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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Darmo

Wolverine *FINAL*

5 posts in this topic

Took a shot at a wolverine.  He has a sloped body box and stationary haunches, like the rat and racoon.  The model is about 2 meters long from nose to tip of tail, so it'd need to be scaled down to 50-60%.   They have a wide head and I thought this was about as small as I could make it for the eye spacing.  The snout probably would have been more correctly proportioned if it was only 2 wide, but I didn't love how that looked with the jaw, and I thought the jaw was kind of important to looking fierce-ish.  I could definitely be persuaded to a different facial arrangement though.    I made his legs really thick so they looked real stout.  I debated adding separate paws, since wolverines do have significant ones, but ultimately decided that as a smaller animal it might be best to stick with single block legs.  But again, I'm open to suggestion there.  The texture looks lighter in the screen cap than it will in game, I think.   Let me know what you guys think.

WolverineScreenCap.jpg

WolverineMCMCv1.MCModel

WolverineTexture.png

Edited by Darmo
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One thing I wonder about on this model is the jaw. Is it intentional to have it solely under the head? Something about it seemed a little off to me. If there was no space between the jaw and the neck, the model might look a little better. See the picture below. My version that I sent here would need more work but it is a step in the right direction IMO.

Wolverine Jaw.png

WolverineMCMCv2.MCModel

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I'd rather remove the jaw entirely or extend the neck or head box down, vs adding an entirely new box just to sit behind the jaw.  Remember that on such a small animal, the player isn't going to get a good look at what's under the head except for when they kill it. 

The attached pic shows a version with the jaw moved .5 higher and also rotated so the back end is further up in the head.  Still makes it a little visible from a player perspective.  Then, with the neck and head extended downward so the jaw has something behind.  And the last version has no jaw, for comparison.  To me the expanded head and neck exacerbate the problem of not looking as sleek as it should - already a problem at the scale I was going for.  It looks more bear-like to me.

WolvyJaw.jpg

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I like the second version in the line from left to right the best. It still keeps the general idea of the jaw below the snout. The angle makes it seem more natural to me and fit better.

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