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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Sugar_F0x

Members
  • Content count

    15
  • Joined

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About Sugar_F0x

  • Rank
    Caveman
  • Birthday 05/27/1999

Contact Methods

  • Website URL https://vk.com/sugar_fox

Profile Information

  • Gender Male
  • Location Moscow
  • Interests Terraforming and building as a form of art
  • Location
  1. Ropes disappearing

    So, I've been expanding my town for quite some time now It has grown so large that it takes forever to get from one side to another Thus I've started using horses 24/7 My base is well lit with lantern on lantern poles It's very convinient because you can tie your horse to it anywhere you are However, there is one downside to it If you leave the chunk and reenter it - the rope breaks leaving the horse to wander the area and getting itself stuck in some unwanted places Same goes for wolves I've caught a couple of them and tamed Didn't really want them to run around at the time so I tied them up to a pole They were sitting nicely for some time But then I went to the stables to feed the horses That's when the things got real One of the dogs broke it's leash and teleported to me Then that bastard turned feral and killed my mule - the fastest breed I've ever had That was a bummer I even got to building a marble monument as a tribute to that mule ---- Khm... so... the question is Is there a way to prevent the ropes from breaking? Or maybe disabling the rope breaking mechanics at all? Not sure if that would help as I'm not entirelly sure why the ropes break in the first place
  2. Different stone types have different hardnesses

    From what I see it would introduce prioritizing of ore viens not only by their distance from your home base, but also by the difficulty of the ore extraction For instance, I'd prefer to travel 2km south and mine some iron from Rhyolite stone rather than 500m north and extract it from Gabbo Not sure if iron actually generates in these stones but you get the idea
  3. Simple "playability" changes.

    I've been living in a dry and cold mountainous area with no troubles for almost 5 ingame years (2 real years) Still expanding, adding structures and assigning each a function
  4. Does this forum have to be dead?

    Actually, the forum hasn't been so alive in quite a long time now With the 1.12+ port comming up and TFC2 in beta development running, the community is slowly starting to grow back to the forum again
  5. Spawn Protection Radius

    I do know how the protection accumulates, but the thing is that I'll have to sleep in different beds every now and then, which is kind of annoying
  6. Spawn Protection Radius

    Is there a way to increase the chunk radius in wich spawn protection accumulates? I've build quite a big settlement and decided to build a wall around it. To my dissappointment, the spawn protection radius is not enough and mobs keep spawning within the wall perimeter I've looked through the config but couldn't find anything connected to grid radius, only accumulation variables
  7. Stuck in bloomery

    press escape and open the world to LAN with cheats enabled Then, go into gamemode 1and get yourself out of there Reset your gamemode back to 0 and reenter your world
  8. Adamantine

    This may be a good thingfor those into magic, but I personally love TFC for it's believable setting with only the undead mobs as an exception I have a large modpack of my own, but it's heavily focused on making the game even more immersive and to fortify the medievel style Not sure if I delivered the idea properly, english is not my first language, but I hope you got it just right Putting my own preferences aside, as I've already mentioned, this is a nice idea However, I think it would be extremely difficult to locate these spikes due to the world's height as it is Hardly ever do I go venturing into caves, as I usually play on hard difficulty and it's not profitable in any way whatsoever Finding it while mining a mineshaft is yet ever more unlikely, as most of the mineshafts are build on the top or middle level Rarely (if ever) di I mine to the bottom one
  9. Do you check the forum everyday?

    I hop in every 2-3 days just to see if there are any new interesting topics up I'm also daily thinking of publishing yet another Show Off topic with my latest playthrough, cuz' it's been going much better then I first expected Here's one of the many latest screenshots, just to see if anybody would have been interested to read the whole hostiry behind the "Village of Chrystal Arch" By the way, it's the same world i've posted a map to not too long ago Here it is as well
  10. Legit gathering of missing resources

    Oh that's what he meant Didn't quite get that the first time I read it Sorry, english is not my first language Anyway, no, I do not import it back at all The reason being that whenever I visit a chunk that has to have thenameI painted over in Photoshop will get refreshed and replaced with a newer version of it thus removing every name i've written
  11. Any map mod with waypoint groups ?

    I use JourneyMap and make groups myself via naming For example, every time a find an ore nugget, i mark the area with a name: [Ore] Ore_name When I get my hands on digging a mine, i rename it to be: [Mine] Ore_name - ore_richness And when the mineshaft gets depleated, i makr it as such: [Depleated] Ore_name - ore_richness Then I siply sort all the waypoints by their name and get a list sorted out All the ores of the same type are listed one after another All the mineshafts are also groupped So are depleated mines The usual waypoints have no prefix, but the important ones I usually start with and underscore__ Thus it always stays at the top of the waypoint list
  12. Legit gathering of missing resources

    Journey Map mod lets you export the final image of the Whole map into a png file saved in your screenshots folder
  13. Legit gathering of missing resources

    it really would have been cool, but personally I don't know any of the kind I just have a project in photoshop with 2 layers: top layer with names and the bottom layer with the map Whenever we explore some more terrain, i just replace the old map with anew oneand all the names remain in their places
  14. Legit gathering of missing resources

    The only valid option i see here is travelling My friends and I spend whole late-spring upto early autumn exploring Last weekend we even ended up naming our map