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landryx

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Everything posted by landryx

  1. Skill Books and Tech tree

    i just dont wanted to create a new topic just for that question...
  2. Skill Books and Tech tree

    but an idea for a use for books (paper) could be great! and kitty what happens to burlap clothes ?
  3. well like bunsan said, you can at least disable that protection in the config file!
  4. When can we play tfc2?

    alright, take all the time it needs
  5. When can we play tfc2?

    yeah yeah i know that, but okay you must first at least think about this complete re-conception!!!! hahaha not this year so
  6. When can we play tfc2?

    does it take time to integrate all the gameplay stuff once the world gen done or it is the new world gen most tough to integrate..
  7. New Leveling System.

    -
  8. More Accurate Tastes to TFC2 Foods

    that's easy but a nice effect that globaly increase player's skills could already be more rewarding... (health, mining speed, running speed, strenght) like an adrenaline effect.
  9. More Accurate Tastes to TFC2 Foods

    I just find that the actual taste system, even if its well made and nice to experiment, just lacks of punches. Panoramix's (Getafix) potion recipe was so awesome!
  10. Gunpowder production (small recipe change)

    No problem veb.
  11. Gunpowder production (small recipe change)

    Yeah it is. But I think you Veb play alone (like many others). TFC is developed for server play. Well, it's really something that keep me away of this mod, well this mod is....in my opinion one of the most original and completely different mod of all minecraft mods I ever tried this last 6 years, and I will probably continue to follow his development until its end or mine craft's end but yeah... in a single player, TFC tend to be a bit tedious and less well-balanced in term of gameplay and devs here are really strick to this.
  12. Tree mechanics

    I always thought mills must have his place to TFC. Mills is the main construction that is powered by wind that increase output results of sub mechanisms already implemented in TFC. (quern, bellow, saw). Okay okay, I know that it already been suggested many times but I recall It because Dunk considered mechanical power one day. "http://terrafirmacraft.com/f/topic/5090-mechanical-power-doing-things-better-faster/page-2" So my questions; both of you devs, a futur possibility or truly not ? Because it could really be a very interesting new system to explore for the iron age. Very handy and fun to build for the player that want to reach steel/red steel era.
  13. How to starve to death?

    I fell from a ladder while cutting trees last night, when i hit the ground hp goes to zero. I was like "phew"
  14. Crazy Ore Formations

    don't bother with that, he is just discovering TFC
  15. Body Temperature: Simplified

    any cue if dunk is still working on that feature?
  16. Crazy Ore Formations

    welcome to terrafirmacraft
  17. Worlds End / World Border

    thank you for your answers guys
  18. Worlds End / World Border

    is there any possibility to bring a working world sphere-like shape to TFC? A thing like this with java
  19. How did you find out about TFC?

    welcome to the forum, the wiki is still in progress so don't hesitate for questions here. Welcome!
  20. Mill and Tavern

    very nice soodle. beautiful kitchen
  21. [79.17] Whispering Willows

    very nice seed! Which app did you use for mapping the seed (first screenshot) ?
  22. How did you find out about TFC?

    One of my friend told me about a true survival mod. Got hooked since then. Build 76 was the lasted version at that time. You remember when your first tools must be smelted with the old school fire pit. Casting tools was a nice feature of the b77.
  23. Dynamic Tree Growth

    nice new!
  24. Soups.

    okay okay, so when you eat salads and sandwiches you push back the "hungry effect" (food bar decreasing) more effectively than just by eating the same quantity of vegetables/grains/fruits alone
  25. Patreon

    All the new mechanisms and modifications you brought to this mod...well it's actually a game by itself now. You have your own team, own concept, own community, so why not your own financial methods.