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CreepyD

Spawn protection bugs

3 posts in this topic

Version #: 0.79.8.328SSP/SMP (Single):Suggested Name: Spawn Protection bugsSuggested Category: AnnoyingDescription:

 

Noticed this a few days ago, thought I'd post it in the correct place and stuff as it's something most wont notice but will affect people's opinion of Spawn Protection 'IF' others also have this issue.

I have turned off torches going out until this is resolved.

 

I have tested this in a brand new game in creative mode, checking the SP hours using /gsp and using a stopwatch.

 

1. Spawn protection does not add to itself 'on the hour', it only adds after you've stayed in a chunk for 1 hour (50 secs).

If you move into another chunk, even at 49 secs, the timer resets and you build up 0 spawn protection.

Despite that, it keeps ticking down an hour each hour.

Any moving around and you will never build any SP.

 

2. Upon loading, random chunks lose their stored SP time and go back to -24 hours.

I 'think' this was added recently as I still had a couple of chunks left with 1400+ hours in 79.8.

Now only 1 remains in my 9+ chunk home zone.

 

3. The chunk I'm standing in builds normally, -24, -16, -8, 0, 8, 16 etc.

The chunks nearby add only 7 except for the first time.. -24, -16, -9, -2, 5, 12 etc

(maybe this is intended?)

 

Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: NoDid have optifine, tried with only suggested mods, still the same. 

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Apparently #1 is intentional behavior, and I had interpreted the mechanic incorrectly when writing the wiki page and posting on the forums explaining how it works. I'll update the page shortly to be correct. Sorry  :(

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...2. Upon loading, random chunks lose their stored SP time and go back to -24 hours.I 'think' this was added recently as I still had a couple of chunks left with 1400+ hours in 79.8.Now only 1 remains in my 9+ chunk home zone....

Reason:- The chunk is not marked as modified when the spawn protection is changed, so it is not (always) saved when the world is closed.- Chunk data is being loaded before the minecraft time is correctly initialized (first start of MC) - calculation errorsfix waiting for approval (PR#699) ... unfortunately too late for update .13

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