecipe=false # [default: false] B:woodToolsRecipe=false # [default: false] B:woolRecipe=false } # Configuration file bismuthinite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous extrusive sedimentary > I:oreMeta=7 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=veins } "bismuthinite surface" { I:"Horizontal Density"=40 I:"Maximum Height"=240 I:"Minimum Height"=128 I:"Vertical Density"=40 S:baseRocks < igneous extrusive sedimentary > I:oreMeta=7 S:oreName=terrafirmacraft:Ore1 I:rarity=35 S:size=small S:type=veins } "bituminous coal" { I:"Horizontal Density"=40 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=90 S:baseRocks < sedimentary > I:oreMeta=14 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=large S:type=default } borax { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < rock salt > I:oreMeta=0 S:oreName=terrafirmacraft:Ore3 I:rarity=120 S:size=large S:type=veins } cassiterite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous intrusive > I:oreMeta=5 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=veins } "cassiterite surface" { I:"Horizontal Density"=40 I:"Maximum Height"=240 I:"Minimum Height"=128 I:"Vertical Density"=40 S:baseRocks < granite > I:oreMeta=5 S:oreName=terrafirmacraft:Ore1 I:rarity=35 S:size=small S:type=veins } cinnabar { I:"Horizontal Density"=80 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=30 S:baseRocks < igneous extrusive shale quartzite > I:oreMeta=11 S:oreName=terrafirmacraft:Ore2 I:rarity=150 S:size=small S:type=veins } cryolite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < granite > I:oreMeta=12 S:oreName=terrafirmacraft:Ore2 I:rarity=100 S:size=small S:type=veins } galena { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous extrusive metamorphic granite limestone > I:oreMeta=6 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=veins } garnierite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < gabbro > I:oreMeta=8 S:oreName=terrafirmacraft:Ore1 I:rarity=150 S:size=medium S:type=veins } graphite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < marble gneiss quartzite schist > I:oreMeta=4 S:oreName=terrafirmacraft:Ore2 I:rarity=100 S:size=medium S:type=veins } gypsum { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=1 S:oreName=terrafirmacraft:Ore2 I:rarity=120 S:size=large S:type=veins } hematite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous extrusive > I:oreMeta=3 S:oreName=terrafirmacraft:Ore1 I:rarity=125 S:size=medium S:type=veins } jet { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=8 S:oreName=terrafirmacraft:Ore2 I:rarity=110 S:size=large S:type=veins } kaolinite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=0 S:oreName=terrafirmacraft:Ore2 I:rarity=90 S:size=medium S:type=default } kimberlite { I:"Horizontal Density"=80 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=30 S:baseRocks < gabbro > I:oreMeta=5 S:oreName=terrafirmacraft:Ore2 I:rarity=200 S:size=medium S:type=veins } "lapis lazuli" { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < marble > I:oreMeta=2 S:oreName=terrafirmacraft:Ore3 I:rarity=120 S:size=large S:type=veins } lignite { I:"Horizontal Density"=40 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=90 S:baseRocks < sedimentary > I:oreMeta=15 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=default } limonite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=11 S:oreName=terrafirmacraft:Ore1 I:rarity=150 S:size=medium S:type=veins } magnetite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=10 S:oreName=terrafirmacraft:Ore1 I:rarity=150 S:size=medium S:type=veins } malachite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < limestone marble > I:oreMeta=9 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=large S:type=veins } "native copper" { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous extrusive > I:oreMeta=0 S:oreName=terrafirmacraft:Ore1 I:rarity=120 S:size=large S:type=veins } "native copper surface" { I:"Horizontal Density"=40 I:"Maximum Height"=240 I:"Minimum Height"=128 I:"Vertical Density"=40 S:baseRocks < igneous extrusive > I:oreMeta=0 S:oreName=terrafirmacraft:Ore1 I:rarity=35 S:size=small S:type=veins } "native gold" { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < igneous extrusive igneous intrusive > I:oreMeta=1 S:oreName=terrafirmacraft:Ore1 I:rarity=120 S:size=large S:type=veins } pitchblende { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < granite > I:oreMeta=10 S:oreName=terrafirmacraft:Ore2 I:rarity=150 S:size=small S:type=veins } platinum { I:"Horizontal Density"=80 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=40 S:baseRocks < sedimentary > I:oreMeta=2 S:oreName=terrafirmacraft:Ore1 I:rarity=150 S:size=small S:type=veins } saltpeter { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < sedimentary > I:oreMeta=13 S:oreName=terrafirmacraft:Ore2 I:rarity=120 S:size=medium S:type=veins } silver { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < granite gneiss > I:oreMeta=4 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=veins } sphalerite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < metamorphic > I:oreMeta=12 S:oreName=terrafirmacraft:Ore1 I:rarity=100 S:size=medium S:type=veins } "sphalerite surface" { I:"Horizontal Density"=40 I:"Maximum Height"=240 I:"Minimum Height"=128 I:"Vertical Density"=40 S:baseRocks < metamorphic > I:oreMeta=12 S:oreName=terrafirmacraft:Ore1 I:rarity=35 S:size=small S:type=veins } sylvite { I:"Horizontal Density"=40 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=90 S:baseRocks < rock salt > I:oreMeta=15 S:oreName=terrafirmacraft:Ore2 I:rarity=100 S:size=medium S:type=veins } tetrahedrite { I:"Horizontal Density"=60 I:"Maximum Height"=128 I:"Minimum Height"=5 I:"Vertical Density"=80 S:baseRocks < metamorphic > I:oreMeta=13 S:oreName=terrafirmacraft:Ore1 I:rarity=120 S:size=medium S:type=veins } "tetrahedrite surface" { I:"Horizontal Density"=40 I:"Maximum Height"=240 I:"Minimum Height"=128 I:"Vertical Density"=40 S:baseRocks < metamorphic > I:oreMeta=13 S:oreName=terrafirmacraft:Ore1 I:rarity=35 S:size=small S:type=veins } Do you have any mods other than Forge and TFC installed?: Yes Other Mods Installed: TERRAFIRMACRAFT PACK 0.79.29.922 BUILD 8.0 If you have Optifine or a non-forge server plugin api (Examples: Bukkit, Cauldron, Thermos, etc) installed, can you still reproduce the bug after uninstalling them?: I do not have Optifine or a non-forge server plugin api installed. Crash Report: Description: I'm playing this mod, which is really nice, but I can no longer pick up charcoal from charcoal pit, with any kind of tool.
  7. Charcoal Problem

    I'm playing this mod, which is really nice, but I can no longer pick up charcoal from charcoal pit, with any kind of tool. Do you know help me in any way?
  8. FORGOTTEN MIRIAS ForgottenMirias is the server TFC of the Italian community Forgottenworld, the server is started on 01.04.2015 and has a new map, anyone who wants to join us is welcome! Forum:http://forgottenworld.it/ Launcher:http://forgottenworld.it/launcher/ TS: mc.forgottenworld.it Dynmap:http://mc.forgottenworld.it:8224/ MOD/ADDON: TerraFirmaCraft-0.79.15 BiblioCraft Carpenters Blocks CraftHeraldry CustomNPCs ElectricalAge_BETA MineTweaker NEI TerraFirmaCraftNEIplugin Waila-Mod WailaHarvestability YeGamolChattels Lanterns LeatherWaterSac Merchants TFCUdaryMod PLUGINS: ChestShop CombatTagInstakill CoreProtect Essentials Towny