Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kittychanley

Wiki Edits/Suggestions

146 posts in this topic

-In "Storage Solutions" it says that Ceramic Vessels can be stored in Ceramic Vessels.

-Block IDs are shown in "Storage Solutions"

-Anvils and Barrels are placeable on ground

 

1. This used to be true, however testing shows it's been changed so I've updated the page.

2. This is intentional for people who wish to use other mods such as inventory tweaks

3. Yes but that isn't considered a "storage method", because it's only one per block. Technically speaking, all of the blocks would need to say they could be "stored" on the ground then.

0

Share this post


Link to post
Share on other sites

I see the individual ore and mineral pages have been removed... I got good use out of them, personally.  The big chart is a little hard to read.

 

Also, it used to be indicated whether a given ore occurred in veins or clusters.  Though I suppose this may change in 78?

0

Share this post


Link to post
Share on other sites

on the page titled

No nonsense, a stone-age guide

the images for the recipies are... odd

they are adding blank lines in making it hard to understand until you get onto the fact that is... odd

 

also, the axe recipie is wrong

 

 

post-1529-0-54559700-1378427385_thumb.pn

0

Share this post


Link to post
Share on other sites

on the page titled

No nonsense, a stone-age guide

the images for the recipies are... odd

they are adding blank lines in making it hard to understand until you get onto the fact that is... odd

 

also, the axe recipie is wrong

 

We're currently messing around with the grid templates, which causes that issue. It will be fixed once we are done.

0

Share this post


Link to post
Share on other sites

I see the individual ore and mineral pages have been removed... I got good use out of them, personally.  The big chart is a little hard to read.

 

Also, it used to be indicated whether a given ore occurred in veins or clusters.  Though I suppose this may change in 78?

 

We're trying to consolidate as much of the wiki is possible, so users don't have to hunt through hundreds of pages to find what they are looking for. Consolidation also reduces the majority of the redundancy, which makes maintaining the wiki much easier.

0

Share this post


Link to post
Share on other sites

Info for Blast Furnace

 

Additionally, the pig iron is initially in a liquid form, whereas the bloom obtained from the bloomery is cold and must be heated to be worked.

 

Doesn't this imply you save a step, although it has to be popped out of the mold and heated to be worked?

 

 

Info for Pig Iron

Input Work Type Output
Posted Image
Unshaped Pig Iron Hammer
Posted Image
Pig Iron Ingot

Is this possible? Isn't the crafting grid used to pop it out of the mold? 

 

Under Metals

 

Steel is listed under alloys, 1, alloys are a combination of 2 metals, and 2, the listing for pig iron is as follows

 

Under Pig Iron

 

Alloys using Pig Iron

Pig Iron is not used in the creation of any Alloys

 

 

Thanks. 

0

Share this post


Link to post
Share on other sites

Info for Blast Furnace:

Hopefully in the next hotfix, ingots will retain their temperature after being removed from their molds, so you will save the step of reheating. The code for it is currently being debugged though, so no promises.

 

Info for Pig Iron:

Didn't notice that, and it's actually like that on all the metal pages. Will switch so that it states uncrafting instead of hammering.

 

Under Metals/Pig Iron:

Steel used to be a combo of pig iron and wrought iron which is why it was under Alloys. I have moved Steel to base metals, so the pig iron information is now correct.

0

Share this post


Link to post
Share on other sites

Proposition for someone with experience. I have mentioned in one of the topics that there could be an additional comment or section concerning mining with ProPick and Pick. Maybe some methods that people use in order to successfully and quickly find the ores and minerals. Can't do much as i'm a newbie and just recently dabbled into the matter :)  I'm sure this would help a lot all the new players and maybe some of the older ones to use more effective methods.

0

Share this post


Link to post
Share on other sites

there is a propick guide in the guide section of the forum

0

Share this post


Link to post
Share on other sites

If you mean "Video Tutorials and Let's Play's" then it doesn't work. Clicking on the page shows:
Fatal error: Call to undefined function wfLoadExtensionMessages() in /var/www/html/w/extensions/EmbedVideo/EmbedVideo.hooks.php on line 76

 

Can't find anything else, from this the suggestion :P

0

Share this post


Link to post
Share on other sites

I found an error. On Black Steel page, it says it can be made in crucible. Which is wrong, you get Weak Steel and you need to weld it with pig iron and work to get Black Steel. I just got pretty confused trying to make black steel.

0

Share this post


Link to post
Share on other sites

Under Land

 

Peat spawns in dirt below or equal to a y-level of 146. It can be used as fuel in a fire-pit , or as a roofing material as it is one of the few blocks not affected by gravity. Like dirt and clay, grass can grow on top of peat, therefore disguising it and making it harder to find.

As of build 77, peat cannot be placed.

 

Possible description

 

Peat spawns in dirt below or equal to a y-level of 146. It can be used as fuel in a fire-pit. It can no longer be placed. Like dirt and clay, grass can grow on top of peat, therefore disguising it and making it harder to find. 

Prior to build 77, peat could be used as roofing material as it was one of the few blocks not affected by gravity. The new thatch block is an alternative for this use.

 

 

The info for thatch is not needed, just a recommendation.

0

Share this post


Link to post
Share on other sites

Under Pottery (4.3.1)

 

Ingots

A Ceramic Mold which is filled with metal and not a liquid can also be used to create an ingot. Simply place the filled mold in your crafting area and retrieve the ingot from the output. The temperature of the metal in the mold will carry over to the ingot. The empty mold will be returned to your inventory although there is a chance of it breaking and being lost.

              Posted Image Posted Image   Posted Image  

 

Suggested fix for change in temperature carry over.

0

Share this post


Link to post
Share on other sites

Under Crafting Differences (Buckets)

 

Buckets

Vanilla Iron Buckets cannot be crafted in TFC. Wooden Buckets serve a similar purpose to a vanilla bucket, but is more limited in its uses. It can only pick up finite volumes of water and is therefore unable to place water. It is totally unable to pick up lava (as would be expected of a wooden item).

 

 

No longer picks up finite water, and maybe mention milk, barrel filling and emptying, and limewater?
0

Share this post


Link to post
Share on other sites

The Firepit page is giving me this error: "Fatal error: Call to undefined function wfLoadExtensionMessages() in /var/www/html/w/extensions/EmbedVideo/EmbedVideo.hooks.php on line 76"

 

Is it a problem on my end or is the page broken?

0

Share this post


Link to post
Share on other sites

The Firepit page is giving me this error: "Fatal error: Call to undefined function wfLoadExtensionMessages() in /var/www/html/w/extensions/EmbedVideo/EmbedVideo.hooks.php on line 76"

 

Is it a problem on my end or is the page broken?

 

 

Pages with embedded youtube videos are currently broken.

0

Share this post


Link to post
Share on other sites

Lapis Lazuli shows on wiki only to spawn in marble. I've found it in Dolomite and Chert. It also spawned around marble but never in it, might just be that vein. http://terrafirmacraft.com/wiki/Ores_%26_Minerals

 

Ore and Mineral spawning is a little bit buggy currently. According to the code, it's supposed to only spawn in Marble.

0

Share this post


Link to post
Share on other sites

Put items one by one and their ID's too. Hope that helps.

0

Share this post


Link to post
Share on other sites

Here's some exact and estimated times for each specific page, along with some tips:

 

pit kiln           6m 40s         (8 MC hours)
full sluice       4m 10s        (5 MC hours)
charcoal pit   20m             (24 MC hours)
bloomery        12m              (14.5 MC hours)
barrel              10m             (12 MC hours)
fruit trees        10h 20m      (31 MC days / 4 TFC months)
 
#####
 
animal gestation     10h 40m        (32 MC days / 4 TFC months)
animal adulthood      ~7h 59m*      (24 MC days / 3 TFC months)
 
*animals take a little longer to reach adulthood in the summer and less in the winter
 
#####
 
time for nutrients to go from zero to maximum by fallowing     15h 20m       (46 MC days / 6 TFC months)
 
-tilling a dirt block will start its nutrients at 0
-tilling a grass block will start its nutrients at maximum
-planting seeds right after tilling grass block makes plants have a headstart
 
#####
 
-full barrels of limewater/water/tannin can process 12 hides at a time
0

Share this post


Link to post
Share on other sites

 

Here's some exact and estimated times for each specific page, along with some tips:

 

pit kiln           6m 40s         (8 MC hours)
full sluice       4m 10s        (5 MC hours)
charcoal pit   20m             (24 MC hours)
bloomery        12m              (14.5 MC hours)
barrel              10m             (12 MC hours)
fruit trees        10h 20m      (31 MC days / 4 TFC months)
 
#####
 
animal gestation     10h 40m        (32 MC days / 4 TFC months)
animal adulthood      ~7h 59m*      (24 MC days / 3 TFC months)
 
*animals take a little longer to reach adulthood in the summer and less in the winter
 
#####
 
time for nutrients to go from zero to maximum by fallowing     15h 20m       (46 MC days / 6 TFC months)
 
-tilling a dirt block will start its nutrients at 0
-tilling a grass block will start its nutrients at maximum
-planting seeds right after tilling grass block makes plants have a headstart
 
#####
 
-full barrels of limewater/water/tannin can process 12 hides at a time

 

 

All of the time values on the wiki are taken directly from the code with number of ticks, not in-game hours or real life time. The only reason that you would be getting discrepancies (such as animal adulthood time) would be due to server lag. Many of these numbers are also configurable, for example changing the length of a tfc year is going to change the real length time of how long it takes for a fallow plot to regain nutrients.

 

The barrel numbers are also currently being re-balanced, and a full barrel of limewater may not process the same amount of hides as a full barrel of tannin, which is why those values have been left off.

 

Ninja edit: animal gestation/adulthood is also planned to be changed so that it isn't the exact same value for every animal, hence why that information is left off as well.

 

Also, other calculations such as fruit tree growth have random number generators as a factor of how long it takes for growth, so many of your provided values are actually a wide range, and not a specific amount of time.

0

Share this post


Link to post
Share on other sites

All of the time values on the wiki are taken directly from the code with number of ticks, not in-game hours or real life time. The only reason that you would be getting discrepancies (such as animal adulthood time) would be due to server lag. Many of these numbers are also configurable, for example changing the length of a tfc year is going to change the real length time of how long it takes for a fallow plot to regain nutrients.

 

The barrel numbers are also currently being re-balanced, and a full barrel of limewater may not process the same amount of hides as a full barrel of tannin, which is why those values have been left off.

 

Ninja edit: animal gestation/adulthood is also planned to be changed so that it isn't the exact same value for every animal, hence why that information is left off as well.

 

Also, other calculations such as fruit tree growth have random number generators as a factor of how long it takes for growth, so many of your provided values are actually a wide range, and not a specific amount of time.

 

Yes, I did it based on ticks, but I converted it to time. Everything else, you're right about. I am dumb!

0

Share this post


Link to post
Share on other sites

- The tin page lists it as an ingredient in bismuth bronze as well as bronze. Bismut bronze is made form bismuth, copper and ZINC, not tin.

- in the tools and weapons page it lists the spindle as requiring metal age, but a spindle is made from one clay and a stick, then another stick added after firing...

- Is the amount of hides/leather that a barrel of limewater/water/tannin  can process going to be added to the wiki once they have been..modified? This is exceedingly important information as putting in too much results in the loss of the excess (Which i discovered to my sorrow on Earth3) even though other object behaviors suggest it would have just not worked.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now