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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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PhineasWynd

Moa

8 posts in this topic

OK, so I've been working on a Moa. For anyone who doesn't know, it's a New Zealand native, flightless bird which is sadly extinct. They got up to 3.6m tall. I may have overdone the height slightly, I realised after I made him that he's about 4.2m tall, I hope that's not a problem!

Here's a drawing of what they would have looked like:

Moa.png

Here are some screenshots of the Moa model: (The rod is as high as a minecraft player, or 0.8m)

Moa1.pngMoa3.png

Moa2.pngMoa4.png

Moa_v2.png

Moa_v2.MCModel

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I'd say the size difference is not a big deal.  Bioxx should be able to scale it down if necessary.  I like it overall.  My own opinion, is that for these long extinct animals, we should feel free to take some liberties with coloration at the very least.  I wouldn't be opposed to a larger beak for more menace, though their feet would be their main weapon.   Some sort of feather crest that raises when they're angry might be interesting.  Just some thoughts.  As for technical criticisms:

- the body and tailfeathers boxes overlap a bit, with z fighting.  One needs to be made slightly smaller.  Somehow the top leg boxes seem to be avoiding z-fighting the body, even though they're co-planar near as I can tell.  I'd suggest moving them either inward or outward at least .5 pixels just to be safe.

-The slanted R1b box on each leg isn't necessary, nor the Belly box.  You'll need a plane under the ragged tail to conceal the lower portion of the Rump box.

- The L4 and R4 claws are pretty puny compared to the other 3 claws, I'd suggest either making them 2x2 so they're more substantial, or just nixing them.  I realize they're probably supposed to represent spurs, but minecraft just does such a bad job of spurs, due to the flat ends.  They just look like anemic toes to me.

Those things aside, I like it.  The texture is very detailed.    Hopefully we can somehow have an attack animation eventually.    It doesn't lend itself as well to the imagination as mobs that have their jaws at about player height.

 

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1 hour ago, Darmo said:

the body and tailfeathers boxes overlap a bit, with z fighting

I've made a transparent patch in the texture to avoid z-fighting, you can see it if you move the body box away. It z-fights when you select it, but that's only with the coloured overlay that appears.

1 hour ago, Darmo said:

Somehow the top leg boxes seem to be avoiding z-fighting the body, even though they're co-planar near as I can tell.  I'd suggest moving them either inward or outward at least .5 pixels just to be safe.

They're already moved 0.1 pixels outwards, if you look at Leg_L1/R1, you'll see that the root leg piece isn't the top one, it's the middle. I originally had just a straight, thin leg, but it didn't look good. I hope I don't have to shuffle the leg hierarchy around.. It all makes logical sense if you look at the hierarchy on the right. L1a and L1b are extra bits on the L1 part.

1 hour ago, Darmo said:

The slanted R1b box on each leg isn't necessary, nor the Belly box.  You'll need a plane under the ragged tail to conceal the lower portion of the Rump box.

It looks sort of okay-ish without the slanted leg boxes and belly, but looks more chicken-like and square. I know we want to keep the mobs square-ish, but because it's such a big mob, maybe extra detailed/slanted bits wouldn't go amiss? I invoke rule 3 of the guidelines :P Powerful legs are sort of the moa's thing, right?

1 hour ago, Darmo said:

The L4 and R4 claws are pretty puny compared to the other 3 claws, I'd suggest either making them 2x2 so they're more substantial, or just nixing them.  I realize they're probably supposed to represent spurs, but minecraft just does such a bad job of spurs, due to the flat ends.  They just look like anemic toes to me.

Agreed. I'll just get rid of them.

1 hour ago, Darmo said:

Hopefully we can somehow have an attack animation eventually.    It doesn't lend itself as well to the imagination as mobs that have their jaws at about player height.

Maybe a jump slash attack? I think this mob should be able to jump high and be very fast, faster than a sprinting player.

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Ah, hadn't noticed that transparent patch.  Clever!

2 hours ago, PhineasWynd said:

 if you look at Leg_L1/R1, you'll see that the root leg piece isn't the top one, it's the middle.

Ah, that explains it.  I was assuming the top section was the parent, and wasn't seeing any decimals. All good then.

2 hours ago, PhineasWynd said:

It looks sort of okay-ish without the slanted leg boxes and belly, but looks more chicken-like and square. I know we want to keep the mobs square-ish, but because it's such a big mob, maybe extra detailed/slanted bits wouldn't go amiss? I invoke rule 3 of the guidelines :P Powerful legs are sort of the moa's thing, right?

Well, I'm letting the slanted rump stay, and also the neck with more sections than I'd allow on a smaller animal - both due to the large size of this one.  The leg pieces won't be missed at all I think.  They're just part of a slippery slope. 

The belly, part of the problem I have is the corner that hangs down under his rump feathers.  The size means there's a good chance this will be seen a fair amount, in addition to the normal death animation, and personally I think it's odd having that corner, and the tail feathers hanging around it.  But, examining it again, I see that with the belly gone, the rump box corner is still going to hang down too much to cover with a simple plane, given the height of the transparent feather area.  In light of that, and assuming Konlii is right that in actual minecraft, the reverse side of the feathers will render, let's just hope that obscures the belly corner enough.  So belly can stay, but still need to remove those leg pieces, unless Bioxx likes them as-is.  I'll admit that this decimal box sizes thing allow more finesse of slanted boxes than was previously possible, and smoother transitions.  But for now I'm sticking with the minimal slopes guideline unless Bioxx instructs otherwise.

As for the animation, I was just musing an issue with larger-than-player mobs.  The animation is purely up to Bioxx and what is actually doable in 1.9.  You're free to suggest of course, but I have no say in it.

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OK, I removed the slanted leg pieces and the defective toes. I moved the lower leg bits forward a pixel, it looks better I think.

Moa6.png

Bonus: pic of neck extended downwards, could be an animation for interaction with the player, taming or some such.

Moa5.png

Moa_v3.MCModel

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Looks good.  I'd suggest angling the belly box as high as possible while still covering the bottom corner of the rump - about -7 degrees or so - so that as little of the belly as possible is visible between the hanging tail feathers.

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This frightens me... in a good way.  I scrolled down to the first screenshot and my mind automatically filed it under "things to run away from."

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