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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kimbblesrath

Conditions for Grass Spreading

9 posts in this topic

I have some questions about how grass spreads. 

 

  • Does it require a certain rain, evt, temperature, etc. value?
  • Will it grass from one type of dirt spread to another type of dirt?

As much info as I could get about grass would be good. thanks.

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Yeah, I noticed too that grass spreads too slow. I formed ground many days (irl) ago and grass still covered all dirt blocks. How can you make it spread faster?

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The grass spread mechanic is essentially the exact same as in vanilla. If a grass block has a light level of at least 9, is not underwater, and it is touching a soil (dirt, clay, peat) block, there is a chance that it will spread onto that soil block. It doesn't matter if the grass block is made out of a different type of dirt, peat or clay, as long as it is a grass block. The same goes for dry grass.

 

If you want the grass to grow faster, use the same mechanic as in vanilla and light the whole area up with torches. That way at night, those are the only grass blocks that are even trying to spread.

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So rain, EVT, and things like that have no effect on it?

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Rain and EVT simply determine if it will be regular grass, or dry grass. They have nothing to do with the actual spreading of the grass.

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Well, this is odd. My grass has started spreading much faster than it used to (only one block had spread over a long period of time before) now that I've replaced the top layer with granite dirt (the same type of dirt as the grass I was trying to get to spread).

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The grass spread mechanic is essentially the exact same as in vanilla. If a grass block has a light level of at least 9, is not underwater, and it is touching a soil (dirt, clay, peat) block, there is a chance that it will spread onto that soil block. It doesn't matter if the grass block is made out of a different type of dirt, peat or clay, as long as it is a grass block. The same goes for dry grass.

 

If you want the grass to grow faster, use the same mechanic as in vanilla and light the whole area up with torches. That way at night, those are the only grass blocks that are even trying to spread.

 

I have a lot of grass that wasn't spreading AT ALL (it has been years in-game) so I did an experiment. It turns out that at least in 0.79.17, grass won't spread from clay or peat grass blocks. I don't know if that's a bug, or just part of the game.  Dirt-based grass spreads just like vanilla. Here is a link to my video experiment.

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micmastodon, not sure if it would be a bug or not, that's up to bioxx & dunk, but that's not surprising to me. It's not dirt that random ticks to grow grass if grass is nearby, it's grass that random ticks to have a random chance to spread. So, kimbblesrath, it sounds like in your case the small amount of grass took a long time to start to grow - it had to wait for the few grass blocks to get random ticks, and for one of those ticks to successfully spread. In the most extreme case, starting from one grass block, once it spreads to a 2nd, it will take, on average, half the time to spread to a third, a third the original time to spread to a fourth, etc. It'll slow back down somewhat when it starts running out of places to spread to, as I'm pretty sure, like mushrooms, on a random tick it picks an offset first, then spreads only if that tile can accept grass, so by the time you're down to a single dirt block left to cover, even though there's a lot of grass random ticking, one has to randomly pick that one specific block to try to spread to.

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I have a lot of grass that wasn't spreading AT ALL (it has been years in-game) so I did an experiment. It turns out that at least in 0.79.17, grass won't spread from clay or peat grass blocks. I don't know if that's a bug, or just part of the game.  Dirt-based grass spreads just like vanilla. Here is a link to my video experiment.

 

Assuming you mean 78.17, but looking at the code its probably a bug. PeatGrass and ClayGrass both correctly extend the DirtGrass class, but it appears they accidentally overwrote the method that DirtGrass uses to spread. So what you saw makes sense because the peat and clay grass blocks aren't ticking or even trying to spread.

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