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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kittychanley

Torch Poll

Torch Extinguishing   290 members have voted

  1. 1. After playing with the new torch mechanic, what is your opinion?

    • I like the mechanic, and I even changed the config files to make it harder.
      10
    • I like the mechanic, and am using the default config values.
      175
    • I like the mechanic, but changed the config files to make it a bit easier.
      28
    • I dislike the mechanic, and am using the default config values.
      45
    • I dislike the mechanic, and changed the config files to turn it off completely.
      26
    • I turned the mechanic off in the config files without even trying it first.
      6

Please sign in or register to vote in this poll.

114 posts in this topic

Considering that more permanent light sources are already worked on, I do not understand the concept of dwelling on this particular topic for any amounts of time, really. It is how it is, I think we all know it is not perfect, but on the other hand what is?

 

In my personal experience (I play only single player, I believe that's a gamechanger ;)) I find this change more of a nuisance than real problem. Relighting torches may feel tedious at times, but considering I don't use much of them and spawn protection system, it's not that bad. 

 

And mining is SO much more interesting now :D

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--SNIP--

To be honest I love the feature, touches should be temporary. What makes it terrible is pumpkins. The features feels perfect in a world where more sustainable light sources exist. But the fact that sustainable light means pumpkins makes the whole thing feel wrong. I understand that in reality this is half of a larger change to lighting. But until that arrives in full, torches extinguishing really only means I now feature pumpkin art throughout my living spaces.
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There is a nice little add-on that adds the permanent light source you desire. At this point things are just being rehashed. Until something is added to tfc r here is config to undo changes to torches and there is add-on that adds lanterns.

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The point is not whether there are permanent light sources or not, it's what light means in MC and that that makes little sense in TFC.

 

LIttle light  equals  weird monsters appearing. It's just off.

 

From an atmospheric gameplay point of view, i love lighting, shady basement, bright living room. But when shady means my whole basement can be destroyed by a living bomb spawning in it while i am just a few chunks away, i get a pretty nasty GTFO feeling.

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The point is not whether there are permanent light sources or not, it's what light means in MC and that that makes little sense in TFC.

 

LIttle light  equals  weird monsters appearing. It's just off.

 

From an atmospheric gameplay point of view, i love lighting, shady basement, bright living room. But when shady means my whole basement can be destroyed by a living bomb spawning in it while i am just a few chunks away, i get a pretty nasty GTFO feeling.

 

Are you familiar at all with the spawn protection system that TFC implemented? You can have your shady basement with no worries at all of monsters spawning as long as you don't abandon your home for long periods of time.

 

Edit: Since the problem you have is with mob spawning, and not the actual lighting, have you considered changing the configs for how spawn protection is applied so that they spawn less often in areas you visit?

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@Kitty, I play on peaceful, so no need for the spawn protection.

 

But i like to place torches here and there, look and feel. I would like to have a system that makes torches go out whenever i wasnt near them for some time, but all those in and around the house should (like the spawn protection) auto-relight.

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I really love this mechanic, but what I don't love is the lack of permanet lighting options. If there was something else in the world that was permanent such as glowstone, or lamps I would love this addition so much more. Right now it keeps me from making an area free of mobs. My farm always has mobs inside it, and that is really annoying. It makes the night something you have to sleep through.

 

I want this to stay in the game, but I really like having some sort of permanent lighting. I would be just fine with an oil lamp that went out every 3 ingame months or something like that, and you just have to refil it or relight it. That would be awesome. Just somthing a little longer lasting.

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Have you seen the Lanterns addon? it works really great. take a look Here

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Have you seen the Lanterns addon? it works really great. take a look Here

Perfect!

I'll be re-enabling torch burnout because of this. Thank you.

It wasn't so combersome up until later copper age, but by that point the extent of daily base operations far expanded past the spawn protection, and the chore of lighting 3 dozen torches every couple days just became stupid.

The feature is cool overall, but the question asked in the poll really needs to take into account that the mechanic is only usable with a more permanent light source available. I'm guessing if you turned off glowing pumpkins today, tomorrow 95% of your "i like this!" votes would turn into "are you serious right now?"

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After reading the whole thread, I assume that some quarter of the playerbase doesn't even have spawn protection on their base... That's weird. Aren't y'all supposed to work out those metal or tending your livestock that is somewhere near your base?

And, Kitty, can you add the whole changes that people usually miss like the ability to relight torches or rapid-production of torches using right click to the OP?

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And, Kitty, can you add the whole changes that people usually miss like the ability to relight torches or rapid-production of torches using right click to the OP?

 

Updated the OP, let me know if I missed anything.

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I like the new torch mechanic, it adds to believability IMO.  

 

 

At the moment, I am using pumpkins but I find it a bit cheaty so I am considering the lantern add-on.   I also like the idea brought up by NikkyD of proximity to player relighting the torches... but not automatically.  I think that when you have a flint & steel in your hotbar, then the torches relit as you move close by.  

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I like the idea but the current time torches last is too short imo. Like someone already said it would be better if they randomly burned out after 4-5 days. That is considering we won't officially get a more permanent lighting source. If we do get it however and if the cost is not too expensive, the 2 day burnout time would be fine.

Currently I think it's way too tedious. I primarily use torches for decoration and to actually see stuff in the dark and in interiors. When your town gets big enough you can basically spend a whole day liggting up torches.

And about pumpkins, I don't really find it appealing or belieavable that pumpkins should be used as a primary source of artificial light, and you're basically forced to use them that way sooner or later. They make good scarecrow heads for lighting up a farm though :P

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You can adjust burn time in the configs or turn this feature off completely. As has been stated many many times. Or there is the Decorations addon that includes alcohol fueled permanent lighting.

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