Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Bioxx

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About Bioxx

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    TFC Creator
  • Birthday 07/07/88

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  1. Download not working for mcmc

    Fixed, sorry about that.
  2. hey, every single dropbox link to this mod is 404ing. "Sorry, that file doesn’t live here anymore. It might have been moved or made private."

  3. Magic!

    Thats actually an idea that I've tossed around a bit.
  4. A small question

    It's always possible that I might add other foods beyond pams, but for now using pams has saved me weeks of coding.
  5. [0.2.4] TFC2 Prerelease

    With all of the weird errors that you've been getting Stroam, is there something wrong with your installation perhaps? The crash message in both points to " java.lang.NoSuchMethodError: net.minecraft.nbt.NBTTagCompound.func_74776_a(Ljava/lang/String;F)V " That is fully vanilla code. It's always possible that I've done something but that's kindof off the wall.
  6. [0.2.4] TFC2 Prerelease

    Highly unlikely.
  7. [0.2.4] TFC2 Prerelease

    I'll need to fix that for the next version.
  8. [0.2.4] TFC2 Prerelease

    Its literally vanilla clay lol. Can't use the old texture anyways because that was an overlay texture and I'm not going that route with textures anymore. Too much of a pain to get that working in 1.8+ than its worth.
  9. [0.2.4] TFC2 Prerelease

    Its not really supposed to have those entities but I haven't been bothered to stop vanilla from spawning all of that stuff yet.
  10. [0.2.4] TFC2 Prerelease

    @MiaMia Yeah thanks I have that fixed for next patch.
  11. [0.2.4] TFC2 Prerelease

    I just can't seem to confirm most of the issues listed here. AllI can tell you is I am building against Forge13.20.0.2228 and Harvestcraft 1.11.2g
  12. A small question

    This. More will be done in time to TFC-ify Harvestcraft
  13. [0.2.4] TFC2 Prerelease

    Well unfortunately, since the some of the code has changed, that seed is no longer a valid location to find a portal in my dev environment. However I do remember finding that stacking portals bug in the past. Afaik it only happens when the chunks get saved to disk but the game crashes before the islandmap gets saved. This is because the map tracks which hexes have been populated with trees, portals, etc. To combat this, I added some code to scan the hex for a pre-existing portal before placing one. As far as theinfinite loop with passing through portals, I'll keep trying to track that down.
  14. [0.2.4] TFC2 Prerelease

    Yes that's how the portals are supposed to work. Asfar as getting stuck, if you can recreate that world and fly back and give me a "/dbg report" from the portal that you entered I can check it out.
  15. [0.2.4] TFC2 Prerelease

    how long is a long time? herds will linger for 24 hours (in game time) if they are in a need zone before venturing to a new location.